HELP - SETUP RENDER FOR MY ANIMATION (it's super long..)

Hello Internet,
I don'

I need to know what configuration to make on the render to export my animation without the export lasting 10 hours for only 15 seconds of video. I don't understand

My document size 800X800

I export in .AVI because that's the only thing that works.

I would like to export it in 1080p but it takes too long to render. I don't understand how to do it

I need you

love

 

Capture.PNG
868 x 470 - 244K

Comments

  • mermaid010mermaid010 Posts: 5,209

    Bryce Animations do have a long render time sometimes into days. Most of us; I mean the current active members; are not really into animations. I did a few you simple ones which took ages to setup. You will find them here: https://www.pinterest.com/maryole3/animations-done-in-bryce-3d/

    This thread may help you https://www.daz3d.com/forums/discussion/45629/bryce-animation-brain-dump-was-key-flame-a-m-l-basic-intro/p1

    Good Luck

  • HoroHoro Posts: 10,325

    Identifiant - your render settings can make a render very fast (considering Bryce), you do not even use shadows, which usually need a lot of time to render.
    As far as animations are concerned, I do not do them anymore. I tried a few many years ago and found that I would need additional software to cut and arrange them. I have seen excellent hour long Bryce animations that took months of the artist's time to complete.

  • Past as FuturePast as Future Posts: 147
    edited March 5

    10 hours for 15 seconds sounds slightly too much even for Bryce, perhaps (or does it not? I can't judge complexity of your scene, maybe you could show some screenshots to give us more ideas of what you are trying to reach). I wish Dave Savage or Oroboros would be still around so they could comment (as they seemingly did more animations than currently active users).

    As I understand, you don't use stuff like volumetrics etc. in your project (considering you don't even use shadows...). Hmm.

    Sorry I lack the knowledge for this question. My personal suggestion would be rendering in 480p (for example), then using different software to upscale the video using neighbour nearest algorhythm (if you want sharp pixels, otherwise you can go for more smooth look with others). Of course that would not be as "quality" as initial idea of fullHD video, but from my experience it's better to upscale vintage/retro stuff instead of uploading low resolution originals (becaue sites like YouTube provide horrible bitrate on low resolutions; thats why for uploading e.g. playstation 1 era video that is 240p,  its good to upscale it into 1080p or something first; and as i said, personally i advice using algos that give it sharp look but thats up to choice of user of course).


    By the way, I don't know if this would give you any ideas, but an artist named Michael Frank spent about half an year rendering this in 2012.

    He said it took him 700 hours. And this is 3 minutes long animation in 720p. However, I would guess that it's technically much more complicated than what you are doing, so I don't want to scare you from animation attempts. Just a curious example of how it can be though. 

     

    Besides that... perhaps you could reach out these folks and also ask for input. They indeed made 4k animations, but they used a huge renderfarm though (douzens of computers linked together) so perhaps not much help to you but who knows maybe they might share some tricks:

     

    There is also this creator but I fear he also goes a bit for extreme experiments sometimes, but sometimes doing more classic stuff:

     

    On the other hand, I also see animation posts on reddit. Perhaps talk to these folks as well:

    https://old.reddit.com/r/Bryce3D/comments/190xfxl/first_animation/

    https://old.reddit.com/r/Bryce3D/comments/18l82fb/first_attempt_at_animation/

    https://old.reddit.com/r/Bryce3D/comments/17j4lo4/first_proper_animation_in_bryce_thoughts/

    https://old.reddit.com/r/Bryce3D/comments/18j1fjx/video_animated_and_rendered_in_bryce_71_with_some/

    https://old.reddit.com/r/Bryce3D/comments/1b5x4yy/hello_my_bryce_friends_long_time_lurker_first/

    https://old.reddit.com/r/Bryce3D/comments/19c0l7o/it_turns_out_that_mirrors_in_bryce_dont_reflect/

    After seeing such posts, I come to conclusion that "it depends" and sometimes 15 seconds animation CAN take douzens and douzens of hours, but usually it has to be something very fancy like this:

    I think if your project is not as ambitious in terms of using more tricky techniques, then perhaps something could be optimized. But in worst case, as I said, personally I'd propose you to render out in somewhat lower resolution, then use different software to upscale it (and you can use filters like dithering or vhs simulation or crt monitor imitation to make it look more cool and help battle the consequences of lowres original output).

    Sorry for not providing good answers, but perhaps you'll find what you seek. Best luck and happy brycing!

    Post edited by Past as Future on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,957
    edited March 5

    I don't use Bryce often but when I did, I did an image series then upscaled using Waifu2X-Caffe and interpolated with Flowframes

    https://github.com/lltcggie/waifu2x-caffe/releases use translate

    https://nmkd.itch.io/flowframes

    Post edited by WendyLuvsCatz on
  • Past as FuturePast as Future Posts: 147
    edited March 5

    What you propose is AI-based upscale, meanwhile I meant traditional "pixel perfect" one (which will result in very sharp pixels haha which you might later combine with scanlines etc.). Just saying to clarify - depending on user determination, the choice of this or that method would bring results that are desired. Nowodays we have so many possibilities.

    By the way, WendyLuvsCatz, I liked your video with flying birds. Was it upscaled like that? 

    Post edited by Past as Future on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,957

    Past as Future said:

    What you propose is AI-based upscale, meanwhile I meant traditional "pixel perfect" one (which will result in very sharp pixels haha which you might later combine with scanlines etc.). Just saying to clarify - depending on user determination, the choice of this or that method would bring results that are desired. Nowodays we have so many possibilities.

    By the way, WendyLuvsCatz, I liked your video with flying birds. Was it upscaled like that? 

    yes 

  • mermaid010mermaid010 Posts: 5,209

    Nice examples of Bryce animations, thanks you Past as Future for the links

  • S RayS Ray Posts: 398

    I would need to see a still image (single frame) of your animation & the animation setting. To give you some tip on how to speed up the render time.

  • ed3Ded3D Posts: 2,064

    And  can this be Rendered  as Parts and  then put together with a Video Editer 

    and perhaps  an image series ( could be better )  +  Thanx

  • TeobaldoTeobaldo Posts: 28

    I make the videos in parts, sometimes one or two frames at a time in AVI and then I join them with VirtualDubMod to finally edit it with Movie Studio Platinum. Unfortunately Bryce is slow at rendering (only 32 bits), so you have to be patient. I have a measly 10 second animation that takes about 7 hours per frame, so I put it aside until I buy a more modern computer.

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