Rigging

24

Comments

  • DS will create the folders in Data when it saves the asset, no need to do it manually.

  • mjc1016mjc1016 Posts: 15,001

    I just got in the habit of doing it manually because I was often copying at least one file there...but, yeah, you don't have to do it manually (because I would often rig the items before starting to think about packaging them).

  • kaotkblisskaotkbliss Posts: 2,914

    Sorry I haven't been able to respond all day, but I just wanted to say thanks and I'll be sure to practice what you've taught me as I have a few other items I want to backup.

  • Sorry I haven't been able to respond all day, but I just wanted to say thanks and I'll be sure to practice what you've taught me as I have a few other items I want to backup.

    By few other items, would the male undersuit be included with those items?Also,I'm not sure why when I'm going to paste the URL for my images, a box pops up saying something about my security settings. I end up having to paste the URL in the pop up box first. Then it pastes the link to the photo. But, I'm not wanting to have someone click the link to see it. Rather, I would like to see it posted here in the thread, and viewable without having to click a link.A while back before the updated forums it never use to do that. Looked through all my forum settings, but turning up dry to find anything to fix the issue.
  • kaotkblisskaotkbliss Posts: 2,914

    Unfortunately the "few other items" I want to package up are suits I made from 3dsMax files I found on ShareCG a while back. Currently they are only saved as scene subsets so if I ever have to format my hard drive, I lose them :(

    With Patience's tip about the reverse morphing, it will be a lot easier to convert the male suit.

    What I ended up doing with the female is posing the G2F to match the suit exactly (This meant I had to scale parts of the body larger that 100% such as the hands and fingers) so when I did the reverse morph, it scaled those parts of the suit backwards to match the G2F default :) Then it was just a simple matter of transfering the rigging from the figure over to the suit.

  • Unfortunately the "few other items" I want to package up are suits I made from 3dsMax files I found on ShareCG a while back. Currently they are only saved as scene subsets so if I ever have to format my hard drive, I lose them :(

    Package up for your own use or for sharing? The latter would be OK only if the original creator gave permission.

  • Unfortunately the "few other items" I want to package up are suits I made from 3dsMax files I found on ShareCG a while back. Currently they are only saved as scene subsets so if I ever have to format my hard drive, I lose them :(

    With Patience's tip about the reverse morphing, it will be a lot easier to convert the male suit.

    What I ended up doing with the female is posing the G2F to match the suit exactly (This meant I had to scale parts of the body larger that 100% such as the hands and fingers) so when I did the reverse morph, it scaled those parts of the suit backwards to match the G2F default :) Then it was just a simple matter of transfering the rigging from the figure over to the suit.

    Reverse morphing? You mean as you had descibed with having to scale the G2F models hands and fingers bigger. Also, did you keep textures applied to both the G2F, and undersuit.And then, just making sure that none of G2F figure was poking through the undersuit? The reason I ask is because if using wireframe,etc.makes it harder to see what your doing.
  • Sorry if I just asked a dumb question.
  • Cris PalominoCris Palomino Posts: 12,470
    LIVA said:

    There is a great rigging tool special made for Blender / Second Life.

    Its called »Avastar«, its a add on for Blender and works flawless for rigging.

    It allows you to copy / transfer weights from bones and from meshes also

    As far as I know, it's only set up for working with the 26 bone skeleton of Second Life.  For that, though, it's awesome! :)

  • kaotkblisskaotkbliss Posts: 2,914
    Sorry if I just asked a dumb question.

    Not at all, I was expecting the male version to come at some point.

  • Sorry if I just asked a dumb question.

    Not at all, I was expecting the male version to come at some point.

    Lol, heck I might give it shot.
  • kaotkblisskaotkbliss Posts: 2,914

    if mjc is still lurking about, is there a way I can find what assets are used in a previously saved scene subset and how would I get them into the testing folders without braking anything so I can package it all up?

    Josh, it's the best way to learn. And once you do you'll find many more doors open up on things you can do and create. A lot of additional oportunities for free outfits from ShareCG and other places that aren't originally compatable with DS :)

  • mjc1016mjc1016 Posts: 15,001

    Open the duf file (either in a text editor that understands that is zipped, unzip it or use Studio to convert it to uncompressed format) and look for each item.

    Or just load the scene and start saving them out...setting up the 'testing'/'wip'/'whatever' content folder makes it pretty easy to just save out the items to there.

  • kaotkblisskaotkbliss Posts: 2,914

    ahh, I realized people were able to view something that was text. I just couldn't figure out what. Now I know a duf is actually zipped.

  • kaotkblisskaotkbliss Posts: 2,914

    I don't think I'm doing this right, yet.

    So I loaded up my multi-piece suit (saved as a scene subset) and started saving each piece seperately as a support asset/prop

    It wanted a new save location for the duf file and I didn't know where to put that so I just placed it directly in my testing folder (Although I guess I should have placed it in Runtime somewhere?)

    so far this is all that was created (none of the pieces I've done so far have textures, it's all shading)

    Testing\"Item Name".duf

    Testing\"Item Name".duf.png

    Testing\data\kaotkbliss\Seraphim_Armor\"item name"\body.dsf

    Testing\data\kaotkbliss\Seraphim_Armor\"item name"\Morphs\kaotkbliss\Base\FBMExpandAll.dsf

    Testing\data\kaotkbliss\Seraphim_Armor\"item name"\UV Sets\kaotkbliss\Base\default.dsf

  • if mjc is still lurking about, is there a way I can find what assets are used in a previously saved scene subset and how would I get them into the testing folders without braking anything so I can package it all up?

    Josh, it's the best way to learn. And once you do you'll find many more doors open up on things you can do and create. A lot of additional oportunities for free outfits from ShareCG and other places that aren't originally compatable with DS :)

    When scaling the G2M to match the proportions of the undersuit, am I only limited to scaling only on one axis?.I know for objects your given the options to scale it on x,y, and z.
  • kaotkblisskaotkbliss Posts: 2,914

    That's how I did the female version, I only had the single scale perameter (scale % instead of Scale x, scale y and scale z)

    It still works, you just go through each joint in the model and scale it until it fits the area on the suit pretty closely.

  • SpottedKittySpottedKitty Posts: 7,232

    ahh, I realized people were able to view something that was text. I just couldn't figure out what. Now I know a duf is actually zipped.

    It's set in the save dialog at the bottom of the previous page — the File Options: Compress File tickbox. FWIW, I always leave this turned off and save everything as plaintext; there's no real need for me to save tiny amounts of HD space by compressing, and it makes the job of manually editing the file if I ever need to one step easier.

  • That's how I did the female version, I only had the single scale perameter (scale % instead of Scale x, scale y and scale z)

    It still works, you just go through each joint in the model and scale it until it fits the area on the suit pretty closely.

    My next question would be should I turn down the opacity of the undersuit to make it more transparent. Also, with the mesh of the G2 figure? And obviously have the bones of the G2 figure visible to see what I'm working with.
  • kaotkblisskaotkbliss Posts: 2,914

    When I did the female version, I did reduce the opacity of the suit to about 50 or 60% so I could see where the G2 mesh was in relation to the suit. When I was finished though, I turned it back to 100%

  • When I did the female version, I did reduce the opacity of the suit to about 50 or 60% so I could see where the G2 mesh was in relation to the suit. When I was finished though, I turned it back to 100%

    _ Think I got the bones situated right.Didnt work when I used transfer utility.Does it matter if the mesh of the G2M pokes through the undersuit? Or, is it a matter of the bones not poking through?
  • kaotkblisskaotkbliss Posts: 2,914

    You don't need to worry about the bones. Just pose and scale the G2 mesh to match the suit. It won't matter if it's exact, as long as it's close then the transfer should work. On the female suit I had plenty of pokethrough and areas where the G2 mesh wasn't expanded as much as the suit.

    What you are really looking for is the beginning and end of the bounding box around a joint. Say for example you are working on the arm. You select the bicep (I don't know why Daz calls it the shoulder) and scale it so the end of the bounding box is about halfway through the elbow (knees and elbows are easier in that you can see if the elbow of the mesh lines up with the elbow/knee of the suit.)

    Where I really used that method was the hands and fingers to get each finger joint lined up.

  • You don't need to worry about the bones. Just pose and scale the G2 mesh to match the suit. It won't matter if it's exact, as long as it's close then the transfer should work. On the female suit I had plenty of pokethrough and areas where the G2 mesh wasn't expanded as much as the suit.

    What you are really looking for is the beginning and end of the bounding box around a joint. Say for example you are working on the arm. You select the bicep (I don't know why Daz calls it the shoulder) and scale it so the end of the bounding box is about halfway through the elbow (knees and elbows are easier in that you can see if the elbow of the mesh lines up with the elbow/knee of the suit.)

    Where I really used that method was the hands and fingers to get each finger joint lined up.

    Gotcha. Gonna keep the bounding boxes in mind. Gonna play around with it some more until the transfer utility stops acting the donkey.
  • https://www.mediafire.com/?f409esyuxqhu7xm Hey guys I'm leaving a link for a scene of my progress with trying to rig the male variant. G2M should be good to go(i hope).Also, here is the link to the undersuit spartan base package in the next comment box below.
  • joshuabouillion87joshuabouillion87 Posts: 99
    edited January 2016
    http://www.405th.com/file-archive.php?do=download&downloadid=1120 Top of the list, first download.Would love to get any critiques on what I need to fix in order to get the transfer utility to work correctly.
    Post edited by joshuabouillion87 on
  • kaotkblisskaotkbliss Posts: 2,914

    That looks like the same mistake I made with the packaging. Only the duf is supplied which is just the file that tells daz where to find everything for the item, not the actual items themselves.

  • joshuabouillion87joshuabouillion87 Posts: 99
    edited January 2016

    That looks like the same mistake I made with the packaging. Only the duf is supplied which is just the file that tells daz where to find everything for the item, not the actual items themselves.

    Crap. Needs to be dsf, correct? Went back a few posts to see what mjc1016 had mentioned to you. He mentioned something about using a text editor, or using dazstudio to convert into a uncompressed format.Could someone explain how to do this exactly? Thanks
    Post edited by joshuabouillion87 on
  • kaotkblisskaotkbliss Posts: 2,914

    have you been able to get the male suit sorted out?

  • have you been able to get the male suit sorted out?

    Unfortunately no, kinda taking a break from it. If I do, gonna have to learn to rig, so I can put the undersuit in a tpose. Maybe that will work.
  • have you been able to get the male suit sorted out?

    I know it's been awhile, but do you remember if there was a color control map for the under suit, aside from the diffuse map? If not, back at the 405th.com we have it. Also,unique skins for different armour variants(Also with color control maps).Really, my main reason for posting this is that I'm not sure of where to apply the color control maps. Diffuse, and Normal maps are easy, because they're labeled the same.If you, or anyone else knows how to apply the color control maps, please tell? After my colorful render, you can look into the conversation to see the mistake that I had mentioned.Hope that helps in what I'm trying to explain. Here is the link to the thread page on the 405th. http://www.405th.com/showthread.php?t=46026&page=5&p=751440#post751440
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