Show Us Your Iray Renders. Part V

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Comments

  • evilded777evilded777 Posts: 2,487

  • mjc1016mjc1016 Posts: 15,001

    Are the folds of the pants poking through the yellow stripe?

    Decent silk and great expression.

  • j cade said:

    So I've been having fun with expressions

     

    Slightly over an hour to render 29 frames at 700x700 pixels and a max of 135 iterations per frame. Honestly the nice thing about it is that I can oficially just pretend the noise is film grain.

    I'm really liking working with expressions especially with gen3 the face rig really gets shown off with movement

    Nicely done! I keep on saying grain makes it look like film.

  • nonesuch00nonesuch00 Posts: 18,846
    cjmarsh said:

    Yeah, there actually wasn't any lenses on the model at all so I was trying to fake it a bit with reflections. Not a lot of angles without something that jumped out at me as fake, this one included, but at least the bright metal hides the missing pieces a little.

    Still looks good.

  • nonesuch00nonesuch00 Posts: 18,846

    Boy, this project was a pain. Heh. Had to rerender a bunch of times to get the effects I want. Four images of same scene at different zoom (more or less).

    http://willbear.deviantart.com/art/Marble-male-nude-1-1-597730628 (warning, nudity)

    http://willbear.deviantart.com/art/Marble-male-nude-1-2-597730708 (warning, nudity)

    http://willbear.deviantart.com/art/Marble-male-nude-1-3-597730758

    http://willbear.deviantart.com/art/Marble-male-nude-1-4-597730812

     

     

    Looks pretty convincing and wondering how many chisels those sculptures must go through.

    That has me wondering about some renders MECD did without any textures at all earlier I think in III of this thread - just settings and colors in the Shapes tab. I think he did it on the Corey 6. Are those settings part of his (or her) PBS I Shader Product?

  • Oso3DOso3D Posts: 15,100
    I was inspired by reading about how Marble is prized for having translucency and SSS similar to human skin. It also is a soft stone when first quarried and then hardens over time. If you do a Google Image search for 'marble statue closeup' there are some absolutely astonishing works over human history.
  • SoulUnitSoulUnit Posts: 112

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    real-girl-now-1280.jpg
    1280 x 720 - 671K
  • nonesuch00nonesuch00 Posts: 18,846
    I was inspired by reading about how Marble is prized for having translucency and SSS similar to human skin. It also is a soft stone when first quarried and then hardens over time. If you do a Google Image search for 'marble statue closeup' there are some absolutely astonishing works over human history.
    I'll say. We have some marble (limestone actually) that sculptors use but I consider it a blue or grey color (most of it quarried here winds up as gravel, cement, or concrete).
  • nonesuch00nonesuch00 Posts: 18,846
    edited March 2016
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Post edited by nonesuch00 on
  • KnittingmommyKnittingmommy Posts: 8,191

    The water in this uses my WTP Ocean Ripple shader on a cube, then an Iray decal with the same and also a ripple Normal map plopped on top (decal set to project from above).

    At first I was disappointed that Iray decals don't do Displacement, but I've really started to appreciate the value of Bump/Normal maps. ALSO really starting to appreciate the way bump and normal maps can be combined in different ways -- my WTP shaders have procedural bump options but not procedural normals, but you can just add a regular normal.

     

    That's very nice, Will.  I was debating if I wanted to get the ripples in today MM sale, but I might hold off a little while and give technique a try.  Much as I love stuff like this from SY, I can't really afford it right now.  This looks like a good solution.  I haven't tried decals, yet, though so I may have questions when I try them out in DS!

  • cjmarshcjmarsh Posts: 62
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Have you tried setting the priority of the Daz client to low in the Task Manager?

  • nonesuch00nonesuch00 Posts: 18,846
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Well spoke too soon. If I have Genesis 2 Male, the Grantham Suit, Surfer Lights, and the Pergola I get a DAZ Studio crash I'm betting right when the render process starts to write it's first results to the render canvas. It does that whether or not I set processor affinity. According to Task Manager however RAM usage never exceeds 2700MB and CPU usage 34% for the DAZ Studio process, therefore I feel this is a bug in DAZ Studio 4.9.1.30. I will run it again tomorrow and report a bug to DAZ.

    However, if I delete the pergola and include the Fantasy Land Castle I can render without affinity and DAZ won't crash unless CPU usage hits very near 100% for DAZ Studio. If I set affinity then that solves that problem and DAZ Studio never exceeds 34% CPU usage...

    ...so I've got the processor affinity now set and can actually use Windows outside of DAZ Studio. I said the prior scene with the affinity set (or not set) Pergola crashed not exceeding 2700MB RAM, this scene has been steady at 3600MB RAM. However from earlier I can tell you once it converges a certain percentage RAM usage will drop to about 500MB and stay there for the rest of the stop conditions.

    I have it set to render 28800 seconds (8 hours) and 98% convergence so I'll let it render over night. An occasional low memory dialogue does pop up but it seems related to CPU usage. 

    According to Windows Task Manager I only have 4GB RAM listed as used in the Task Manager but Windows Control Panel\System and Security\System say I have 8.0GB installed so I'm not sure what is happening there...is the OS and Intel HD Graphics shared Video RAMreally monopolizing 4GB of RAM? Task Manager claims 91% of Memory is used and 2960MB of it is being used by DAZ Studio. I'll need to find out more how Windows 10 manages 8GB RAM. With 4GB RAM installed I used to have 3.2GB total RAM available.

    The bat file that does this I called DAZStudio.bat and just has this line:

    start /affinity 1 DAZStudio.exe

    it's in the directory:

    C:\Program Files\DAZ 3D\DAZStudio4

  • nonesuch00nonesuch00 Posts: 18,846
    cjmarsh said:
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Have you tried setting the priority of the Daz client to low in the Task Manager?

    The Windows 10 Task Manager no longer allows setting of Priority or Affinity with Task Manager so I had to lookup how to start DAZ Studio from the command line with a processor affinity. The priority has little effect, it's setting the affinity that helps.

  • cjmarshcjmarsh Posts: 62
    cjmarsh said:
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Have you tried setting the priority of the Daz client to low in the Task Manager?

    The Windows 10 Task Manager no longer allows setting of Priority or Affinity with Task Manager so I had to lookup how to start DAZ Studio from the command line with a processor affinity. The priority has little effect, it's setting the affinity that helps.

    If you go to the Details tab and right-click you can set them, at least on my end.

  • ZilvergrafixZilvergrafix Posts: 1,385

    more doing videogame simulation

  • nonesuch00nonesuch00 Posts: 18,846
    cjmarsh said:
    cjmarsh said:
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Have you tried setting the priority of the Daz client to low in the Task Manager?

    The Windows 10 Task Manager no longer allows setting of Priority or Affinity with Task Manager so I had to lookup how to start DAZ Studio from the command line with a processor affinity. The priority has little effect, it's setting the affinity that helps.

    If you go to the Details tab and right-click you can set them, at least on my end.

    Ah, thanks. They changed it around so much I thought it was gone.

  • kyoto kidkyoto kid Posts: 42,159
    edited March 2016
    SoulUnit said:

    Greetings to all, 

    I had not used DAZ since they added the iray feature but decided to give it a whirl.

    Background Scene and lighting is from SS Marcoor Control Room 

    Tweaked the fstop, iso and DOF. I will be working a lot more with iray scenes from now on 

    Cheers!

    ...that looks really wow.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 42,159

    ...ahh well, guess no feedback on my last attempted night scene.

  • FishtalesFishtales Posts: 6,225

    @kyoto

    I thought I had done :)

    I find it a bit dark. Personally I would let a bit more light into the camera. I keep white point at .96 all the time as that is 250 which means you seldom get blown out whites at 255, I've been told there is no such thing as pure white in nature only snow getting close at 253.

  • SoulUnitSoulUnit Posts: 112
    edited March 2016

     

    Looks very realistic. I am trying to do an iRay scene but my computer is limiting me. Because Windows 10 was complaining about lack of memory because of DAZ I assumed it was really because of a lack of memory (I have an integrated Intel GPU & 8 GB RAM) but it turns out that as I monitored the situation in Task Manager what Windows is really wanting to shut down DAZ Studio for is everytime DAZ Studio hits 100% CPU usage the low memory message pops up. So I will make a support ticket to see if it's possible to limit iRay & 3DL to one CPU affinity with a Render setting or 50% CPU usage with a setting or something like that. I will try that manually in a minute.

     

    Thank you!

    BTW I am not sure what graphics card you are using but when I had checked the CPU render box on in iray I was at 100% CPU usage as well. It was not causing problems but here is the kicker, when I unchecked CPU not only did my CPU usage drop to an average of 25% but it also sped up the render! Using SYs iray test scene I went from 2 minutes 30 seconds, with CPU on, down to 1 minute 43 seconds with  CPU off. SO in my case the CPU was a bottleneck.

    kyoto kid said:
    SoulUnit said:

     

    ...that looks really wow.

    Thank you kyoto kid your animation is amazing! I have always liked your character but to see her animated is even better

    Post edited by SoulUnit on
  • evilded777evilded777 Posts: 2,487
    mjc1016 said:

    Are the folds of the pants poking through the yellow stripe?

    Decent silk and great expression.

    Yes... I meant to clean that up and I forgot.  Had a lot of clean up to do on the pants, and I'm not used to that much cleanup on multiple layers (rendered to canvasses) and I totally forgot to fix the edge of the tunic.

  • Oso3DOso3D Posts: 15,100
    edited March 2016

    Iray decals are amazing. They solve most of my plaintive desire to have projection shaders.

    There's two really cool things about them -- being able to create a small decal of whatever with a separate shader from whatever the object is. Yes, you can use LIE, but it's sometimes easier if you don't want to do multiple masks or layers on multiple textures, or want the decal to be REALLY different from the underlying shader.

    The other cool thing is being able to do a projection. This side-steps issues of bad or missing UV maps, ignores seams, etc. (Projection basically takes your texture map and 'projects' it onto the object from a given direction -- either a plane/straight projection, a box so it's like a cube of projection, cylinder, sphere, etc)

     

    Post edited by Oso3D on
  • more doing videogame simulation

    This looks awesome! Love the lighting coming in behind Reyna's shoulder. Great work.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited March 2016

    Iray decals are amazing. They solve most of my plaintive desire to have projection shaders.

    There's two really cool things about them -- being able to create a small decal of whatever with a separate shader from whatever the object is. Yes, you can use LIE, but it's sometimes easier if you don't want to do multiple masks or layers on multiple textures, or want the decal to be REALLY different from the underlying shader.

    The other cool thing is being able to do a projection. This side-steps issues of bad or missing UV maps, ignores seams, etc. (Projection basically takes your texture map and 'projects' it onto the object from a given direction -- either a plane/straight projection, a box so it's like a cube of projection, cylinder, sphere, etc)

     

    Sounds interesting.  SY's Ripples are in my CART again today.  I'm still thinking and there is more stuff today I want, but not enough to get the free item.  So, I'm still debating with myself while it sits in the cart.  Even if I go for the Ripples, I think I might give decals a whirl and see if I can figure it out.  So, expect questions!  I'm just now getting the hang of geoshells so thanks for the heads up on those.  They are turning into one of my most used skills lately!  I don't know everything about them yet, but I'm getting there.

    I'm still waiting around for my current render in Iray to finish for Mec4D's contest.  It is fixing something I forgot in my original submission and, luckily, she extended the deadline to tonight.  Once it's done, I'll take a look at the decal things.

     

    Kyoto Kid - I find it a little dark, too, but your explaination of what you did is beyond me so no clue what you might need to do to change that assuming you wanted to.  I do like the windows on the building in the back.  Those turned out really nicely.

    Lucidghost - very nice.  It actually does look like something out of a video game! Loved the expression on your jester type character.  Made me smile.

    edit: forgot the word cart

    Post edited by Knittingmommy on
  • Iray decals are amazing. They solve most of my plaintive desire to have projection shaders.

    There's two really cool things about them -- being able to create a small decal of whatever with a separate shader from whatever the object is. Yes, you can use LIE, but it's sometimes easier if you don't want to do multiple masks or layers on multiple textures, or want the decal to be REALLY different from the underlying shader.

    The other cool thing is being able to do a projection. This side-steps issues of bad or missing UV maps, ignores seams, etc. (Projection basically takes your texture map and 'projects' it onto the object from a given direction -- either a plane/straight projection, a box so it's like a cube of projection, cylinder, sphere, etc)

     

    Sounds interesting.  SY's Ripples are in my CART again today.  I'm still thinking and there is more stuff today I want, but not enough to get the free item.  So, I'm still debating with myself while it sits in the cart.  Even if I go for the Ripples, I think I might give decals a whirl and see if I can figure it out.  So, expect questions!  I'm just now getting the hang of geoshells so thanks for the heads up on those.  They are turning into one of my most used skills lately!  I don't know everything about them yet, but I'm getting there.

    I'm still waiting around for my current render in Iray to finish for Mec4D's contest.  It is fixing something I forgot in my original submission and, luckily, she extended the deadline to tonight.  Once it's done, I'll take a look at the decal things.

     

    Kyoto Kid - I find it a little dark, too, but your explaination of what you did is beyond me so no clue what you might need to do to change that assuming you wanted to.  I do like the windows on the building in the back.  Those turned out really nicely.

    Lucidghost - very nice.  It actually does look like something out of a video game! Loved the expression on your jester type character.  Made me smile.

    edit: forgot the word cart

    Credit for the image should actually go to Zilvergrafix, I just reposted the image in the quote :)

    But I agree the jester's expression is priceless.

  • FishtalesFishtales Posts: 6,225
    edited March 2016

    I did an Infinito terrain added the buildings and when I did a test render the ground was shiny like water and it just went from there.

    Drowned City

    Click on image for full size.

    drowned-city-001.jpg
    1440 x 960 - 743K
    Post edited by Fishtales on
  • lucidghostlucidghost Posts: 73
    edited March 2016

    Here's a recent one I did. Postwork in Photoshop includes the sparks and smoke from the fire and some color balancing.

    Post edited by Chohole on
  • KnittingmommyKnittingmommy Posts: 8,191

    Iray decals are amazing. They solve most of my plaintive desire to have projection shaders.

    There's two really cool things about them -- being able to create a small decal of whatever with a separate shader from whatever the object is. Yes, you can use LIE, but it's sometimes easier if you don't want to do multiple masks or layers on multiple textures, or want the decal to be REALLY different from the underlying shader.

    The other cool thing is being able to do a projection. This side-steps issues of bad or missing UV maps, ignores seams, etc. (Projection basically takes your texture map and 'projects' it onto the object from a given direction -- either a plane/straight projection, a box so it's like a cube of projection, cylinder, sphere, etc)

     

    Sounds interesting.  SY's Ripples are in my CART again today.  I'm still thinking and there is more stuff today I want, but not enough to get the free item.  So, I'm still debating with myself while it sits in the cart.  Even if I go for the Ripples, I think I might give decals a whirl and see if I can figure it out.  So, expect questions!  I'm just now getting the hang of geoshells so thanks for the heads up on those.  They are turning into one of my most used skills lately!  I don't know everything about them yet, but I'm getting there.

    I'm still waiting around for my current render in Iray to finish for Mec4D's contest.  It is fixing something I forgot in my original submission and, luckily, she extended the deadline to tonight.  Once it's done, I'll take a look at the decal things.

     

    Kyoto Kid - I find it a little dark, too, but your explaination of what you did is beyond me so no clue what you might need to do to change that assuming you wanted to.  I do like the windows on the building in the back.  Those turned out really nicely.

    Lucidghost - very nice.  It actually does look like something out of a video game! Loved the expression on your jester type character.  Made me smile.

    edit: forgot the word cart

    Credit for the image should actually go to Zilvergrafix, I just reposted the image in the quote :)

    But I agree the jester's expression is priceless.

    OH, sorry to Zilvergrafix!  My only excuse is I stayed up way too late last night and then go up way too early this morning! 

    @Zilvergrafix  Amazingly good render.  I would think it actually came out of a video game.

  • KnittingmommyKnittingmommy Posts: 8,191

    @fishtails and @lucidghost  Both nice renders.  I keep thinking I'm going into Infinito to try it out and I keep getting sidetracked!  I like the sparks on the fire.  I still struggle with postwork.  Those sparks certainly a nice element to the fire.

  • ToyenToyen Posts: 2,049

    Catching up with portrait obligations. I never did a portrait of Eva 7 when I got here back then so here's one : )


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