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Daz 3D Forums > 3rd Party Software > Unity Discussion

I'm worried about licensing

ARealitiARealiti Posts: 158
October 2023 edited October 2023 in Unity Discussion

After the changes to Unity licensing that were originally annouced for a per install charge for any game made with Unity (later retracted), I'm wondering if anyone at Daz would copyright review the work that is done by a developer for any Daz characters used in the Game, check the licenses they have bought under their account(s) and approve it for release to a market place like Steam? I'm very concerned that once I release Unity figures in a Steam game they will not necessarily never be challenged for the way I am using them regardless of having ownership of the Interactive License. I.e. one of the Daz artists may challenge and ask for unrealistic royalties on a per sold game copy basis because they are not happy they only got the amount for the Interactive License once not for each download of the character models to a game user computer.

Things like this worry me,

https://forums.unrealengine.com/t/psa-be-careful-when-using-daz-model-for-marketplace-listing/1198300/2

Post edited by ARealiti on October 2023

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,013
    October 2023

    If you have a Game Developer or Interactive License then the terms are clear and do not provide for charges based on copies sold. The PA has an agreement with Daz allowing Daz to sell the content licenses, the license terms are not set by the PA.

  • ArtiniArtini Posts: 10,308
    October 2023

    Also note, that new fees for Unity games will come for the new LTS version of Unity in 2024

    and your game would have to made 1 million dollars in the past 12 months to be eligible for these new fees.

    https://blog.unity.com/news/open-letter-on-runtime-fee

     

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