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Comments
Interesting shaders!
I particularily like the rust top/botton. Not sure exactly what's going on, but I like how it makes thinks look like they are deteroriating. I tried the copy/paste trick too (neat - learned something new), but didn't seem to keep my original skin color. I want to keep playing around with it tho.
I was getting tired of dealing with texture maps, so I loaded one of your base color shaders, and came up with something close to a good marble, but couldn't get the smaller details quite small enough for veining, got more of a cloudy kind of marble. with the availalbe settings. Also a way to more directly access the attributes of the noise would be useful. A good base marble and granite would be good to have. If you decide to offer a paid product, I would be in line for it.
Your wish is (well, was) granted!
https://www.daz3d.com/oso-master-shader1-for-iray
Thanks! I found that item after I made the post, and didn't realize it was yours. Will be getting it soon. I don't know if this is relevant or not, but I recently played with the 4 layer PBR shader installed with Studio, and got some good results-after a few attempts-I tried using Quixel Mixer, but am still figuring that out. The one thing that has been bothering me about Studio Shaders in general is that when applying anything--other than your sample shaders so far, is that everything is based on texture maps. There doesn't seem to be way to do layers of procedural shaders--your product may have some options-and i'll play with it once I get it. I've had Studio a long time, but I guess I'm more familiar--though not expert-in the way Vue handles shaders. (and doing outdoor landscapes-its my favortied app) (Though I've searched and searched for a procedural brick shader for Vue to no avail--looked at blender-and could't figure out how to transfer that to Vue--I did find that working with splines lets the bricks follow the curves, which has been useful-- I am a dedicated yellow brick road addict)
piced up the master shaders and the brick-tiling one today
I have these shaders, but something was not right about them. I'll double check what the problem was and attach an image later.
UPDATE:
I did download shaders in 2017
Thanks, Greg!
These were lost to me when Sharecg was closed. Do you have a download on your deveiantart? I´d love to be able to dowload these again, as I had to clean up my DAZ library and I no longer have these. The reason I ask is that I´ve looked at your gallery on Deviantart and I´ve not been able to find them there. If your´re not able to to do this, I still enjoyd the shaders as long as thye lasted for me. Regards from Norway.
I'll see if I can get Will in here to answer this.
I've poked around, but I honestly have no idea where I saved them. I have sort of a cluttered 'drawer' of experiments, and don't have a clue which ones were ready for release and which ones aren't.
I'll let folks know if I find something substantial, but it's unlikely at this point.
I think I saved everything you shared on ShareCG before it was closed and I have these archives related to materials:
ok. Thank you so much everybody. And once again. I love the shaders.
If @Oso3D is okay with the idea, I can share them, either directly or by sending them to him so that he can share them. Maybe one of these files will be the one you're looking for.
That´s great Elor! Thank you very much for your effort!
I'll let Will know about this so he can give you an answer.