Multi-headed thingos

VIArtsVIArts Posts: 1,523

Besides postwork, how can I  make a two or three headed creature in DS using Genesis, wolf, horse, whatever? I may possibly animate it.

Comments

  • riftwitchriftwitch Posts: 1,439

    It's probably possible with geographting, if you have some modelling skil. Also, one of the recent issues of the free online DAZ magazine had a tutorial on using G2F and DAZ Horse 2 to create a centaur; some of the techniques might be applicable to doing multiple heads.

  • mjc1016mjc1016 Posts: 15,001

    For animation...not very easily.

    Basically you need to have a fully rigged mesh that will stick together.  Geografting will do it...but the grafts will need to be rigged on their own and that technique has problems with textures, unless you plan on creating a full texture set, too.

    Using the technique for building the centaur may be fine for stills, but there can be noticeable seams, especially in extreme poses.  Rendering to an image sequence and postworking hundreds of frames to fix those would be a nightmare.

  • Oso3DOso3D Posts: 15,085

    http://www.daz3d.com/hydra

     

    I could have sworn I saw a two headed troll/giant/ogre... somewhere, but now I can't recall where.

     

  • Ok, I may be possibly stupid, but can't you just put three creatures on top of each other and parent two of them to the third? Then you could pose the two parented ones separatly, so if you pose only the head/neck it will look like a three-headed creature. I did it once with a dragon: http://chanteur-de-vent.deviantart.com/art/Can-t-you-see-I-m-busy-539550789

    Not sure about animating though. Maybe explicit parenting of limbs to limbs could help.

  • Oso3DOso3D Posts: 15,085

    Sure. It's just hard, particularly with animation.

    Collision can help merge the seams, but it can be unpredictable (and I suspect it'd look really weird, animated)

     

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