How to break up surfaces for imported object?

Okay guys. I just can't figure this out. I mostly model stuff in 3ds Max but no matter which way I export I always end up with some missing textures/surfaces. I don't mind re-doing the texturing in Daz...but most of the time it just imports the model as one "surface". Is there a way, IN DAZ, to split a model up into smaller parts that can each have a surface applied to them?

I don't really care about textures, as most of the things I model just get a shader, but right now I'm stuck having to apply one shader to a whole object instead of being able to apply different shaders to each part of it.

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