How would you make this simple creature?

I've got a creature in one of my books called a "gobbler". Picture a fat beach ball covered in shaggy hair. It bounces toward you but then when it gets close the fur parts and the front end is a giant mouth full of teeth. No eyes, no ears, no nose, just a mouth.

 

I've tried doing a sphere covered in Garibaldi hair. It looks sort of okay, but the hair just sticks straight out and doesn't have any "weight" to it. Also I have no idea how I'd ever add a giant open mouth to it. Ideas?

Comments

  • McGyverMcGyver Posts: 7,085
    edited December 2015

    Try Sculptris, it's  free and easy to figure out... Especially if you don't need to rig it.

    Edited to add-

    This is probably not what you had in mind, but it only took less than ten minutes... I did the teeth in Meshmaker, because I find its falloff setting better for teeth and horns.

    Both meshmaker and Sculptris are free and with a little patience and some experimentation you should be able to make exactly what you have in mind.

    By the way, one problem with Sculptris is you can export the textures, but when you export the OBJ file, it neglects to include a MTL file to reference the texture file... but the good part is the .mtl file can be assigned or created using Blender. I haven't messed with this in over a month, so I have forgotten how to do it offhand, but it works well.

    Post edited by McGyver on
  • The Garibaldi hair will need to be "groomed" to hang as you want - currently neither Garibaldi nor Look at My Hair offer dynamic hair that will respond to gravity.

  • that's actually almost exactly what I had in mind. don't suppose you'd share the model with me? :)

    I tried "grooming" hair in Garibaldi but it's insanely hard, it just pushes it all over the place and creates cow licks and stuff. all I want is a simply bit of "weight" to it.

  • Oso3DOso3D Posts: 15,085

    That's been my problem with LAMH. Unless there's a procedural way to generate a hairstyle, it's just going to look like 'kid took scissors to Barbie.'

     

  • McGyverMcGyver Posts: 7,085

    that's actually almost exactly what I had in mind. don't suppose you'd share the model with me? :)

    No problem, I was attempting to put some simple textures on it, but I had to make dinner and help my father-in-law with something, actually the only thing left is the area around the gums/teeth... The textures are very simple and Sculptris maxes the map out at 2048 x 2048... When I'm done with what I'm up to I'll finish up texturing it (its a very simple texture) and run it through Blender to assign the map and see if I remember how that goes.

  • that would be great. could you post up a dropbox or google drive link or something? not sure it the forums allow attached files :)

  • be glad to give you a credit if/when it gets used in one of my books

  • SlimerJSpudSlimerJSpud Posts: 1,456

    In one of the greatest unknown scifi movies of all time, the monster in "Dark Star" was (drum roll) ... a beach ball with claws! Dark Star was John Carpenter's first major film. It is a cult classic. Let's hope this leads to some Dark Star tributes.

  • SlimerJSpudSlimerJSpud Posts: 1,456

    Actually, what McGyver has crafted looks more like the scenery gobbling apparitions from "The Langoliers", a not-so-great adaptation of a Stephen King novella. I'm sure every household needs one of these in the top cupboard. Maybe you could feed it some of that left over Zombie Chow. wink

  • McGyverMcGyver Posts: 7,085

    Well, this is what it looks like now...

    Its not rigged at all, essentially its just a static prop... the textures are quick and dirty and via Sculptris's internal unwrapping, so don't expect them to look humanly understandable... its like Freddie Kruger and Jason took turns hacking up a normal UV map, but thats how Sculptris does it... I didn't go crazy on the body texture because you are gonna put hair on it ( besides,I was already crazy, so it was a moot point), so its just there in case skin shows through.

    I could just email it to you, I have no dropbox or google drive account... maybe dropbox... I have no idea...  or if its okay, since you are gonna put a wig on it, I could just post it on my ShareCG page... thats up to you... also, I wont be able to send it out until tomorrow afternoon because I have to go out to my shop to paint a bunch of pipes and assorted metal stuff, that and my wife needs to use this computer right now... and apparently right away... sorry to sculpt and run, but let me know what you think about how to get it to you...

    Catch you later...

  • patience55patience55 Posts: 7,006

    I would be interested too please ... sharecg is fine, dropbox is fine too.

  • yeah, sharecg would be great :)

     

    thanks!

  • GoneGone Posts: 833

    FYI - a 5 minute hairball shere in Garibaldi.

    HairySphere.jpg
    1000 x 1000 - 205K
  • McGyverMcGyver Posts: 7,085

    I just wanted to update you... I didn't forget, Sorry, but today was a busy day and Poser 2012 Pro refused to open on my Dell, so I had to go back and forth between my  Mac and the Dell....

    I'll put it up on ShareCG as soon as I'm done wrapping it up and sticking it in a zip...  It will have a Poser version and a DAZ studio version... I'll let you know when it's there...

    Later.

  • McGyverMcGyver Posts: 7,085

    I finally posted it at ShareCG... I had to fix the file, and when I went to reload it at SCG, it wouldn't post... I could see it, but it wasn't showing up for download... After a bunch of deletes and uploads it worked... Let me know if the DS version works right, I usually don't include separate DAZ files... If it's not working right or it sucks, just use the Poser version, it seems to work right... Adding the DS file crap was probably just a waste of time... Sorry this took so long.

    Here is the link- Specimen 739: http://www.sharecg.com/v/83080/browse/11/Poser/Specimen-739

  • HorusRaHorusRa Posts: 1,664
    edited August 2017

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    Post edited by HorusRa on
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