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© 2025 Daz Productions Inc. All Rights Reserved.
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DS will create the folders in Data when it saves the asset, no need to do it manually.
I just got in the habit of doing it manually because I was often copying at least one file there...but, yeah, you don't have to do it manually (because I would often rig the items before starting to think about packaging them).
Sorry I haven't been able to respond all day, but I just wanted to say thanks and I'll be sure to practice what you've taught me as I have a few other items I want to backup.
Unfortunately the "few other items" I want to package up are suits I made from 3dsMax files I found on ShareCG a while back. Currently they are only saved as scene subsets so if I ever have to format my hard drive, I lose them :(
With Patience's tip about the reverse morphing, it will be a lot easier to convert the male suit.
What I ended up doing with the female is posing the G2F to match the suit exactly (This meant I had to scale parts of the body larger that 100% such as the hands and fingers) so when I did the reverse morph, it scaled those parts of the suit backwards to match the G2F default :) Then it was just a simple matter of transfering the rigging from the figure over to the suit.
Package up for your own use or for sharing? The latter would be OK only if the original creator gave permission.
As far as I know, it's only set up for working with the 26 bone skeleton of Second Life. For that, though, it's awesome! :)
Not at all, I was expecting the male version to come at some point.
if mjc is still lurking about, is there a way I can find what assets are used in a previously saved scene subset and how would I get them into the testing folders without braking anything so I can package it all up?
Josh, it's the best way to learn. And once you do you'll find many more doors open up on things you can do and create. A lot of additional oportunities for free outfits from ShareCG and other places that aren't originally compatable with DS :)
Open the duf file (either in a text editor that understands that is zipped, unzip it or use Studio to convert it to uncompressed format) and look for each item.
Or just load the scene and start saving them out...setting up the 'testing'/'wip'/'whatever' content folder makes it pretty easy to just save out the items to there.
ahh, I realized people were able to view something that was text. I just couldn't figure out what. Now I know a duf is actually zipped.
I don't think I'm doing this right, yet.
So I loaded up my multi-piece suit (saved as a scene subset) and started saving each piece seperately as a support asset/prop
It wanted a new save location for the duf file and I didn't know where to put that so I just placed it directly in my testing folder (Although I guess I should have placed it in Runtime somewhere?)
so far this is all that was created (none of the pieces I've done so far have textures, it's all shading)
Testing\"Item Name".duf
Testing\"Item Name".duf.png
Testing\data\kaotkbliss\Seraphim_Armor\"item name"\body.dsf
Testing\data\kaotkbliss\Seraphim_Armor\"item name"\Morphs\kaotkbliss\Base\FBMExpandAll.dsf
Testing\data\kaotkbliss\Seraphim_Armor\"item name"\UV Sets\kaotkbliss\Base\default.dsf
That's how I did the female version, I only had the single scale perameter (scale % instead of Scale x, scale y and scale z)
It still works, you just go through each joint in the model and scale it until it fits the area on the suit pretty closely.
It's set in the save dialog at the bottom of the previous page — the File Options: Compress File tickbox. FWIW, I always leave this turned off and save everything as plaintext; there's no real need for me to save tiny amounts of HD space by compressing, and it makes the job of manually editing the file if I ever need to one step easier.
When I did the female version, I did reduce the opacity of the suit to about 50 or 60% so I could see where the G2 mesh was in relation to the suit. When I was finished though, I turned it back to 100%
You don't need to worry about the bones. Just pose and scale the G2 mesh to match the suit. It won't matter if it's exact, as long as it's close then the transfer should work. On the female suit I had plenty of pokethrough and areas where the G2 mesh wasn't expanded as much as the suit.
What you are really looking for is the beginning and end of the bounding box around a joint. Say for example you are working on the arm. You select the bicep (I don't know why Daz calls it the shoulder) and scale it so the end of the bounding box is about halfway through the elbow (knees and elbows are easier in that you can see if the elbow of the mesh lines up with the elbow/knee of the suit.)
Where I really used that method was the hands and fingers to get each finger joint lined up.
That looks like the same mistake I made with the packaging. Only the duf is supplied which is just the file that tells daz where to find everything for the item, not the actual items themselves.
have you been able to get the male suit sorted out?