Anatomy 4 Bundle... how easy to fit to Genesis 1 or 2?
Oso3D
Posts: 15,100
in The Commons
As it says. I tried looking through past messages, but assuming it was discussed since forum revamp, I can't figure out how to do an effective search for it.
Any easy(ish) ways to fit the skeletons without hours of scaling and adapting poses?

Comments
I was able to fit the M4 and V4 skeletons to Genesis 1 with out much problem--just fit the skeleton to the figure and choose the "bodysuit" clothing type. I didn't see any bones poking through with a few test poses....
They didn't fit as well to Genesis 2, however. The chest area had a few bones poke through. I scaled it down a little and it looked fine after that.
I didn't try using any of the legacy shapes....
Oh ho, thanks!
Even if I'm only able to fit to Genesis 1, that would still be pretty good for my purposes.
Some poses applied to the skeletons cause the feet to fly off, but IIRC, conforming them to a base figure keeps that from happening. Happy rendering!
Here's an early result (M4 + skeleton)
http://willbear.deviantart.com/art/The-Wick-578079586
That's cool---it's a nice effect. If you bought the bundle with the organs, you can add the thorax and dial down the opacity on everything except the heart----if your in to that kind of thing
hehehe ... required fix for anything flying apart [link is posted elsewhere in the forums so should be okay to post here]
Duct Tape!
Now that is way cool, Will!!!
Oops! Sorry about that....
I don't use DS that much (Carrara-fan)...how did you make the heart emissive?
In Iray, it's very simple. If it has an Iray shader, you can turn on emission color and fiddle with parameters. Or you can apply emissive shader directly (which is a simplified shader focused on emission, which is what I used, since I figured no details would show through all that stuff).
It's one of the things I really like about Iray -- it's very easy to make just about anything emit light, which is great for all manner of glowy stuff. (Other things: lights are more straight-forward to set up, the base shader lets you tile each channel independently, and translucent/refracting objects work easily as part of normal render).
Continuing to enjoy the heck out of this:
http://willbear.deviantart.com/art/Visible-man-578157174
(This is muscle maps on Genesis 1 figure. I still have yet to figure out how to get M/V4 to work on Genesis 2. It SHOULD, but... mmph)