Texturing G3F genitals
Sorel
Posts: 1,412
in The Commons
How does this process work? I am in the process of making a character, I have the morph finished, now it just needs to be textured and I figured I should know this before I start. I will be doing the texturing in zbrush.

Comments
Never mind -- I imported the gens piece into ZB, morphed to UV, rotated 180 degrees so I could see the thing and said "forget it."
I don't know what would work. That piece looks to be laid out in tiles.
Maybe pm Mec4d or Chris or post in the ZB tut thread?
It's a geograft, so it can be tricky. I usually paint main textures first, then import the figure with the geograft conformed and repaint both the graft and the edge area. This is why, with male gens at least, there has to be a separate torso texture for the geograft (for that edge blend). So ultimately you have:
Torso texture for no-gens
Torso texture for gens
Gens texture
Other textures in the set, which don't need a separate version for the graft. Zbrush should be able to export the textures separately for you for the torso and the graft even if they're together in the mesh, because they're on separate UV tiles. I freely admit I have often used 3d Coat to clean up Zbrush's output on displacements. I'm speaking from mostly experience with our Beautiful Skin products and their painted maps.
If you want to sculpt a normal map (on anything, not just gens) you must not export at base resolution, rather at SubD 3 or so, then subdivide to 6 or so to actually sculpt. Otherwise, my experience is that you will get line artifacts on export of the normal map because Zbrush does not like any visible faceting on the lowrez mesh on normal maps.
I will try this, thank you very much Sickle :)
Sickleyield, do you tick the Smooth Normals option for the Normal Maps? Or Smooth UVs? If that's ticked, normal maps still shouldn't be exported at base rez?
Thanks for sharing your knowledge. :-)
I can't figure out why the gen export I did from DS imported into ZB with a zillion tiles as UVs. Never had that happen before.
I leave the normal map export settings alone except for edge padding IIRC.
Ok, thank you. :-) The only reason I mentioned the "smooth" thing was because I was getting the facets in my normal maps, and someone told me to tick "smooth normals" or "smooth uvs" -- one or the other of the buttons. And it worked. Before that, my normal maps from ZB were not usuable.
I didn't know about the edge padding though. I need to check into that.
Thank you!
Really? I guess I should go back and try it myself, then!
BTW, and this is OT, but your online information is very helpful. Thanks for that, too!
I tried it myself and it worked!! Just goes to show, I will always have more to learn about Zbrush. And you're super welcome, you have returned the favor. ;)
I am so glad!
On both counts -- that it worked and that I gave back a little. 