DAZstudio make Prop out of Human?

FauvistFauvist Posts: 2,290

Is it possible to load one of the Genesis1,2,or3 figures in Studio, dress it, pose it, texture it, and then somehow glue it all together and make it into a prop that I can then export, and import into Poser?  If so, how?

Thanks!

Comments

  • mjc1016mjc1016 Posts: 15,001

    Yeah...like a nonposeable statue?

    Simply export it as an obj without hiding anything.

  • Charlie JudgeCharlie Judge Posts: 13,449

    If you would like to keep it as a poseable Poser cr2 instead, you might be interested in this tutorial: http://www.daz3d.com/genesis-to-poser-cr2

  • FauvistFauvist Posts: 2,290
    mjc1016 said:

    Yeah...like a nonposeable statue?

    Simply export it as an obj without hiding anything.

    If I export it as an obj, will all the textures stay attached in the right place?  To export the total figure including clothing and hair, do I choose the figure - which might be Genesis - and then export that?

  • Fauvist said:
    mjc1016 said:

    Yeah...like a nonposeable statue?

    Simply export it as an obj without hiding anything.

    If I export it as an obj, will all the textures stay attached in the right place?  To export the total figure including clothing and hair, do I choose the figure - which might be Genesis - and then export that?

    OBJ will export whatever is visible in the scene, regardless of selection. Textures will depend on how well the target application reads the DS MTL files - I don't know about Poser - but of course you will be limited to the properties supported by the MTL format at best.

  • FauvistFauvist Posts: 2,290
    Fauvist said:
    mjc1016 said:

    Yeah...like a nonposeable statue?

    Simply export it as an obj without hiding anything.

    If I export it as an obj, will all the textures stay attached in the right place?  To export the total figure including clothing and hair, do I choose the figure - which might be Genesis - and then export that?

    OBJ will export whatever is visible in the scene, regardless of selection. Textures will depend on how well the target application reads the DS MTL files - I don't know about Poser - but of course you will be limited to the properties supported by the MTL format at best.

    OBJ will export whatever is visible in the scene?  Does that include Genesis 3 characters?  In DAZ Studio, if I load Genesis (1) and then the Michael 3 morphs, and dress the figure in Michael 4 clothes, and apply a Victoria 4 texture, and morph the thing into a Gorilla/Zombie -will all this stay the way it looks in the Studio viewport - and appear like that in Poser? (with materials having to be fixed in Poser)  If so, then this thing is an unposable prop? 

  • mjc1016mjc1016 Posts: 15,001
    edited January 2016

    Yes...it will look like it does in the viewport and be unrigged/not posable.

    Post edited by mjc1016 on
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