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Can also be really expensive too. :)
:))))
So true. :) Makes it harder to miss stuff. :)))
While scrolling through 55% pages, I clicked on low to high and saw some products at 80% off. I was like huh ?
I assume you are refering to yesterday, not now. There was a few items showing up as 80% off yesterday due to a store glitch, but it has been fixed now. Items should now be discounted as only 55% or 69% for a DO item and you are a PC+ member
Yep - 86% to be exact.
I believe it's because they were in queue for both the previous and current discount windows. "Dance Gear for Genesis 3 Female" (SKU 22778), as example, showed with just such a discount briefly this morning.
Yes, your correct. Luckily, I was able to benefit
There are a lot of products at 80% right now. I was going to buy some just to take advantage, but felt guilty for this, so I decided not to get them. :(
Ditto.
Darn, I was in the process of checking out my Flash Sale 5 items (mostly Stonemason items) when they jumped back up to full price. Fingers crossed for a catch-up sale in a few hours...
I've been away playing Fallout 4 for a few weeks... Is it just me or have the prices gone up here since? I'm seeing products that I swear used to be around the $17.95 - $19.95 mark which are now $22 - $24.
Prices are up and sales discounts down - it evens out.
;o)
While looking at all the old items on all these sales, one thing I found interesting is that some of the super old models (Generation 3; not sure about older) are listed as not even coming with textures, just mapped material zones.
And V4 comes in about 167 different parts. The base has a lo-res skin, a standard skin costs extra, a "high res" skin more, and an elite skin (the level of what is standard on all models now) even more. Even today, the cost (ignoring bundles and sales) of getting her up to the level of V5-7 is way higher, and those models are far more advanced and useful in many ways.
So things have improved considerably in many areas.
Definitely. And prices were even higher before that...
Speaking of things being better now: after finally spending some time working with older products in their old crappy Poser formats, I will never ever complain about modern Daz Store organisation formats again.
A figure might be stored in Figures. Or maybe Materials. Or maybe Pose. Or Props. Materials are usually stored in Pose, and I still haven't figured out where the actual controls for this one old character are stored - if they even exist.
Occasionally hair is stored in Hair, but it's usually in Figures. Or Pose. Or Props. Or Materials (the hair's actual material probably won't be with it in Materials, though. It's probably a Hand.)
How did anyone ever get anything done? Why are people so rose tinted over the older characters?
I don't like that 60% became 55% but I sure don't have any complaints with today's current prices considering what we get compared to what you used to get for the same money.
In DAZ Studio we had something called Finder and Finder II. They were great and could find anything you wanted fast.
Also, we can open up the zip and read the file list. I keep the zip and installers not just as backups but because they have info to help find what I need. I also programmed a database content management program to help with me such isssues.
Where the older characters are stored really doesn't factor into why I use them.
I agree that products have improved considerably from the earlier days. What I find odd it that the base price of a lot of these older products almost never falls, even when equivalent, far superior products have the same base price. The standard price of a new character for Genesis 2 or 3 in this store is around 17.95, sometimes a dollar or two higher, which includes HQ skins, SSS shaders, iRay shaders etc. Yet the base price for a Victoria 3 based character is often the same, despite its 10+ year age, and far inferior contents. In most markets prices of much older tech falls as time goes by. I know occasionally older stuff (like M4/V4 stuff) gets a higer discount, but another route would be to just lower the base price as time goes buy. I guess one of the issues stopping DAZ from doing this is the hassle of communicating with the PAs of these older products, since they have the final say over the base price.
So I've actually been looking at this lately because I find it interesting (I'm weird, okay; I like looking at structures.)
TLDR Summary:
- Clothing, Hair, and Textures are still around the same prices for the first 6 generations. Gen7 tends to be slightly more expensive, but often must come with both 3DL and Iray mats now.
- V1-3 seem to be discounted now.
- V4 is crazy expensive to really get up and running unless you get her in a bundle on sale. She's also still super popular because Poser and many users like her, and she has a billion characters and outfits.
- V1-4 often come in Poser format and are organised by picking a folder via roulette while being chased by a tiger on acid.
- V567 are each around similar prices and very easy to start up, all of them working with their respective Genesis models which are free, as well as any other character of that generation model.
- V5/Genesis is now kinda pointless unless you want gender swapping or built in kids (which don't seem to get made anymore) but can often be found for cheaper (hint: buy Carrera8.5Pro if you need V5/M5 pro bundles)
- V6/Genesis 2 is still close in cost to Genesis 3. G2F has way more characters and items right now, obviously. New items are rarer, but often come Iray ready. (I think V6 is kinda unattractive.)
- All V7/Genesis 3 items come Iray ready which may contribute to the price raise if they also have 3DL. (I think V7 is the best Daz character yet and the only one with a HD pack I really like.)
- It seems like it'd make sense to implement a system where each generation gets an additional PC+ discount percentage when the new generation (or 2) arrives.
Here's a comparison of some items across the generations:
Victoria 1: $9.93 (no textures: can't find her skin on sale either.)
Victoria 2: vault
Victoria 3: $9.95 (no textures: nogen/std/hires textures $9.93 each. Morphs $9.95 each for head and body.)
Victoria 4: $29.95 (sample1024 skin) (std[2048] skin: $19.95) (hires(4000) skin: $29.95) (elite(4096) $29.95 each or bundle $99.95) (morphs++ $29.95.)
Victoria 5: $39.95 (4096 skin) (morphs: $19.95 each for head and body.)
Victoria 6: $44.95 (4096 skin) (morphs: $19.95 each for head and body.)
Victoria 7: $44.95 (4096 skin) (morphs: $19.95 each for head and body.)
Randomly chosen / Average prices:
V1 Character: $19.95
V1 Hair or Clothing: $19.95 ($45 max)
V1 Texture Clothing etc: $9.95
V3 Character: $17.95
V3 Hair or Clothing: generally between $10-20
V3 Texture Clothing etc: $9.95
V4 Character: $17.95
V4 Hair or Clothing: $18-25 (usually the higher end it seems)
V4 Texture Clothing etc: $9.95
V5 Character: $17-19.95
V5 Hair or Clothing: $17-19.95
V5 Texture Clothing etc: $9.95
V6 Character: $17.95
V6 Hair or Clothing: $17.95
V6 Texture Clothing etc: $9.95
V7 Character: $17.95
V7 Hair or Clothing: $21.95
V7 Texture Clothing etc: $12.95
Obviously prices go up and down between these values, and these are base amounts not taking bundles or sales into account. Generally you won't buy these parts separately.
Thanks for the analysis lx, it confirms what we were thinking, that prices for characters/clothing etc for each generation is still roughly the same, despite the quality differences. I have been around long enough to pick all the generation 1-4 bases for free, as well as all the generation 4 pro packs that came free when I purchased other stuff. I did however buy the V3/M3 morph packs to complete these bases, plus some A3/H3 packs. Even though I only use the Genesis figures now, I still like to pick up older content to use on the new figure bases. One motivation to get the older bases and morph packs was you need them to transfer older character morphs to Genesis 1-2 with Generation X. I also picked up hundred's of clothing items for these older figures when I got a Poser World subscription for the first time.
Older versiosn of Poser had a very rigid library system for its files, if that wasn't followed some files simply wouldn't be seen. If you understand that structure older Poser products are fairly easy to navigate.
This is my experience with Poser formats, via looking at my runtime right now:
Figures = sometimes figures, but also clothing and buildings etc. Some stuff in Artist folders, some not. Some use !s to get ahead, etc.
Hair = hair models. But I have "Daz Aiko 3 hair" which is an addon hair, 'Daz hair' which contains a hair called nyoko-t for A3, and then an entirely different folder for a different version of the nyoko hair (both versions have their mats in 1 folder - just not in the Materials section.)
Hand = handheld props and hand poses.
Materials = some materials are in here. They could be for people, objects, or clothing.
Pose = this is the problem folder. I have materials, shapes, figures, clothing magnets, official daz materials, even a few poses.
Props = clothing accessories and buildings, etc. (this is pretty much the same as Daz now with envrionments being randomly placed between Environments and Props.)
Most of them generally make sense or are about the same as Daz's modern system (except for Poser's obsession with hands.) The problem is that the Pose folder seems to be used as a catchall for every random file people can think of.
Oh, also: Aiko 3's head morphs are in Parameters>Morphs (not in Shaping, but not too unexpected a location) but you need to click specifically on the head to find them. Her body morphs, however, are hidden in Parameters>General along with the overall location controls. They also don't come with limits.
I'm sure that people can navigate this and get used to it, and that there used to be tools that would help you do so. But it's still a bad system, and I'm glad we've moved past it. When I buy a Genesis figure, I always know where its files are going to go. I might not like some of the namings, but at least I don't need to consult a text file or a product webpage to figure out where parts of it are.
The older Poser versions I think were more rigid in expecting library files to be placed in the "correct" position, but later versions abandoned that, and now pretty much you can rearrange the library structure as you want (there were some exceptions to this, eg many morph injection files need to left where they were installed). The geometries and texture folders had to left alone. Back when I was using Poser I rearranged all content I had and placed most content in the figures folder. That way, under V4 base I had V4 characters and clothing, and below each character were folders for their mats, or morph injection etc. It saved me time when using content but was a pain to maintain. Now I just use DIM with DS, and leave all content where it was installed.
"- V1-4 often come in Poser format and are organised by picking a folder via roulette while being chased by a tiger on acid."
This made me laugh out loud. Its exacty how it feels!
Figures - anything with mutlple body parts
Hair - hair without bones, the special trick with the hair library (in Poser) was that if you loaded an item onto a figure that already had an item from the Hair library attached the new item would replace the old (which is why some items that could have gone in Hair went in Props).
Hand - poses for the hand, the special trick here being that you got a choice of which hand to apply them to.
Materials - material files, introduced in Poser 5 with settings that required the target surface be seelcted (like a DS Shader preset) and with material collections that affected some or all surfaces on a figure (like a materials preset) added in Poser 6. The materials library was not, for a long time, supported in DS (in version 1 to 3) so it was not much used for items that were not Poser-only.
Pose - strictly a geenral pose, but people found (in Poser 4) that it was possible to create a "Mat pose" that worked like a Materials preset (or a Poser 6+ Materials Collection), and it was also the least illogical place for files settinbg shapes (and if need be loadign the morphs required) so it became the default location for any kind of settings file.
Props - models without bones, except hair.
There are also Camera and Light libraries, which are self-explanatory but didn't work in DS (poser 4 had a limit to the number fo folders it could have in a library, and didn't allow nesting of folders, so some items put their settings files in the Cameras or more rearely the Lights library instead of in Pose). There was also a face library, later renamed to expressions, which held morph settings for the head - intended mainly for expressions, though it could be used for face-shaping poses and was occasioanlly used for overspill from the Pose library.
Oh wow - that'sreally interesting, thank you.
Interesting post.
It should be noted though, that the 'price raise' came before Iray. DAZ just one day went and jacked up all their DO prices, even for older content. iirc they didn't even bother with an explanation.
It also does not compensate for additional material setups since they simultaneously (mostly) dropped poser materials. If anything, I would assume supplying 3Delight and Iray materials is easier than 3Delight and Poser materials, at least you can work in the same program.
I do not think all the older DOs increased in base price, but stuff after and including Genesis 2 did. So a Genesis 2 base went from $40 to $45 and a pro back from $125 to $135. The prices of Genesis 1 bases and packs did not change, but there could have been other changes as well as I do not remember all the pre-increase prices.
Yeah, I'm pretty sure you're right about that. Though, I, too, don't remember prices from items before Genesis 2