The Falling Snow

I'm working on a winter picture...because of course I am.

I would like to have snow falling in the picture.

I figure a way to do this would just be to put a plane between the camera and the subject with a snow map on it.

2 questions: 1: do such things exist already, saving me from making one in photoshop....

2: is there a better way to do this?

Comments

  • patience55patience55 Posts: 7,006

    Well, I'm working on a shader made in D/S4.6 which may or not be of some use. Esp. if one likes black snow ... I am hoping to figure out how to change the colours for the um, dust, effect. Images posted in the ST forum.

  • You could just render it and then use Ron's Magical Snow in Photoshop afterwards.  Just an option.

  • ScavengerScavenger Posts: 2,674

    You could just render it and then use Ron's Magical Snow in Photoshop afterwards.  Just an option.

    Not in this case, though a ron's brush would likely be what i used to make the snow plane.

  • vwranglervwrangler Posts: 4,980

    You can try the snow props by Flink or Coflek-Gnorg at Renderosity. "Let it Snow" seems to have Studio mats -- albeit probably for 3Delight and not Iray -- and I expect the Flinks props will need to be tweaked hard to deal with the diffferences in Poser and Studio specularity.

    I don't know if that's "better" or not, just different.

  • nDelphinDelphi Posts: 1,928
    edited December 2015

    There was a product called Snow Tool, but I can't find it in the store. It was basically planes with separate levels of snow flakes falling and individual snow flake planes, as well.

    Anyway, you can try Flinks Snow over at Renderosity and use http://www.daz3d.com/let-it-snow-ds-shader

    Post edited by nDelphi on
  • kyoto kidkyoto kid Posts: 42,005
    edited December 2015

    ...there's also Nerd3D's Blowin in the Wind which can be used for snow, leaves, and even bug swarms. It does take a little effort to set up but as it uses several planes, you can get more depth with it including snow falling behind objects and figures (or seen through a window).

    http://www.daz3d.com/blowin-in-the-wind-tool

     

    Post edited by kyoto kid on
  • vwranglervwrangler Posts: 4,980
    Scavenger said:

    You could just render it and then use Ron's Magical Snow in Photoshop afterwards.  Just an option.

    Not in this case, though a ron's brush would likely be what i used to make the snow plane.

    I am a bit confused; what's the practical difference between putting snow on a plane inside the render and doing it all in post afterward? Since you talk about doing it with a plane between the camera and the rest of the setup, you don't need to have the illusion of snow all around the figure, so ... I'm confused.

  • kyoto kidkyoto kid Posts: 42,005

    ...if you use a multiple plane setup in render (like Nerd3D's "Snow Tool") you can have snow falling between/behind objects in the scene which cannot be done in post without a lot of extra work.

    While a 3DL rendering, Tthe scene attached below used the Blowin in the Wind tool for the snow seen through the window.

    a greater gift.jpg
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  • McGyverMcGyver Posts: 7,085
    edited December 2015

    Some time ago I made a couple of wavy planes with snow mapped to them... I rendered it in Kerkythea and it looked okay, but then I wasn't comparing it to any commercial products... I'm sure that idea would work in DS, probably better, now with iRay.  I made it a couple of slightly different wavy planes because it looked more wind blown or chaotic... Slightly more real then a flat plane.

    @ vwrangler, I'd imagine the advantage like be more convincing depth and possibly even shadows near the ground.

    Edit- kyoto kid beat me to it.. But that was my reason for using a plane

    Post edited by McGyver on
  • Oso3DOso3D Posts: 15,090

    I picked up a free 'raindrops' thing from ... somewhere. I wonder how well it'd work as snow. Hrm

     

  • Oso3DOso3D Posts: 15,090

    And on testing it, it looks like cr*!

    Ah well. ;)

     

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,249
    edited December 2015

    I'm in the finishing stages of a new product called DA Let it snow.

    I can't reveal to many details as yet as to how it works, but now is as good a time as any to show some of the promos I'm working on.

    The pack will include a Snow fall array which is driven by morphs to create highly customisable snow falls that can be animated or used in still shot scenes, included in the set will be many other usefull snow tools for use in DS.

    Here are a couple of the promo's. All I can say at this point is, it's coming soon. :)

     

     

     

      

    Promos_DA_Let-it-snowPreview.jpg
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    Promos_DA_Let-it-snowPreview2.jpg
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    Post edited by Design Anvil - Razor42 on
  • ScavengerScavenger Posts: 2,674
    vwrangler said:

    I am a bit confused; what's the practical difference between putting snow on a plane inside the render and doing it all in post afterward? Since you talk about doing it with a plane between the camera and the rest of the setup, you don't need to have the illusion of snow all around the figure, so ... I'm confused.

    kyoto kid said:

    ...if you use a multiple plane setup in render (like Nerd3D's "Snow Tool") you can have snow falling between/behind objects in the scene which cannot be done in post without a lot of extra work.

    While a 3DL rendering, Tthe scene attached below used the Blowin in the Wind tool for the snow seen through the window.

    Exactly. Because the camera is inside a room and the snow will be outside, so there's space with no snow.

  • kaotkblisskaotkbliss Posts: 2,914

    I think there was a snow product over at rendo (i'm not sure if I'm remembering right though)

    I picked up a rain/fire product from there (which works just fine in iray with a little tweaking) and I believe the same vendor had a snow one too.

    It's not a plane, it's actual geometry but the uses and options are huge. (I've scaled down the rain and used it for shower spray)

  • Of course another way to postwork it is to render in layers, do your foreground and background objects separately or a second render just the foreground then snow can be inserted inbetween

    in animation with something like Hitfilm this would be the easiest way to do it so certainly still images it would work

  • Oso3DOso3D Posts: 15,090

    Hmm. It occurs to me that with depth render, you could pop in however many 'snow panes' you want in post Hmmmm. I'll have to try that.

     

  • I'm in the finishing stages of a new product called DA Let it snow.

    I can't reveal to many details as yet as to how it works, but now is as good a time as any to show some of the promos I'm working on.

    The pack will include a Snow fall array which is driven by morphs to create highly customisable snow falls that can be animated or used in still shot scenes, included in the set will be many other usefull snow tools for use in DS.

    Here are a couple of the promo's. All I can say at this point is, it's coming soon. :)

     

    I really like the picture with the horse.  Shame it won't be out this week.  I could really use some falling snow for my render for the new user contest this month.  I haven't figured out which method I'll be using yet,  I have a few of the items mentioned above.  This does look nice, though, DA.

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