Daz Studio Crashes Every Time - Not Possible To Change Subd Algorithm When Using Geometric Shell?

cosmo71cosmo71 Posts: 3,609
edited November 2015 in The Commons

Hello, I have my G3F character and changed its SubD Algorithm from Catmark to Catmull Clark because it looks much better if it comes to bendings (twist arms for example). So far so good. I have also a geometric shell for my G3F character for tan lines.

If using the SubD Alogrithm Catmark on G3F all worked fine if the geometric shell (also Catmark) is checked visible (it is checked visible when needed, otherwise it is not visible).

If I know change the SubD Algorithm for G3F from Catmark to Catmull Clark everything is fine so long the geometric shell is NOT visible. If I change it from unvisible to visible DS crashed.

It also crashes if I change the SubD Alogrithm of both, G3F and the geometric shell Catmark to Catmull Clark.

So is it not possible to change the SudD Algorithm if using a geometric shell?

So I can change the SubD Algorithm of the geometric shell to catmull clark via the parameter settings and everything is fine so long g3f is check as catmark. The problem is if I change the SubD Alogrithm of G3F from catmark to catmull clark when the geometric shell is visiblem then DS crashes.

So each for its own works if changing the Algorithm, both together if the geometric shell is visible works not. Any idea?

Post edited by Cris Palomino on

Comments

  • The shell is a clone of the original figure's geoemtry, so I don't think they can have different SubD algorithms.

    I'm not seeing a crash changing the alogorithm for G3F whether I do it before or after applying the Geoemtry Shell - is this happening with a basic figure loaded from the library, or are you making changes first?

  • cosmo71cosmo71 Posts: 3,609
    edited November 2015

    The shell is a clone of the original figure's geoemtry, so I don't think they can have different SubD algorithms.

    I'm not seeing a crash changing the alogorithm for G3F whether I do it before or after applying the Geoemtry Shell - is this happening with a basic figure loaded from the library, or are you making changes first?

    Hmm, well if I use catmark and add the geometric shell which is also catmark everything works fine. If I make the geometric shell unvisible, change the SubD Algo of G3F to catmull clark and also the geometric shell and make the geometric shell visible after that daz studio crashes. So long the geometric shell is not visible nothing everything is okay. As written, if I use catmark everything is okay if the geometric shell is visible or not does not matter. DS works fine. I really have no clue or idea. The thing is catmull clark is much smoother than catmark and I prefer catmull clark.

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609

    It does not matter if G3F is loaded from the library or from a scene. If she is catmark and I add the geometric shell everything works fine. If I change the SubD Algo of G3F to catmull and load the geomtric shell DS crashes. If I have the SubD Algo of G3F on catmark and load the geometric shell, make it unvisible and change first the SubD Algo of G3F and then the SubD Algo of the geometric shell everything is okay, if I know make the geomtric shell visible DS studio crashes.

  • Richard HaseltineRichard Haseltine Posts: 108,063
    edited November 2015

    Well, I didn't hide the shell - why are you hiding the shell and then changing the SubD Algorithm? I just tried - load G3F, create Geometry Shell, hide Geometry Shell, change SubD Algorithm, show Geoemtry Shell and DS didn't crash for me.

    Edit: The SubD type for a Geometry Shell is hidden - don't change it (though even if I enable hidden parameters and do follow your steps I still don't get a crash)

    Post edited by Richard Haseltine on
  • Oso3DOso3D Posts: 15,085

    As an aside, does the geo shell inherit the subd of the base object?

  • mjc1016mjc1016 Posts: 15,001

    Anything in the log file?

    What kind of crash?  Blue screen, straight to desktop, lock up?

  • As an aside, does the geo shell inherit the subd of the base object?

    Yes, it should be the same as the base object, other than UV set if so desired, as far as I know.

  • cosmo71cosmo71 Posts: 3,609

    Well, I didn't hide the shell - why are you hiding the shell and then changing the SubD Algorithm? I just tried - load G3F, create Geometry Shell, hide Geometry Shell, change SubD Algorithm, show Geoemtry Shell and DS didn't crash for me.

    Edit: The SubD type for a Geometry Shell is hidden - don't change it (though even if I enable hidden parameters and do follow your steps I still don't get a crash)

    The shell is a tanline shell and when I need no tanlines I hide the shell and if I need tanlines I make it visible. Well maybe it has something to do with the fact, that I didn`t create the geometric shell, it is a bought product, maybe there is something with it that does not allow to change the SubD Algo

  • cosmo71cosmo71 Posts: 3,609
    mjc1016 said:

    Anything in the log file?

    What kind of crash?  Blue screen, straight to desktop, lock up?

    DS closes immediately and the little "PLEASE WAIT..." window pops up. End of session.

  • mjc1016mjc1016 Posts: 15,001
    edited November 2015
    cosmo71 said:

    DS closes immediately and the little "PLEASE WAIT..." window pops up. End of session.

    What does the error box say? (If you wait and click on the more info...what is the exact error?)

     

    One thing that I can think of, that may work...load the item, as is.  Then load a second, unmorphed 'vanilla' G3F and create a new shell, for that one, with the desired algorithm.  Then copy and paste the materials from the old one to the new shell and save out a new preset for the new algorithm...

    Post edited by mjc1016 on
  • Does it still crash if you don't touch the SubD Algorithm setting on the shell?

    Which tan-line product is it, if I have it I will see if it crashes for me?

  • cosmo71cosmo71 Posts: 3,609
    mjc1016 said:
    cosmo71 said:

    DS closes immediately and the little "PLEASE WAIT..." window pops up. End of session.

    What does the error box say? (If you wait and click on the more info...what is the exact error?)

     

    One thing that I can think of, that may work...load the item, as is.  Then load a second, unmorphed 'vanilla' G3F and create a new shell, for that one, with the desired algorithm.  Then copy and paste the materials from the old one to the new shell and save out a new preset for the new algorithm...

    I wait and then the pop up "please wait" closes and as written above session ends...no more info or something like that

  • cosmo71cosmo71 Posts: 3,609

    Does it still crash if you don't touch the SubD Algorithm setting on the shell?

    Which tan-line product is it, if I have it I will see if it crashes for me?

    Tanline for G3F by Poisen at Renderotica

    It crashes even I just change the SubD Algo of G3F, as written if the SubD Algo is "catmark" everything is okay, both G3F and the shell are working as they should, if I just change the SubD Algo of G3F while the shell is visible DS crashes, if I change the SubD Algo while the shell is hidden everthing worked until I make the shell visible, then DS crashes. If I change the SubD Algo of G3f while the shell is hidden and I also change the SuBD Algo of the unsivible shell everything is okay until I make the shell visible, then DS crashes.

  • cosmo71cosmo71 Posts: 3,609

    it crashes also if I have my G3F with SubD Algo "catmull clark" and load the shell new.

  • Well, I don't have the tanlines set so I can't test that. This is an absolutely basic G3F, no morphs applied (other than those set by default) or items fitted or GeoGrafted?

  • cosmo71cosmo71 Posts: 3,609

    Well, I don't have the tanlines set so I can't test that. This is an absolutely basic G3F, no morphs applied (other than those set by default) or items fitted or GeoGrafted?

    it follows the morphs of G3F, all morphs

  • cosmo71cosmo71 Posts: 3,609
    edited November 2015

    I could puck, DS 4.8 crashes as often as DS 3.xx.xx.xx did. And everytime for another reason, one time it is a shader thing, one time it is after I have changed a limit of a morph and want to render the scene, one time because of that geometric shell issue, one time after loading an old hair that worked in all DS versions before but not in this one it seems. Totally unstable.

    Post edited by cosmo71 on
  • cosmo71 said:

    Well, I don't have the tanlines set so I can't test that. This is an absolutely basic G3F, no morphs applied (other than those set by default) or items fitted or GeoGrafted?

    it follows the morphs of G3F, all morphs

    Yes, but are you getting the crash if you load an absolutely basic G3F from the content library - the original Daz-suplied file - apply the tan-lines shell, and change the SubD Algorithm?

  • cosmo71cosmo71 Posts: 3,609
    edited November 2015
    cosmo71 said:

    Well, I don't have the tanlines set so I can't test that. This is an absolutely basic G3F, no morphs applied (other than those set by default) or items fitted or GeoGrafted?

    it follows the morphs of G3F, all morphs

    Yes, but are you getting the crash if you load an absolutely basic G3F from the content library - the original Daz-suplied file - apply the tan-lines shell, and change the SubD Algorithm?

    So, I guess I have found the problem.

    If I have the g3f algo on "catmull clark (legacy)" and add the tan-line geometric shell DS crashes.

    If I have the g3f algo on "catmull clark (legacy)" and add a DS geometric shell DS crashes not except I hide a part of the geometric shell (feets for example), then DS crashes.

    DS crashes not (in both cases) if g3f algo is on "catmark".

    The thing is that the preload of the tan-line geometric shell has hidden body parts because it just shall cover the tan line regions I think. It does this also with the textures but I think the vendor has done this to be safe.

    Post edited by cosmo71 on
  • Yes, that happens here too - please make a bug report with the steps to trigger a crash using just the base figure, then mention that it affects some content (I think the Genesis 2 versions of the Creature Creator Add-Ons and the Lilith 6 Add-Ons would also show this issue).

  • cosmo71cosmo71 Posts: 3,609

    Yes, that happens here too - please make a bug report with the steps to trigger a crash using just the base figure, then mention that it affects some content (I think the Genesis 2 versions of the Creature Creator Add-Ons and the Lilith 6 Add-Ons would also show this issue).

    I will send them the description I have written above. So they can figure it out and test it by themselves :)

  • cosmo71cosmo71 Posts: 3,609
    edited November 2015

    Yes, that happens here too - please make a bug report with the steps to trigger a crash using just the base figure, then mention that it affects some content (I think the Genesis 2 versions of the Creature Creator Add-Ons and the Lilith 6 Add-Ons would also show this issue).

    Well if the SubD Algo of G3F is on catmull clark legacy DS crashes also if you hide just a bodypart of G3F like arms or so.

    Post edited by cosmo71 on
  • Why are you changing the algorithm though? The figure is designed to work with the default Catmark. Not that a crash isn't a bug and shouldn't be reproted, I just don't understand why you want to make the changes.

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