Vendor custom morphs MR how to incorporate legally into your character?

AngellsAngells Posts: 120
edited July 2018 in The Commons

I don't make my own custom morphs for my character creation so I bought some head morphs from Thorne here and some body morphs. They are merchant resources, but there is no instruction on how to use the morphs in your character for distribution legally. How do you incorporate a vendors custom morphs as a character preset, if others don't have those morphs. For instance I bought the head morphs from Handspan and Thorne for G3 female. How can you use those morphs with the base G3 and other vendor or free morphs so you can to create a character for DS. I have not found any answer here or elsewhere.

 

Post edited by Angells on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2016

    I believe you'd export the dial morphed figure out in base resolution as an OBJ and them reimport it using morph loader to create your own single morph.

    Post edited by Lissa_xyz on
  • AngellsAngells Posts: 120

    Thanks I will try that.

     

  • That's technically possible, but I'm pretty sure it's the exact opposite of what's legal. As I understand it, you ARE NOT ALLOWED to incorporate someone's custom morphs (other than those designated as "merchant resources") into your own in a way that doesn't require the end user to own those morphs.

  • Canary3dCanary3d Posts: 2,033

    She is asking about merchant resources, specifically. Probably Handspan & Thorne's, tho? Sarsa has some texture MR's but I don't recall her making morph kits.

  • AngellsAngells Posts: 120
    edited July 2018

    Yes I bought the face morphs from Handspan and Thorne  and the body morphs from another., I don't make my own custom morphs and you need custom now days to be able to sell characters, but the morhps from MR don't come with any instructions. I just wanted to know how can I use them in my character for the base genesis3 and be able to sell them as a character. They are merchant resource morphs, that can be used in a character.

     

    Post edited by Angells on
  • Cris PalominoCris Palomino Posts: 12,732

    As long as the morph isn't available as a stand-alone dial, but is part of a shape made from a combination of the morphs purchased or a morph or more from the package incorporated with morphs you have made and combined, that is fine.  You can't combine with DAZ morphs or morphs that are not part of Merchant Resource packages.

  • AngellsAngells Posts: 120

    Can I make my character with the morphs I purchased, and save the character as a preset? Or do I have to export as an object and import with morph loader and make a single morph. Does a preset let the end user load the morphs the character needs .I have used Poser for many years, and not quite sure how this works in DS. For poser you can combine morphs and create a inj and rem file. But the end user still needs to have the morphs.

     

  • mjc1016mjc1016 Posts: 15,001
    Angells said:

    Can I make my character with the morphs I purchased, and save the character as a preset? Or do I have to export as an object and import with morph loader and make a single morph. Does a preset let the end user load the morphs the character needs .I have used Poser for many years, and not quite sure how this works in DS. For poser you can combine morphs and create a inj and rem file. But the end user still needs to have the morphs.

     

    Yes, you can...but...

    Saving as a preset is fine for your own use, because you have the morphs that are needed to make it and that the settings for are saved in the preset.

    Saving presets like that for distribution, if they are more than the regular morph packages is a bit of a turn off, because most people won't want to have to buy the other packages.

    Let's say you have the MR package and use 10 morphs from it, 3 'basic' morphs and 5 from the Body Morphs pack (equivalent of the old Morphs++).  To make a redistributable out of that, you would reset the 8 morphs that aren't part of the MR to zero, export the result of the MR morphs as an obj, reimport it as a morph on its own.  Then you would go back and reset the 8 other morphs and create a new controller saving that one as a preset....that way you get just the settings for the 'standard' and 'normal' add-on morphs and the MR morphs without the need for everyone to have the MR pack, too.

  • LeanaLeana Posts: 13,034
    edited January 2016

    A character preset will set the morph dials, if the end user doesn't have the morphs themselves it won't add them.

    So for example if you wanted to make a character out of the standard morphs for G3F and distribute that character then a character preset would be ok, since the end users need those morphs to use it.

    For a custom morph you will need to distribute the morph itself and a preset to apply it.

     

    If you used a combination of MR and non-MR morphs:

    - zero all non-MR morphs so that you only have the MR morphs active. Export the figure as .obj at base resolution, then reload that .obj on a base G3F to create a single morph for that part of the character.

    - create a preset that will set that new morph to 1 and the MR morphs to the desired value for your character.

    - in your character pack you will include the preset and the data files for the new morph you created. It will be somewhere in the data folder under Genesis 3 Female/Morphs or somethinbg like that, you need to include the folder hierarchy and the morph file itself in your zip.

     

    Remark: most MR kits don't allow redistributing them as part of freebie characters, if you're creating freebies with them you'll need to use them as if they were MR  morphs and distribute a preset for people who own those only.

    Post edited by Leana on
  • mjc1016mjc1016 Posts: 15,001

    And that is the same process for making a combination custom sculpted morph and non-MR morphs.

    If you wanted to do a custom sculpt AND MR  morphs you can do the scultping after exporting the MR morphed obj.

  • LeanaLeana Posts: 13,034
    mjc1016 said:

    And that is the same process for making a combination custom sculpted morph and non-MR morphs.

    If you wanted to do a custom sculpt AND MR  morphs you can do the scultping after exporting the MR morphed obj.

    Good point.

  • AngellsAngells Posts: 120

    thank you MJC and Lea

     that makes sense and  I know not to use MR for freebies.

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