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Comments
I bought the $79 offer.
Since I only do video it is pretty well perfect for me. 2048x2048 is OK with me.
I won't leann it overnight, because I can't spend alot of time with it now.
Over the next months I can learn it as I go.
I bought 3D coat about a year ago or so. Love it. Very simple and intuitive interface. Watching the how to make a mouse and how to make a pirate videos on the site will get you started pretty quickly. I've made a number of outfits with it and a couple of figures. The autoretopo is hit and miss but you can just delete the parts of the mesh it messes up and manually retopo them which is what I usually end up doing. I'm not a fan of making texture maps but 3D coat certainly makes that chore a lot easier too.
You most certainly can. If your voxel objects are in separate layers then you can export each layer separately, as well. There's an option to reduce the output obj as an optimised mesh to your preferred number of polys. The objs from voxels won't be UV mapped, but 3DCoat also has an excellent set of UV mapping tools for mapping them with.
The tip I always give is to drag an image or obj into the 3DC workspace and see what options you get for the import, and play around with them. If you drag an obj into a voxel layer, make sure your voxel layer has enough voxel resoultion (x8 usually) to make something of the obj, and make sure the obj is clean and closed, or clean and make sure the obj is able to act as a skin with thickness.