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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic Add-ons Version 4.5.0 Released

«123»

Comments

  • DeovanDeovan Posts: 5
    January 3

    @Padone
    I managed to export and import through Thomas plugin but the HD mesh still doesn't have any materials applied and none of the meshes are bound to the armature. And it doesn't divide the meshes into "Raw" & "Raw_HD".

    The meshes don't come with the armature modifier applied.

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  • PadonePadone Posts: 3,995
    January 4

    Be sure to update, then use easy import with the correct preset for your figure, there's from G1 to G9.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

  • automaticcolorsautomaticcolors Posts: 32
    January 4

    I am converting filatoon models from daz to blender. Diffeomorphic is especially useful since Filatoon is not yet supported by daz on Macs. By the way, why does Diffeomorphic convert the outline to freestyle?
    DAZ displays the Filatoon outline as an inverted hull. So I want to use the solidify modifier (outline helper) in Blender to add an outline with an inverted hull. I would like to use the solidify modifier in Blender as well because it is more compatible and can be displayed in viewports, and since DAZ models have many polygons, Freestyle is too heavy and impractical.
    Could you add an option to convert to sokidify modifier if you like?

  • DeovanDeovan Posts: 5
    January 4

    Okay it's fixed. I don't know what it was but for some reason it works if I first load up the default Genesis 9 character in Daz Studio and then apply the character shape I want and export it.

    What didn't work for me was when I loaded the character I want with the authors provided scene subset and then exported that. Guess there must be some weird setting in that scene that ruins it.

  • PadonePadone Posts: 3,995
    January 4 edited January 15

    @automaticcolors Freestyle was chosen because it doesn't affect the viewport, so it is better to animate, I agree that with rendering it may be somewhat slow. Using inverted hulls would affect the viewport and slow down animation, but it is certainly an option. It was proposed to Thomas to add options for the outline but he didn't seem interested. When I have some time I'll try again.

    update. Now there's options for the toon outline so we can choose among freestyle or greese pencil or solidify.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    https://diffeomorphic.blogspot.com/2025/01/with-daz-studio-4.html

    Post edited by Padone on January 15
  • automaticcolorsautomaticcolors Posts: 32
    January 5

    Padone said:

    @automaticcolors Freestyle was chosen because it doesn't affect the viewport, so it is better to animate, I agree that with rendering it may be somewhat slow. Using inverted hulls would affect the viewport and slow down animation, but it is certainly an option. It was proposed to Thomas to add options for the outline but he didn't seem interested. When I have some time I'll try again.

     

    Thanks and Please
    Viewport display is the most important for Japanimation.
    Viewport Display And Rendering - Pencil+ 4 Line for Blender 

  • magrejun_115b1e76d6magrejun_115b1e76d6 Posts: 4
    January 5

    @Padone, Thanks.

    Archive provided by you seemed to work(no errors at least), but this means that downloadable "Stable version 4.3.0" available through Wiki-Page on https://bitbucket.org/Diffeomorphic/import_daz/wiki/Home is outdated.

  • PadonePadone Posts: 3,995
    January 6

    Though Thomas does some efforts to publish a stable version, the latest bugs are only fixed in development, so personally I always use the dev version and advise to do so. I agree this may be confusing but this is it.

  • lioncrudlioncrud Posts: 29
    January 9

    i was able to import my charcter no prob, however in the Daz Setup tab, the Rigging section/dropdown has no options there.  It used to say things like "Convert to MHX" but it's just nothing now...not sure what I may have done wrong. I installed the MHX Runtime zip as well and have it active in my Blender Addons preferfeences, and the MHX tab is in my UI next to the Daz Setup tab.

  • lioncrudlioncrud Posts: 29
    January 9

    answering my own question...looks like i installed the deelopment version of daz importer instead of the stable version. I also mde sure to check the rigging box in the Blender add-ons preferences section under Daz importer. That fixed it.

  • istevee2.0istevee2.0 Posts: 0
    January 29

    Python: Traceback (most recent call last):
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\error.py", line 200, in execute
        self.run(context)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 739, in run
        self.easyImport(context)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 756, in easyImport
        bpy.ops.daz.import_daz_manually(
      File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py", line 109, in __call__
        ret = _op_call(self.idname_py(), kw)
              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    RuntimeError: Error: Python: Traceback (most recent call last):
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\error.py", line 200, in execute
        self.run(context)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 230, in run
        self.loadDazFile(filepath, context)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 123, in loadDazFile
        fitToFile(filepath, main.nodes)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 366, in fitToFile
        dbz.fitFigure(inst, dbzrig)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 80, in fitFigure
        self.fitFigure(child, dbzchild)
      File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 76, in fitFigure
        inst.restdata = dbzrig.restdata["NODE"]
                        ^^^^^^^^^^^^^^^
    AttributeError: 'NoneType' object has no attribute 'restdata'
    Location: C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py:109

    I got  this error trying to use the latest diffeomorphic addon on blender 4.2. How do i fix this?

     

  • phimetaversephimetaverse Posts: 10
    February 26

    hey, im converting as i usually would but now my shapekeys are no longer converting into blender with my character & the eyelids no longer move with the eyes. im using blender 2.93 as suggested & the latest version of diffeomorphic. i have always successfully converted a character with the shapekeys & the eyelids able to move, but now for some reason it doesnt want to work. thanks :)

  • phimetaversephimetaverse Posts: 10
    February 26

    update: i tried blender 4.2.4, managed to get the shape keys and the eyelids to move with the eyes but it takes an awful long time (over an hour to import into blender), now instead of the previous issues, the weights are broken on my characters face when posing the eyes. i just want to clarify i do have 4 years experience in blender & about 2 years experience when it comes to converting daz g9 to blender, so im not a newbie... but i am at a loss right now.

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  • PadonePadone Posts: 3,995
    February 26

    You have to import G9 with FACS to get the eyelids to follow, in easy import there's a G9 preset you can use. Just tried and works fine here.

    diffeomorphic 4.4.0.2526 blender 4.3.2

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

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  • phimetaversephimetaverse Posts: 10
    February 26

    Padone said:

    You have to import G9 with FACS to get the eyelids to follow, in easy import there's a G9 preset you can use. Just tried and works fine here.

    diffeomorphic 4.4.0.2526 blender 4.3.2

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    thanks, i ticked the FACS boxes but it wasnt this version of diffeo or blender, ill try this again now and come back with a result :)

  • phimetaversephimetaverse Posts: 10
    February 26

    okay so it did work providing i didnt use any geografts, this being the gauged ears. as soon as i use the gauged ears, this is what happens. (photo attached). i ticked all the relevant boxes and enabled the addons for it to work. i really do hope this can be fixed, thank you for the advice on the versions of software i needed to use!

    Screenshot (8).png
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  • PadonePadone Posts: 3,995
    February 27 edited February 28

    Yes I can see the issue when we export as HD, while non-HD works fine. This is probably due to the geograft being for the head, while we generally tested with body geografts. One workaround is to import without merging geografts, then merge by hand as a last step.

    https://www.daz3d.com/cgi-gauged-ears-for-genesis-9

    my steps:

    1. In daz studio load G9 with the gauged ears.
    2. Enter the geometry editor and export as HD with the HD convention, marking as HD only the figure and not the gauged ears.
    3. In blender easy import with "FACS" without "merge geografts"
    4. Then merge geografts as a lst step: setup > finishing > merge geografts

    Anyway, now reported to Thomas to see if this can be fixed.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2398/

    update. Fixed in the last commit.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    gauged.jpg
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    Post edited by Padone on February 28
  • phimetaversephimetaverse Posts: 10
    February 27

    Padone said:

    Yes I can see the issue when we export as HD, while non-HD works fine. This is probably due to the geograft being for the head, while we generally tested with body geografts. One workaround is to import without merging geografts, then merge by hand as a last step.

    https://www.daz3d.com/cgi-gauged-ears-for-genesis-9

    my steps:

    1. In daz studio load G9 with the gauged ears.
    2. Enter the geometry editor and export as HD with the HD convention, marking as HD only the figure and not the gauged ears.
    3. In blender easy import with "FACS" without "merge geografts"
    4. Then merge geografts as a lst step: setup > finishing > merge geografts

    Anyway, now reported to Thomas to see if this can be fixed.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2398/

     

    Thank you, I exported the ears seperately last night and merged them onto the body :) Will reconvert if & when it can be fixed. Her weights & shape keys now work with no issues, so I'm super grateful for that. Again, thank you for helping me. :)

    Screenshot (9).png
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  • automaticcolorsautomaticcolors Posts: 32
    March 4

    I need your help.

    I install Blender4.32portable, DAZ 4.23.01 and Diffeomorphic 4.3.0.

    I can see Nothing in Operator Presets.

    Would you mind telling me how to fix it?

    スクリーンショット 2025-03-04 175449.png
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  • PadonePadone Posts: 3,995
    March 4

    Probably you deleted the preferences, which are in the "daz importer" folder under "documents". Just reinstall and don't delete anything.

    prefs.jpg
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  • crosswindcrosswind Posts: 9,538
    March 5 edited March 5

    automaticcolors said:

    I need your help.

    I install Blender4.32portable, DAZ 4.23.01 and Diffeomorphic 4.3.0.

    I can see Nothing in Operator Presets.

    Would you mind telling me how to fix it?

    Open File Browser, go to the folder : %appdata%\Blender Foundation\Blender\4.3\scripts\presets\operator\daz.easy_import_daz  Check if you can find the preset py files... (ss1)

    Re-installation should fix the issue. Let us know if that won't help... or you can find the preset py files but the issue still persists ~~ or maybe the culprit is Blender Portable version... I've never used it yet.

    SNAG-2025-3-5-023.png
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    Post edited by crosswind on March 5
  • automaticcolorsautomaticcolors Posts: 32
    March 6

    crosswind said:

    automaticcolors said:

    I need your help.

    I install Blender4.32portable, DAZ 4.23.01 and Diffeomorphic 4.3.0.

    I can see Nothing in Operator Presets.

    Would you mind telling me how to fix it?

    Open File Browser, go to the folder : %appdata%\Blender Foundation\Blender\4.3\scripts\presets\operator\daz.easy_import_daz  Check if you can find the preset py files... (ss1)

    Re-installation should fix the issue. Let us know if that won't help... or you can find the preset py files but the issue still persists ~~ or maybe the culprit is Blender Portable version... I've never used it yet.

    By using the regular version of Blender instead of the portable version of Blender, I was able to solve my problem. Thaks!

  • automaticcolorsautomaticcolors Posts: 32
    March 6

    I have imported G9 toon. But there is no contour line.
    I have checked the global settings in Deffeomorphic and there is no contour line setting.
    Can someone help me?
    Blender 4.32 Diffeomorphic 4.3.0 DAZ Studio 4.23.0.1

    スクリーンショット 2025-03-06 164231.png
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  • crosswindcrosswind Posts: 9,538
    March 6 edited March 6

    automaticcolors said:

    I have imported G9 toon. But there is no contour line.
    I have checked the global settings in Deffeomorphic and there is no contour line setting.
    Can someone help me?
    Blender 4.32 Diffeomorphic 4.3.0 DAZ Studio 4.23.0.1

    Outline option was given to a certain minor version of 4.3.x+... suggest you directly install the latest development version in here (4.4.0.xxxx): https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    And refer to: https://diffeomorphic.blogspot.com/2025/01/with-daz-studio-4.html

    SNAG-2025-3-6-001.png
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    Post edited by crosswind on March 6
  • automaticcolorsautomaticcolors Posts: 32
    March 7

    crosswind said:

    automaticcolors said:

    I have imported G9 toon. But there is no contour line.
    I have checked the global settings in Deffeomorphic and there is no contour line setting.
    Can someone help me?
    Blender 4.32 Diffeomorphic 4.3.0 DAZ Studio 4.23.0.1

    Outline option was given to a certain minor version of 4.3.x+... suggest you directly install the latest development version in here (4.4.0.xxxx): https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    And refer to: https://diffeomorphic.blogspot.com/2025/01/with-daz-studio-4.html

    I install the latest development version and get outline! Thanks!!!

  • ThomasLarssonThomasLarsson Posts: 97
    April 6

    Version 4.4.0 has been released. See first post in this thread.

    • DAZ Importer: https://www.dropbox.com/scl/fi/ikl7ewt2vyry4yokmexee/import_daz-4.4.0.zip?rlkey=6icungsgz5e2jf1xrfp4tu6a1
    • MHX Runtime System: https://www.dropbox.com/scl/fi/wr5pe0azugvoqwx071uy1/mhx_rts-4.4.0.zip?rlkey=yj839xajudf5rzeuln9l4u1vi
    • BVH and FBX Retargeter: https://www.dropbox.com/scl/fi/jp7t4j6q9r00y0b7ufhxx/retarget_bvh-4.4.0.zip?rlkey=aecabc76pafykzqh54m9d6y1v&st=ap5ywyda
  • Singular3DSingular3D Posts: 603
    April 6

    Thanks a lot Thomas. You are amazing!

  • riuken1riuken1 Posts: 156
    May 24

    Hello Thanks for the addon. Question, do this version work with blender 4.4.3 just trying to be sure to download the correct version.

  • PadonePadone Posts: 3,995
    May 24

    The 4.4 addon works fine with blender 3.x 4.x

  • brainmuffinbrainmuffin Posts: 1,267
    May 28

    I know this may sound odd, but I've never installed Diffeo on Windows (only Mac and Linux) as I tended to pull the git repo and build a zip. How are people typically installing?

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