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I've put together a set of scripts for DAZ that do the resizing (using ImageMagick, free).....you just select the items in the scene, run the script, and presto! All the images used by that item (but NOT any child items unless you multi-selected them too) are resized in half and quarter sizes (medium and small). The original size images are untouched. And the other script allows you to select items and switch all the images used on those items to use the full, medium, or small sized textures.
I'm still polishing up the UI parts of them. And there is an issue with ImageMagick resizing greyscale PNGs with an alpha layer embedded that I'm trying to find a solution to. But the rest works just fine.
Going from full size to half-size saved me about 450MB of VRAM. Of course, it will vary GREATLY from scene to scene. But using it on figures is where the majority of the savings will come in, as the images are usually 4k x 4k, and unless you are rendering at enormous sizes or doing extreme closeups, some or all of those are going to be way larger than needed to still maintain sub-pixel details.
(as an interesting aside, the Iray compression thresholds have a big effect here. At the default settings, almost ALL images get compressed, and use the high-compression settings. But once some images start falling below that into the low compression or no compression ranges, you may not see much benefit in the resizing (compression is like that, trying to compress a small item even smaller often ends up using MORE space) so you will need to adjust some stuff manually. Also, optimizing for memory or using high compression on the images do both slow down rendering in Iray.....If you have plenty of VRAM left in the scene, up your compression thresholds and let all the images load full size. You will see a speed up, though it may not be very noticeable if you have a really fast GPU rig.)
ETA: The scene the above was referenced from contained a set (four walls with details and windows), various props (some simple, some complex, some instanced), and one G2F figure with clothes and hair. There were both 3DL surfaces and Iray surfaces/shaders. Total VRAM used with DS and the scene loaded was just above 1200MB. Max used while Iray was running was 3080MB with full sized images, 2600MB with half-resolution images.