Any way to modify morphs

Oso3DOso3D Posts: 15,085

Is there a way to modify a morph so that it affects certain parts of the body less than it does normally?

I'm thinking of, for example, the Ghastly Dog. I like what it does to most of the body, but I'd rather retain more of default face and top of the head, and hands.

 

Comments

  • riftwitchriftwitch Posts: 1,439

    I don't think there is, but I wish there was a way. There area lot of times I would just like to use a head without the body, but some of the availabe figures don't have separate morph. It would be great to have something like Pose builder, but for morphs.

  • mjc1016mjc1016 Posts: 15,001

    Not easily...it's best to do so when the morph is being made.

  • Zev0Zev0 Posts: 7,121
    edited January 2016

    Basically the only way to seperate sections of a morph is to dial up that morph in you modeller, and zero or restore the rest to the default state, or create a new morph that zeroes out the rest of the body based on the modified morph eg sits on top of the modified morph. Either way, it can only be done by taking the shape into a modeller and applying those methods. Then you have to re-rig the morph. There is no other way via automation that I know of.

    Post edited by Zev0 on
  • ben98120000ben98120000 Posts: 469
    edited January 2016

    Is there a way to modify a morph so that it affects certain parts of the body less than it does normally?

    I'm thinking of, for example, the Ghastly Dog. I like what it does to most of the body, but I'd rather retain more of default face and top of the head, and hands.

     

    Yes, but I have done it just as all or nothing thing, as in, either part of the figure changes or it doesnt change, in contrast to some part changes 100% and some part, say 50%. It involves making additional (duplicate) figure with rigidity map on it for the parts you dont wish to change and than (you must save it as figure/prop first and reload it) fitting that one to the original (basically treating it as piece of wardrobe) and than you apply morph to the original figure which transfers on to fitted figure with rigidity map blocking change to the rigid parts. And than you export your partially morphed figure as .obj file (with base mesh resolution) and use it with Morph Loader Pro to make partial or ""splited" morph for original figure.

    You can actually paint gradual rigidity map or fill rigidity map with, say, 50% weight, but dunno if it will work like that. But you can split the morph and than dial full one to 100% and than you can dial the head one in reverse/minus to make 50 % change to the head.

     

    Post edited by ben98120000 on
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