Show Us Your Iray Renders. Part V
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Are the folds of the pants poking through the yellow stripe?
Decent silk and great expression.
Nicely done! I keep on saying grain makes it look like film.
Still looks good.
Looks pretty convincing and wondering how many chisels those sculptures must go through.
That has me wondering about some renders MECD did without any textures at all earlier I think in III of this thread - just settings and colors in the Shapes tab. I think he did it on the Corey 6. Are those settings part of his (or her) PBS I Shader Product?
Greetings to all,
I had not used DAZ since they added the iray feature but decided to give it a whirl.
Background Scene and lighting is from SS Marcoor Control Room
Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on
Cheers!
Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.
That's very nice, Will. I was debating if I wanted to get the ripples in today MM sale, but I might hold off a little while and give technique a try. Much as I love stuff like this from SY, I can't really afford it right now. This looks like a good solution. I haven't tried decals, yet, though so I may have questions when I try them out in DS!
Have you tried setting the priority of the Daz client to low in the Task Manager?
Well spoke too soon. If I have Genesis 2 Male, the Grantham Suit, Surfer Lights, and the Pergola I get a DAZ Studio crash I'm betting right when the render process starts to write it's first results to the render canvas. It does that whether or not I set processor affinity. According to Task Manager however RAM usage never exceeds 2700MB and CPU usage 34% for the DAZ Studio process, therefore I feel this is a bug in DAZ Studio 4.9.1.30. I will run it again tomorrow and report a bug to DAZ.
However, if I delete the pergola and include the Fantasy Land Castle I can render without affinity and DAZ won't crash unless CPU usage hits very near 100% for DAZ Studio. If I set affinity then that solves that problem and DAZ Studio never exceeds 34% CPU usage...
...so I've got the processor affinity now set and can actually use Windows outside of DAZ Studio. I said the prior scene with the affinity set (or not set) Pergola crashed not exceeding 2700MB RAM, this scene has been steady at 3600MB RAM. However from earlier I can tell you once it converges a certain percentage RAM usage will drop to about 500MB and stay there for the rest of the stop conditions.
I have it set to render 28800 seconds (8 hours) and 98% convergence so I'll let it render over night. An occasional low memory dialogue does pop up but it seems related to CPU usage.
According to Windows Task Manager I only have 4GB RAM listed as used in the Task Manager but Windows Control Panel\System and Security\System say I have 8.0GB installed so I'm not sure what is happening there...is the OS and Intel HD Graphics shared Video RAMreally monopolizing 4GB of RAM? Task Manager claims 91% of Memory is used and 2960MB of it is being used by DAZ Studio. I'll need to find out more how Windows 10 manages 8GB RAM. With 4GB RAM installed I used to have 3.2GB total RAM available.
The bat file that does this I called DAZStudio.bat and just has this line:
start /affinity 1 DAZStudio.exe
it's in the directory:
C:\Program Files\DAZ 3D\DAZStudio4
The Windows 10 Task Manager no longer allows setting of Priority or Affinity with Task Manager so I had to lookup how to start DAZ Studio from the command line with a processor affinity. The priority has little effect, it's setting the affinity that helps.
If you go to the Details tab and right-click you can set them, at least on my end.
more doing videogame simulation
Ah, thanks. They changed it around so much I thought it was gone.
...that looks really wow.
...ahh well, guess no feedback on my last attempted night scene.
@kyoto
I thought I had done :)
I find it a bit dark. Personally I would let a bit more light into the camera. I keep white point at .96 all the time as that is 250 which means you seldom get blown out whites at 255, I've been told there is no such thing as pure white in nature only snow getting close at 253.
Thank you!
BTW I am not sure what graphics card you are using but when I had checked the CPU render box on in iray I was at 100% CPU usage as well. It was not causing problems but here is the kicker, when I unchecked CPU not only did my CPU usage drop to an average of 25% but it also sped up the render! Using SYs iray test scene I went from 2 minutes 30 seconds, with CPU on, down to 1 minute 43 seconds with CPU off. SO in my case the CPU was a bottleneck.
Thank you kyoto kid your animation is amazing! I have always liked your character but to see her animated is even better
Yes... I meant to clean that up and I forgot. Had a lot of clean up to do on the pants, and I'm not used to that much cleanup on multiple layers (rendered to canvasses) and I totally forgot to fix the edge of the tunic.
Iray decals are amazing. They solve most of my plaintive desire to have projection shaders.
There's two really cool things about them -- being able to create a small decal of whatever with a separate shader from whatever the object is. Yes, you can use LIE, but it's sometimes easier if you don't want to do multiple masks or layers on multiple textures, or want the decal to be REALLY different from the underlying shader.
The other cool thing is being able to do a projection. This side-steps issues of bad or missing UV maps, ignores seams, etc. (Projection basically takes your texture map and 'projects' it onto the object from a given direction -- either a plane/straight projection, a box so it's like a cube of projection, cylinder, sphere, etc)
This looks awesome! Love the lighting coming in behind Reyna's shoulder. Great work.
Sounds interesting. SY's Ripples are in my CART again today. I'm still thinking and there is more stuff today I want, but not enough to get the free item. So, I'm still debating with myself while it sits in the cart. Even if I go for the Ripples, I think I might give decals a whirl and see if I can figure it out. So, expect questions! I'm just now getting the hang of geoshells so thanks for the heads up on those. They are turning into one of my most used skills lately! I don't know everything about them yet, but I'm getting there.
I'm still waiting around for my current render in Iray to finish for Mec4D's contest. It is fixing something I forgot in my original submission and, luckily, she extended the deadline to tonight. Once it's done, I'll take a look at the decal things.
Kyoto Kid - I find it a little dark, too, but your explaination of what you did is beyond me so no clue what you might need to do to change that assuming you wanted to. I do like the windows on the building in the back. Those turned out really nicely.
Lucidghost - very nice. It actually does look like something out of a video game! Loved the expression on your jester type character. Made me smile.
edit: forgot the word cart
Credit for the image should actually go to Zilvergrafix, I just reposted the image in the quote :)
But I agree the jester's expression is priceless.
I did an Infinito terrain added the buildings and when I did a test render the ground was shiny like water and it just went from there.
Drowned City
Here's a recent one I did. Postwork in Photoshop includes the sparks and smoke from the fire and some color balancing.
OH, sorry to Zilvergrafix! My only excuse is I stayed up way too late last night and then go up way too early this morning!
@Zilvergrafix Amazingly good render. I would think it actually came out of a video game.
@fishtails and @lucidghost Both nice renders. I keep thinking I'm going into Infinito to try it out and I keep getting sidetracked! I like the sparks on the fire. I still struggle with postwork. Those sparks certainly a nice element to the fire.
Catching up with portrait obligations. I never did a portrait of Eva 7 when I got here back then so here's one : )