Ground texture problem. What does this?

Kinda wondering what does this? The dotted checker-board pattern on the ground in the attached image. Could it be a low quality texture, or some other problem? I'm rendering in IRay, not sure if that has anything to do with it, and I have not tried it in 3delight. I looked at the texture in photoshop a few moments ago. The size is 3.94 mb.

ground.png
911 x 317 - 585K

Comments

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,249
    edited November 2015

    Have a look here:

    http://www.daz3d.com/forums/discussion/comment/916838#Comment_916838

    This was the solution courtesy of Timmins/Will in that case

    "I think it might be texture compression. Go into your Render Settings / Advanced tab. Try setting it to 4096 min/max and try again. It doesn't necessarily have to be that high, but... good to test."

     

    Post edited by Design Anvil - Razor42 on
  • tl155180tl155180 Posts: 994

    I get that all the time with older sets in Iray. For some reason the ground textures mess up because they were designed for 3DL, not Iray. I found that altering the texture compression made no difference at all but please let us know if you manage to get it to work.

  • Some other things to look at are the Displacement settings and increasing tiling if it's a tiled texture map.

  • HorusRaHorusRa Posts: 1,664

    Have a look here:

    http://www.daz3d.com/forums/discussion/comment/916838#Comment_916838

    This was the solution courtesy of Timmins/Will in that case

    "I think it might be texture compression. Go into your Render Settings / Advanced tab. Try setting it to 4096 min/max and try again. It doesn't necessarily have to be that high, but... good to test."

     

    oh yea, sure enought that was the problem. I first raised it up from default to 1024 x 2048, that helped a lot but didn't get rid of it completely. I then decided just to experiment by using the settings in that post (2048 x 4096) and that definately got rid of it. Thank you for that info. btw, I want to start thanking pa's for what they do as I speak to them, and since up to date I see after looking just now, I have bought 5 items from you so far: thank you for creating such wonderful products. You guys are very much appreciated for all you do. smiley yes

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,249
    edited November 2015

    Well thankyou! I'm glad you like them. smiley

    Very nice of you to say and It's always good to hear.
     

    Really Will deserve the credit for that solve though.

    Post edited by Design Anvil - Razor42 on
  • HorusRaHorusRa Posts: 1,664


     

    Really Will deserve the credit for that solve though.

    Right, right. I meant thanks for pointing me to that info. It didn't dawn on me either until after your second reply, major coincidence here that you of all people should reply about this very render. Check the attachment. I wonder if you can guess who's Wizard poses product are being used on the Wizard in this scene. Insane coincidence right there that you of all folks would reply to this. smileysurprise I did turn his head a bit from your defult however. ell anyway, thanks again.

    DesignAnvilWizardPose.png
    550 x 501 - 517K
  • Lol, Thats a crazy coincidence!  laugh

    I always liked that pose set, I really enjoyed doing the Promo's for it.  

    Great looking fantasy render too! Very nice composition.

    And your welcome!

  • HorusRaHorusRa Posts: 1,664

    Thanks. Well thats only very small crops out of it, the two I posted, the scene is much larger than that. Thanks again. Have a good night.

  • HorusRaHorusRa Posts: 1,664

    wow, had to resize many times to get it down to 2 mb from the original 1920 x 1080

    Medieval marketplace testb.png
    1323 x 744 - 2M
  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,249
    edited November 2015
    HorusRa said:

    wow, had to resize many times to get it down to 2 mb from the original 1920 x 1080

    Wow! Very cool! lots of attention to detail there! Fantastic scene!

    Maybe a little dark for my taste, but it would be easy to adjust in post if you wanted to.

    I had a quick play in PS I hope you don't mind. Just added some contrast and a little pop to the image, I may have pushed it a little far tbh.

    Of course it depends on the time of day your after too.

     

     

    Adjusted.jpg
    1323 x 744 - 166K
    Post edited by Design Anvil - Razor42 on
  • HorusRaHorusRa Posts: 1,664

    oh my lord, no I don't mind. But, oh lord this project is no where near done, the lighting was quickly done to get it to where I could at least work in the scene + some. I would most certainly be revisiting the lighting as everything else is done in the scene. In a few minutes I have to add a Warrior/Barbarian character leading the party, and then I have to add in some folks shopping and some shop keepers. I can only imagine how my sytem will lag by then. lol. Starting to get a bit slower now, and I'm hiding the other characters (eye hide icon) as I work to help moving around in the scene some. Well, back to work.

  • I had a feeling it may of been a WIP, looking forward to seeing the finished render! 

  • Oso3DOso3D Posts: 15,085
    Ears are burning! Heh, thanks. The other thing to check is the actual texture map size. Some older stuff is 1024x1024 or worse, which often looks terrible in close l, accurate renders. And while you can resize/blur, anything with little details is going to look blurry and terrible. I was just rendering something with morphing rocks and found the included textures too limited. Thankfully, slapping on other texture maps worked fine, because there were few baked in elements. (Though I had to adjust things to hide the seams that appeared due to uv mapping vs my texture.)
  • HorusRaHorusRa Posts: 1,664
    edited August 2017

    Lol. Thanks.

    Post edited by HorusRa on
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