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I figured it out. Hair seems to have an issue rendering though. It shows in the Layout window on Blender.
@brainmuffin The istallation is the same as diffeomorphic is a script. Blender doesn't render polylines, so you have to convert to curves, eventually using the hair tools.
Thanks I install the addon and all is working fine, I was wondereing if is any way to show only the 1 thumbnail of daz files, for example wen we are looking for poses, it show the files and 2 additional thumbnails. Any way I use this YT tutorial, it have the info on how intall and use the the addon.
@brainmuffin
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Features/Hair Tools
Hi, on the newest diffeomorphic, how do we enable the rigged tongue? It stopped working for me a while back and no new versions have fixed it. I've also used blender 4.3, 4.4 & 4.5. Thanks
diffeomorphic 4.5.0.0147, blender 4.5.1
Works fine here, you have to select the IK option for the tongue in the MHX panel when you generate the rig, then activate the Head layer. Be sure to update both "import_daz" and "mhx_rts".
https://bitbucket.org/Diffeomorphic/workspace/projects/DIF
So great to see the new version!
Thanks a lot to Thomas !!!
Hi. When I import a Gen 9 character I get lots of Python errors when on the Mac. I don't get any morphs imported either (I am using the Gen 9 preset). When I try with Gen 8 everything works fine. When I try this on the PC everything works fine. I'm using latest 4.5 stable and latest blender 4.5.1 LTS.
I've tried removing scripts & addons and re-installing but cannot get it to work. All DAZ content is installed via DIM and root dirs set up properly.
Could there be some cached/hidden files left over that I'm not removing before a re-install? I'm at a loss to know what to try. The errors are python tracebacks and I can work around the morph issue by importing them afterwards but I'm not sure what else my be broken broken. I don't want to work on the PC as it's old and has a limited content install, so I'd like to get it working on the mac.
UPDATE: Well, I went through all my DAZ and Blender folders in my ~Library and deleted everything to do with Diffeomorphic. Then downloaded the latest dev build and installed that, as well as the scripts and Whoop-de-Doop! It's working perfectly.. There was some old stuff from 2022 in there so I guess that was the issue.
Cheers
hi! so the tongue rig still doesnt work, and im now getting this error at the bottom of the screen when i try to use the drivers. im using both recommended versions of blender and diffeomorphic. can someone help me please?
To "use the drivers" you have to go to the runtime tab, where you find the loaded morphs, you can't edit the shapekeys directly. For the G9 tongue you have to enable the custom layer in the blender bone collections, this happens because for G9 the mouth is a separate figure in daz studio.
Please could you show me how to do this? I'm having a hard time finding both things & unsure what to do. Thanks :)
Managed to fix the tongue but not the drivers, thanks in advance!
I'm trying to add IK to the diffeomorphic rig (not the MHX or Rigify rigs). I've seen several videos showing an option to "add simple IK" under the rigging tab. But that option isn't showing for me. Is this feature no longer available in the current version of Diffeo?
EDIT: I fixed it. "Simple IK Tools" has to be enabled in the preferences for the add-on.