Export 'Currently Used' morphs with FBX?

Hi! Is there any rule, which will export all 'Currently Used' morphs as "Export"? Right now I need to go through all the used morphs, copy their names, past inside fbx export rules and set 'Export', which is quite long.

 

Thanks!

Comments

  • ToyenToyen Posts: 2,029

    I am not sure what you mean. I recently exported a morphed G3F character as fbx and the character morph I had applied was there when I loaded it into Maya. No need to copy anything.

  • edited November 2015

    If I export with default setting "0 Anything Baked" and then import into 3Ds max, I get character with the morph baked-in, i.e. without "Morph" modifier; To get Morph modifier, I need to set rule as 'Export'; Is it not same when working with Maya?

    Post edited by assignator_da12fd057f on
  • ToyenToyen Posts: 2,029

    Oh I see. So you would like certain morph to be a blendshape that you can then dial in in 3DS Max?

  • Yes, that is so. But not a certain morph, but all currently used morphs. Right now, I need manually enter their names, sometimes more then 40 names inside rules. I thought maybe there is some hidden rule exists, like, 'AddUsed' or something like that

  • prixatprixat Posts: 1,616

    I have not tested this, but isn't that what the 'Anything' rule means?

    0 Anything Baked = Anything left that is used but not in a rule should be baked.

    Have you tried putting in an 'Anything Export' rule just before the bake rule?

  • if I do 'Anything Export', then it export all the morphs, like, 300 or 400 and crash 3ds Max, as it supports only 100 maximum. So 'Anything' is not help at all. If only it would work like 'Anything Used' Export

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