Fractals into Daz Studio?
WF3D
Posts: 44
Given the nature of fractals, this is probably impossible (or requires a supercomputer to make it work), but I find myself wondering a lot lately: Is it possible to create an OBJ or other importable item of a fractal and then import into Daz Studio?
The reason I ask is that as I experiment with fractals (using Manbeldulb 3D) and see the many fractal art images on DeviantArt, I can see a lot of possibilities for generating a fractal and using it as the basis for a scene which is further fleshed out in Daz Studio (adding shaders, people, spacecraft, etc.). Based on what little I remember of computer programming from decades ago, I presume that if this is possible, it will take a lot of CPU power and many, many hours to render a fractal as an OBJ or similar.

Comments
Well, you could always take a fractal texture and use it as a bump or displacement map. And then it just depends on how much fidelity you want.
Carrara can generate textures based on formulae (and maybe objects, I'm not sure), so that's something to poke at, too.
I had not thought of the fractal texture idea - seems simple enough even for me ;-)
As for Carrara, that is something to consider as well - will need to investigate that one, may be worth buying Carrara!
I only use Carrara for generating objects/props for Daz... and at sale price, I have no regrets. A lot of people swear by Carrara as a renderer, and there are some amazing procedural/particle things you can do there that you can't easily do in Daz.
I kind of wonder if you could easily do a Sierpinski triangle with instancing or something. Hmm.
Since you are on the subject of fractals... I came across this a while ago, but I haven't tried it yet... The nebula-like thing in the video seemed interesting
Fractron9000: http://sourceforge.net/projects/fractron9000/
Video: http://youtu.be/XI7hsDKPLKQ
If your software can generate a fractal OBJ, I don't see any reason why Daz Studio would have any more difficulty with importing that than any other object. You would probably have to set up material zones on your object to have it take shaders or textures properly, but I don't see why it wouldn't work. Unless they end up being some outrageous number of polygons or something, which is possible. I think this is a case of "push the button and see what happens."
Is there a software that lets you export a fractal OBJ? I thought there was but I can't find it. There's a lot of 3D fractal explorers, but I don't see any 3D fractal exporters. Of course any object you would be able to export would be in fixed state, and you could only zoom around in it to a finite point.
Sounds like a cool idea though.
Apparently Carrara will let you create formula primitives. Not sure how well it works or whether it could handle this (personally I'd start with a displacement map, I'll experiment if I ever finish this GD render -- started off as a 1-2 hour render, but I've had to stop and tweak it a dozen times)
You might also want to check out http://www.fractalforums.com/index.php?PHPSESSID=597fc5709fee2967cb8a17734fc61956
I have made obj from fractal - they don't look the fractal ( at least from the progeams I used ) and the obj can be massive .
There was a good fractal program for doing obj but it was pull ( didn't make enough money ) .
Incendia can export objects, but I have yet to figure out how to make them smooth and nice.