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The import options are wrong if you want to create a morph. You need to keep vertex order and polygroups. It seems you took the opposite when importing in blender.
Never the imported figure should appear split in several parts.
Your import options look like you clicked on 'Split' just before importing V4, so your V4 figure still has the orange lines showing it isn't a single mesh but several parts. You need to select 'Keep Vertex Groups'.
But what occurs to me immediately is that hiding part of the dress in DS before exporting to Blender will cause problems when you re-import into DS to create the morph. You will have two meshes with different vertex counts, the one in DS for the whole dress and the one in Blender for the part of the dress that you didn't hide. (DS only exports the visible bits of the mesh as far as I understand it, and that appears to be what has happened.) As has been said by V3Digitimes you must keep the vertex count exactly the same, or DS will be unable to compare the two meshes (the original unmorphed one and the one you will re-import from Blender).
If you import the whole dress, I don't think you should need to separate the parts by material (the tab, A, P operation you aren't able to do).
Suggest you keep it as simple as possible till you get the hang of it: just export the whole dress from DS (put the V4 import to one side for now), make a very simple change in Blender, export the dress as .obj and try to get that loaded into DS as a test morph.
And in Blender, at first don't use the sculpt tools, just use Edit mode for the tests. It's much easier to move a couple of vertices in Edit mode and test with that, than do a full sculpt and have it fail.
That's right, avoid hiding "parts" of the mesh before export, it might result in impossibility to re-import it as a morph (because of vertext count). Yet you have to export the full objects (nodes) individually. And that's right too, if you want to test the full procedure, just test it on a simple morph made in 10 seconds, not on 10 minutes or even 10 hours, of work.
K am sorry people I am sure you are all on the point at wanting to kill me but I am just confused. Everyones saying do this and do that then someone says not to do something and its just confusing the bejesus out of me and I know this isn't rocket science and I am not a troll but is there a chance someone could do a SIMPLE brief video on how to do this with just using a simple M4 or V4 figure making each instruction clear and simple? I just want someone to show me an example of how someone would adjust a skirt on V4 or something with clear specific instuctions because as it stands although I have tried ... I am not even understanding a lot of these terms and such and then people saying to do something different later.
Maybe you people are over estimating my understanding of these progams and all these terms but I am really not familiar with a lot of the basics which maybe I did not make clear enough before.
Sorry you are finding it confusing, but there is often more than one way to do a thing and some people prefer one over the other, usually the one that makes most senes to them. However, I think there is a good deal of consensus in what V3Digitimes, mjc and I have said. As to terms, if you said which ones you don't understand perhaps someone could explain them.
As for making videos for you, for myself I am afraid I don't have a) the time, b) the tools or c) the talent for that. There are already videos online dealing with making morphs for DS in Blender: I recommend you find Sickleyield's channel on Youtube to start with, there are some there, but they are not the only ones. There are also many good intro videos on using Blender in general if that is an area you are struggling with.
Yes I think we all said the same things. I really don't have time for a video now, plenty of work to do! Sorry.