Morphs load on its own?

Hi, I have problem with a morph. When I select a pose (it works by nearly every pose) for G3F a full body morph loads with the pose. The pose and the morph are different products. The pose is one of the base poses which came with G3F. The morph was for free but I do not know where I got it.

How do I stop the morph to load on its own? Or what do I have to change in the edit mode to stop it?

I would like to keep the morph.

Thank you for your help

Manfred

Comments

  • mjc1016mjc1016 Posts: 15,001

    That sounds like it may be the original version of Anna, by me.   I have never found out how that happened, but there is an updated version that does not do that...

    http://www.sharecg.com/v/81317/view/21/DAZ-Studio/Anna

  • Thank you it works.

    Now I found another morphloading proplem. Two examples of the same kind.

    I installed free morphes for Genesis. After I load Genesis a few of this morphs are loaded too.

    In Genesis 3 Female is a naval and mouth morph at hundred percent when I load it.

    How do I stop this morphes to be loaded automaticly?

    Thank you.

  • Does the base figure also load with the shape applied? Some freebie morphs have been saved with a non-zero default value - you can check this by loading the base figure and, if the shape is applied, going to Currently Used to find which it is, clicking the gear icon its slider, Parameter Settings, then changing the Default value and using File>Save as>Support Assets>Save Modified Assets (as long as that morph is the only thing listed) or File>Save as>Support Assets>Moprh Asset to save the modified morph over the old (or just save it and delete the freebie morph file).

  • mjc1016mjc1016 Posts: 15,001

    As to the Anna morph...she somehow linked with the basic poses and the odd thing was most of the ones that loaded her were never even used on her and ones that were didn't do it.  She was originally saved properly, but somehow something went wrong.

    Another way, a bit more 'advanced' is to edit the actual files and set the default value to zero instead of one...but the process for finding the morph to know which one to edit is the same as Richard describes.

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