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Daz 3D Forums > 3rd Party Software > Unity Discussion

Problem with Zander Hair

Jorune2112Jorune2112 Posts: 24
September 2024 in Unity Discussion

Using the Daz to Unity bridge, all I get is the scalp for https://www.daz3d.com/dforce-zander-hair-for-genesis-9

 

I am using Unity 2019 with built-in shader, so if that's the issue than I'm out of luck (the app I'm importing into cannot use URP or HDRP).

Comments

  • GordigGordig Posts: 10,446
    September 2024

    Zander hair is strand-based, meaning that it won't transfer over with FBX. I don't remember if I've used SBH with Unity, but with Unreal (and other programs I've used), you have to export the hair as an OBJ, then import it separately and convert it to whatever Unity's hair system is. In this post, I explain to another user how to get SBH working in C4D, so steps 5-7 will differ according to however Unity does things, but steps 1-4 are the same for any program that I've used.

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