Vendors: We all don't use Iray ...

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  • Oso3DOso3D Posts: 15,085
    An Iray to 3dl converter that knew to set Opacity to Cutout Opacity and set Specular mostly right would be awesome. When I convert Iray to 3dl, those are where most of the problems occur.
  • kyoto kidkyoto kid Posts: 41,845
    cdemerit said:

    This is true, and I am one who for now is sticking with G1 (for reasons that have been given time and time again), and 3Delight.

    However, Progress doesn't stop, just because I've decided to stick with the old, and have to accept that at some point I will be left behind.  I do agree that I wish vendors were a bit more forthcomming in there descriptions as a whole. There have been too many times where I look at a product, and I'm not sure if it'll work for me because things weren't specified. sometimes i've taken a chance and got something better than I hoped, othertimes, not so much.

    Glad I came across someone else who still uses G1 like me. I hear what you are saying it makes total sense. I have the same frustration too.

    ...I still use G1 as well as I have a lot of toon characters based off the "classic" Genesis figure.

  • Stryder87Stryder87 Posts: 899

    Totally Hipster Bundle... loved it... Iray only.  I haven't swore so loudly in a while.  I even cleared out my cart because I was so frustrated.

    I need a drink....  sad

     

  • fastbike1fastbike1 Posts: 4,078

    It's not likely to get better.

  • kyoto kidkyoto kid Posts: 41,845
    edited June 2016

    ...a similar discussion recently opened on the Carrara forums.

    Post edited by kyoto kid on
  • selias19selias19 Posts: 254
    An Iray to 3dl converter that knew to set Opacity to Cutout Opacity and set Specular mostly right would be awesome. When I convert Iray to 3dl, those are where most of the problems occur.

    That and setting the Normal Map back into its place. Yes, I would wish for something like that too.

     

  • I actually find that with the exception of shader packs, many Iray materials do render fairly well in 3delight. I have done this time and again. I also don't find converting from Iray to 3delight to be that difficult. It's a fairly simple procedure in most cases.

    That said, though - I would definitely appreciate it being made MUCH clearer on the product descriptions. If something is "Iray only," then the vendor needs to say so. If it is "Iray with 3delight materials" then the vendor again, should say so. Likewise, if it is "3delight only," the vendor needs to SAY SO.

    Also, I would really appreciate it that if the vendor chooses to make 3delight materials, that they actually test those materials out before submitting the product. Most of the time the 3DL materials with products are okay, but every so often I get one that I discover the  3DL materials are basically just the OmUbersurface shader applied and nothing done to it beyond that... and then the "3DL" materials render up looking like a plastic, shiny mirror under almost any lights. I know how to fix this myself, but for a new user, if they can't use Iray, it would be very frustrating I think.

    I don't mind that some vendors choose to issue Iray-only materials. That's fine. Really. As I said, many of them render just FINE under 3delight, and the conversion from Iray to 3DL is NOT hard to do. I just wish the blasted product descriptions would be HONEST about what's in the flippin' package. That's all. It's not hard to be honest about it. It's basic consideration for your buyers, to tell them what they're getting before they spend actual money on it.

  • kyoto kidkyoto kid Posts: 41,845

    ...well, certianly not looking forward to fixing all the shaders in Urban Sprawl 3 so I can use it in Carrara.

    May just wait for the .obj release.

  •  

    kyoto kid said:

    ...well, certianly not looking forward to fixing all the shaders in Urban Sprawl 3 so I can use it in Carrara.

    May just wait for the .obj release.

    Yeah, true... Cararra probably is much harder to make it work.

  • TangoAlphaTangoAlpha Posts: 4,586
    kyoto kid said:

    ...well, certianly not looking forward to fixing all the shaders in Urban Sprawl 3 so I can use it in Carrara.

    May just wait for the .obj release.

    There's a thread on it in the Carrara forum. Mostly it's just unchecking "Map U Values" for the stretchy textures (as with every Stonemason set), but predictably the layered road surface is giving the most headaches. And normal maps. Carrara ignores those on a .duf import, so they all need to be added back by hand. But yeah, big set, so masses of work!

  • kyoto kidkyoto kid Posts: 41,845

    ...already subscribed to that thread as well.  It's a lot trickier than that from what I understand.

  • Ron KnightsRon Knights Posts: 2,047

    I'm struggling with the whole Iray thing. I'm a Mac user, and recently made the jump from an older 2009 Mac Mini to a 27" iMac. The iMac has been a boon for me, except when it comes to DAZ Studio and IRay. I really want to utilize Iray more, but the iMac isn't up to the task. I just want to "make art." I get lost looking at all the technical talk in this thread. Now I need to scheme and figure how to buy or build a PC to handle DAZ Studio & Iray.

  • MattymanxMattymanx Posts: 6,996
    edited June 2016
    dracorn said:

    What bugs me most about Iray is the graininess I see - even in promo images.  This is a huge turn off for me, and blows the whole photoreal effect.  It looks like an old photograph taken with film speed that was the wrong kind for the lighting. 

    3Delight has always been crisp for me and the only time I have had to make adjustments is when I use depth of field. 

    Sometimes the photoreal effect has to do with the quality of materials in the figures.  One G2M will look photoreal, but another won't even in the same lighting.  I've done photoreal portraits in 3DL with Genesis 1 as well.

    I use the following settings in Iray and it works well for me

    Max Samples - 18000

    Max Time - 36000

    Rendering Quality - 3

    Rending Convergence Ratio - 99%

     

    This image of mine was done with the following settings and was the first time I used Rendering Quality 3

    ***NSFW - http://mattymanx.deviantart.com/art/Sheer-Elegance3-610655914 - NSFW***

     

    This one however was done with Rendering Quality 2

    http://mattymanx.deviantart.com/art/SheerElegance-599640453

    Post edited by Mattymanx on
  • DzFireDzFire Posts: 1,473

    I will try to continue and make items for 3Deligt, Iray, and Poser. Somtimes, however, items are made for one or the other because of the limitations with the rendering software and I do try to find a work-around.

    -DzFire and crew :D

  • kyoto kidkyoto kid Posts: 41,845
    edited June 2016
    Mattymanx said:
    dracorn said:

    What bugs me most about Iray is the graininess I see - even in promo images.  This is a huge turn off for me, and blows the whole photoreal effect.  It looks like an old photograph taken with film speed that was the wrong kind for the lighting. 

    3Delight has always been crisp for me and the only time I have had to make adjustments is when I use depth of field. 

    Sometimes the photoreal effect has to do with the quality of materials in the figures.  One G2M will look photoreal, but another won't even in the same lighting.  I've done photoreal portraits in 3DL with Genesis 1 as well.

    I use the following settings in Iray and it works well for me

    Max Samples - 18000

    Max Time - 36000

    Rendering Quality - 3

    Rending Convergence Ratio - 99%

     

    This image of mine was done with the following settings and was the first time I used Rendering Quality 3

    ***NSFW - http://mattymanx.deviantart.com/art/Sheer-Elegance3-610655914 - NSFW***

     

    This one however was done with Rendering Quality 2

    http://mattymanx.deviantart.com/art/SheerElegance-599640453

    ..now that looks good.  So how much time did you spend tweaking skin textures? This tends to be where Iray usually breaks down.

    Also was it rendered in GPU or CPU mode, and if the latter how long did it take at quality 3?

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,085

    One thing I like about 3DL is that it naturally makes very crisp, sharp images, which gives me more 'room' to play with in Photoshop, using filters.

    Degrading sharpness a little with some vintage filter works better, IMO, if I have a very clean image to start with.

     

  • MattymanxMattymanx Posts: 6,996
    kyoto kid said:
    Mattymanx said:
    dracorn said:

    What bugs me most about Iray is the graininess I see - even in promo images.  This is a huge turn off for me, and blows the whole photoreal effect.  It looks like an old photograph taken with film speed that was the wrong kind for the lighting. 

    3Delight has always been crisp for me and the only time I have had to make adjustments is when I use depth of field. 

    Sometimes the photoreal effect has to do with the quality of materials in the figures.  One G2M will look photoreal, but another won't even in the same lighting.  I've done photoreal portraits in 3DL with Genesis 1 as well.

    I use the following settings in Iray and it works well for me

    Max Samples - 18000

    Max Time - 36000

    Rendering Quality - 3

    Rending Convergence Ratio - 99%

     

    This image of mine was done with the following settings and was the first time I used Rendering Quality 3

    ***NSFW - http://mattymanx.deviantart.com/art/Sheer-Elegance3-610655914 - NSFW***

     

    This one however was done with Rendering Quality 2

    http://mattymanx.deviantart.com/art/SheerElegance-599640453

    ..now that looks good.  So how much time did you spend tweaking skin textures? This tends to be where Iray usually breaks down.

    Also was it rendered in GPU or CPU mode, and if the latter how long did it take at quality 3?

    I tweaked that skin months ago inside a primative cube using a primative plane as a light.  After I got something I liked I saved it out as a preset so i didn't have to do it again.  Its been pretty decent but its not perfect. 
    I only use GPUs.  I have two Zotact AMP Extreme 980TIs running at 1400MHz.  Sheer Elegance 2 took about an hour but there was NO direct sunlight.  It was all comming in through several layers of curtains so it took a while and even still its kinda grainy.  Sheer Elegance 3 was outdoors.  On render quality 2, Sheer Elegance3 only took about 10 min.  On render quality 3, it took about 15 min to reach 99% convergence but I could really see the difference between them.

     

    Tim, if you want crisp images in Iray, use my settings above.  Every image is going to be different.  Outdoor shots in direct sunlight tend to render quickly for me where was indirect lighting and interior shots with mesh lights take longer.  But you have to let it render long enough to look good.  Its not going to give you a great looking image in 5min.  Quality takes time.  And its far worth the time in Iray compared to 3DL.  What we have for 3DL in DS cannot do what Iray does in the same amount of time at all.  Learn Iray and it will pay off.

  • Oso3DOso3D Posts: 15,085

    Actually, you'd be surprised what 3DL can do. If you invest more time going over 3Dl and applying what you've learned, you may find you can really produce quality renders, Mattymanx, if you apply yourself.

    I realize it can seem intimidating, at first, but don't let it get you down.

     

     

  • wolf359wolf359 Posts: 3,929
    kyoto kid said:

    ...well, certianly not looking forward to fixing all the shaders in Urban Sprawl 3 so I can use it in Carrara.

    May just wait for the .obj release.

    UrbanSprawl 3 has 3Delight mats as well as Iray

    Does Carrara not Support 3DL materials??

  • KhoryKhory Posts: 3,854
    edited June 2016

    Actually, you'd be surprised what 3DL can do. If you invest more time going over 3Dl and applying what you've learned, you may find you can really produce quality renders, Mattymanx, if you apply yourself.

    I realize it can seem intimidating, at first, but don't let it get you down.

     

    Frankly he DID do quality renders for years with 3dl.. Loads of people did high quality renders with 3dl.. But good ones take time and Iray does the same things much faster.

    Post edited by Khory on
  • MattymanxMattymanx Posts: 6,996

    Tim, Im sorry if my comment to you was unclear.  I did not mean it as an attack of any kind.  I was only trying to help.

     

    Thank you Khory for the kind compliments on my work!

  • nelsonsmithnelsonsmith Posts: 1,337
    edited June 2016

    I'm guessing the best analogy is that  Iray is like when  everybody knew that eventually broadcast television was going to move from analog to digital.  Some people held out for as long as they could, but now you'd be hard pressed to find that many people using an old analog television set anymore.  Not necessarily because they wanted to switch, but that's just the way things went,  there simply wasn't any point for manufacturers not to jump on the digital bandwagon and it would have been disasterous not to regardless to the amount of people who still wanted to hold on to the past.

    As long as I still have the means to use my non Iray products, I'm cool, but I'm resigned to the fact that earlier render engines are simply a niche market now, and not everybody is going to want to cater to it.

    Post edited by nelsonsmith on
  • KeryaKerya Posts: 10,943
    Khory said:

    Actually, you'd be surprised what 3DL can do. If you invest more time going over 3Dl and applying what you've learned, you may find you can really produce quality renders, Mattymanx, if you apply yourself.

    I realize it can seem intimidating, at first, but don't let it get you down.

     

    Frankly he DID do quality renders for years with 3dl.. Loads of people did high quality renders with 3dl.. But good ones take time and Iray does the same things much faster.

     

    I think that was humorous - it is the kind of message you usually get from people favoring Iray ... (insert Iray instead of 3dl in his message and you can see it)

    This is the "Vendors: We all don't use Iray…" thread, which means most people here are favoring 3delight ... so, you get the message bounced back.

    Yes, it was nice of Mattymanx to share his settings, no doubt about that.

     

    (I don't fight wars - I am using both render engines, whichever I prefer at the moment and I am using Bryce, DazStudio, Poser and Vue depending on my mood - so no fights there)

  • I just don't want to do photorealistic art. 3Delight always seems to give me a brighter pop of color and is just unrealistic enough that my eyes won't rebel at the sight of something almost... but not quite phot real.

  • Ghosty12Ghosty12 Posts: 2,080

    Yeah I have come to the point now that if the item does not have support for 3DL I don't bother purchasing it..  With so many products coming out being Iray only, will not be surprised to see 3DL go bye bye when it comes up for its next license renewal..

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,811

    Well, my new one is out.. and supports the lot, including Poser. Hopefully I can continue to do that.. that said, I do understand the time demands on providing such support with products.

  • Oso3DOso3D Posts: 15,085

    To clarify my earlier comment, sometimes great detail and photorealism isn't necessary, and the substantial speed savings of, say, a 3DL image without sss and bounce lights is very much worthwhile.

    For example, I've been experimenting with artistic filters in Photoshop. And in many cases, spending 10x as long for detail I won't be using is just a waste, because it has no impact on the final result.

    I do enjoy pushing the envelope with realistic images, as my DA gallery will attest to.

     

  • kyoto kidkyoto kid Posts: 41,845
    Mattymanx said:
    kyoto kid said:
    Mattymanx said:
    dracorn said:

    What bugs me most about Iray is the graininess I see - even in promo images.  This is a huge turn off for me, and blows the whole photoreal effect.  It looks like an old photograph taken with film speed that was the wrong kind for the lighting. 

    3Delight has always been crisp for me and the only time I have had to make adjustments is when I use depth of field. 

    Sometimes the photoreal effect has to do with the quality of materials in the figures.  One G2M will look photoreal, but another won't even in the same lighting.  I've done photoreal portraits in 3DL with Genesis 1 as well.

    I use the following settings in Iray and it works well for me

    Max Samples - 18000

    Max Time - 36000

    Rendering Quality - 3

    Rending Convergence Ratio - 99%

     

    This image of mine was done with the following settings and was the first time I used Rendering Quality 3

    ***NSFW - http://mattymanx.deviantart.com/art/Sheer-Elegance3-610655914 - NSFW***

     

    This one however was done with Rendering Quality 2

    http://mattymanx.deviantart.com/art/SheerElegance-599640453

    ..now that looks good.  So how much time did you spend tweaking skin textures? This tends to be where Iray usually breaks down.

    Also was it rendered in GPU or CPU mode, and if the latter how long did it take at quality 3?

    I tweaked that skin months ago inside a primative cube using a primative plane as a light.  After I got something I liked I saved it out as a preset so i didn't have to do it again.  Its been pretty decent but its not perfect. 
    I only use GPUs.  I have two Zotact AMP Extreme 980TIs running at 1400MHz.  Sheer Elegance 2 took about an hour but there was NO direct sunlight.  It was all comming in through several layers of curtains so it took a while and even still its kinda grainy.  Sheer Elegance 3 was outdoors.  On render quality 2, Sheer Elegance3 only took about 10 min.  On render quality 3, it took about 15 min to reach 99% convergence but I could really see the difference between them.

     

    Tim, if you want crisp images in Iray, use my settings above.  Every image is going to be different.  Outdoor shots in direct sunlight tend to render quickly for me where was indirect lighting and interior shots with mesh lights take longer.  But you have to let it render long enough to look good.  Its not going to give you a great looking image in 5min.  Quality takes time.  And its far worth the time in Iray compared to 3DL.  What we have for 3DL in DS cannot do what Iray does in the same amount of time at all.  Learn Iray and it will pay off.

    ...ahh until I get some kind of windfall to build a system that will support a Titan-X or two, I'm stuck with CPU rendering. A work like that would take my current system hours and hours to render.at that quality level.

  • kyoto kidkyoto kid Posts: 41,845
    edited June 2016
    wolf359 said:
    kyoto kid said:

    ...well, certianly not looking forward to fixing all the shaders in Urban Sprawl 3 so I can use it in Carrara.

    May just wait for the .obj release.

    UrbanSprawl 3 has 3Delight mats as well as Iray

    Does Carrara not Support 3DL materials??

    ...interesting, I heard elswhere it was only Iray (the scenes definitely appear to use Iray emissives).

    Carrara will load Daz 3DL materials and convert them as best it can, through like poser and Bryce, it has its own shader set. Not terribly difficult to work with compared to the "noodliness" of the Shader Mixer or Poser material room.

    Post edited by kyoto kid on
  • ghosty12 said:

    Yeah I have come to the point now that if the item does not have support for 3DL I don't bother purchasing it..  With so many products coming out being Iray only, will not be surprised to see 3DL go bye bye when it comes up for its next license renewal..

    With all the items that don't have Iray shaders, I don't foresee 3Delight support being removed for quite a while, just like DAZ Studio still supports Poser format items. Also, no 3Delight shaders for an item is an excuse not to buy it, nothing more, since folks have shown the way to convert items to using 3Delight.

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