Submitting content for publication
Oso3D
Posts: 15,090
in The Commons
I followed the steps.
Two questions:
Roughly how long is it likely to get a response? (It's only been a week so far, so I'm not thinking bad thoughts, just want to know)
Should I have gotten a 'we have received your submission' email by now?

Comments
It was 10 days before Widdershin (Grocery collection gal/guy) heard back from the PA Daz team with regards to his product so I'd give it another few days - I am really curious as to what you have submitted though, judging by your tastes and some of our discussions on here it's going to be something I absolutely want!!!
Glad someone remembers what I was up to ;)
But seriously, yes give it some more time. The whole process took about a month in all with the various stages.
P.S. there is no notification - it's something I suggested they give a go, just so we know they got the email.
Yeah, there are a number of things that can cause failure to receive email. But cool.
KA1: Procedural shaders. Been having a lot of fun coming up with all sorts of things ... very handy. (Skin, stars, sand, snow, clouds, water ripples, rust, etc)
It can take a little while as they do tend to give things due consideration and it's not just a single person saying yes or no.
My suggestion would be not to stay static waiting for feedback, start fleshing out that next project. :)
Oh, I am. I have an eye toward possibly doing some RPG artwork and taking another stab at lineart style.
Also been coming up with more presets for the shader. It's fun to play with, though Daz bugs have been making it tricky.
For the curious, new stuff along lineart vein: http://willbear.deviantart.com/art/Ratman-and-Asaatthi-Lineart-583213979
(I finally figured out that what was holding me back was color -- I really don't like any of the toon stuff when it's _color_. But as grayscale or lineart...)
That's totally unprofessional, and totally unacceptable. Send them a stamped, self addressed return envelope with the word "HINT? Need to hear from you, use this."
That looks good Will. Are your procedural shaders for Iray or 3Delight? I ask because procedural Iray shaders within Daz Studio seems to not be very functional, so if you have figured something out, expect me to be pick your brain, heh-heh.
Best of luck with getting the thing accepted.
For Iray! There's plenty of cool shaders for 3DL. I was pained by the absence of them in Iray. ;)
It's going to be a cutout, bump, and color noise shader, plus combos (so Cutout + Bump, Cutout + Color, etc)
So far it's been useful for: stars, rust, clouds, skin, scales, sand, rust, snow, and lots more.
It has trade-offs -- under certain circumstances, a tailored texture is going to look better. But when scale varies wildly or you need to cover a lot of stuff that doesn't normally go together...
If you go through my Deviantart gallery, a lot of experiences with the shaders.
That's only for someone who's never submitted a product before and is going it alone without an existing PA to piggyback ride on.. once you have a product in the store it's a nearly automated process.
Actually that's a really handy shader that I could get good use out of, as a shadow pass !
Great stuff Will
Is that an I Ray shader you've made to draw that?? There are several threads with people looking for iRay toon shades.
^^ What they said. Those are some cool effects your getting from that shader.
No, not really. When you put in a help request you immediately get a 'Request Received' email, regardless of when your request is actually answered or what the response is. It's perfectly reasonable for a new artist to want a "we received this" note that can be entirely automated, without giving any sort of feedback on the product sent to them.
Got to agree on this; automated emails are so easy; we can all set up out own accounts to do, either if we download or log in to check them.
Heh, no, the lineart is not my shader, THAT is just DzToon plus occasional use of that Geoshell outline freebie. Sorry for any confusion!
I wanted to submit art for RPG work, and it hit me that photorealistic stuff isn't going to fly for most purposes, inspired to give toon stuff another wack.
I'm thinking of picking up PWToon and trying it out, too.
I've hit a few snags. Displacement turns out to be weirdly unique and HARD -- I had hoped to include a displacement shader, but it doesn't really synergize easily with the others.
With bump and color and cutout, you can use mostly the same numbers and end up with a bumpy patch that's a different color with holes in the middle. With displacement, the results were wildly all over the map.
Another challenge is that the MDL bricks have a lot of options that don't actually work in Daz' implementation of Iray. For example, almost all the bricks have 'animatable' as an option. But, as far as I can tell, Daz Iray's shaders can't animate.
Which is odd.
Especially since the most likely answer will be a polite no.
I'm debating my plan B. Torn between shopping for another market or making it a freebie and invite Paypal donations.
Put it up at Rendo if Daz doesn't take it, they don't bite. >But< only do that if you get a flat out no, which I doubt you'll get with Iray shaders.. They'll likey ask you to change things or tell you they don't like certain aspects of it.. rework those things and resubmit. My first (and only) product refusal here was because I didn't understand it was a request for changes and not a flat out no. I've since had a couple where they requested changes but I see it for what it is now, make the changes and then everyone's happy. I get the product in the store and sales are better because the requests were valad. Daz is wise for the most part, every so often they guess wrong on a product and flat out refuse it. (skimpy male fantasy armor that sold more copies at Rendo than the coresponding female version here) but for the most part they give suggestions/requests because they know what they're talking about. Shaders sell really well, there is a huge demand for them, they're not going to flat out refuse them on the basis of being too niche.
I'd be really shocked if they gave me a flat no, frankly. But never hurts to be prepared.
My camouflage shaders pack got a super polite but very flat no.
That seems odd. Do we already have some? I thought Americans loved army things. I don't like guns or soldiers but even I think some camo can look pretty cool in the right places.
Maybe it should have been a camo bikini for V7?
I use PWToon tto do Lineart styrle renders.
This is one
It was the first pack (China) in a series, dedicated to provide the most realistic possible rendition of actual camouflage patterns. After it there would have been a pack for Russia, one for the US, and three regional ones (middle east, Pakistan/India and far east) so, nothing similar to what already available here (or anywhere in Poser/DAZ world).
As soon as I got that no, I pulled the plug on the project, marked the 3 weeks of solid work time I had invested in it (reasearch and development of tools to automate the creation process) under the label "hard lessons to be remembered" and made myself a mental note that, should I ever try again anything similar, I would never again target a place where you 1 - there is a hard policy of not telling perspective contributors what is wanted so you fly blind, 2 - where you have to build completely a product before submitting it (a detailed description is not enough) and 3 - your work can be nixed without any real explanation/feedback. Should I try again, it will be products to be sold in places like Turbosquid.
A lot of camo patterns are copywrited, the US military ones I know are for sure, if you got too close that's probably why they were rejected.