• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

Issue Exporting Character with Pose from Daz 3D to 3D Studio Max via FBX

pectabytepectabyte Posts: 41
September 2023 in 3ds Max Discussion

Hello everyone,

I'm currently facing an issue when trying to transition my work between Daz 3D (64-bit) and 3D Studio Max. I crafted a character in Daz 3D and posed it with a weapon. When I exported this character as an .FBX and subsequently imported it into 3D Studio Max, I encountered the following issues:

  1. The character's body is inexplicably missing in 3D Studio Max.
  2. The pose I meticulously crafted in Daz 3D didn't carry over. Instead, the character (or what's left of it) appears in a default stance.

I'm keen on finding a solution that allows me to export my character from Daz 3D to 3D Studio Max, retaining both the pose and the weapon. Any guidance or advice would be greatly appreciated!

Thank you in advance!

Screenshot 2023-09-07 174622.jpg
3840 x 2160 - 820K
Screenshot 2023-09-07 174701.jpg
3838 x 2160 - 743K
Screenshot 2023-09-07 174904.jpg
3835 x 2160 - 655K

Comments

  • vectorinusvectorinus Posts: 135
    September 2023 edited September 2023

    Try setting the "base pose only" option checkbox to off when exporting from the Daz Studio. And check the parameters of your lights in the 3Ds Max. Most likely you will have to rotate each of them around the x-axis by 90 degrees. Also, their multipliers are too small (0.01). Increase these values up to 1.0

    Post edited by vectorinus on September 2023
  • pectabytepectabyte Posts: 41
    September 2023 edited September 2023

    vectorinus said:

    Try setting the "base pose only" option checkbox to off when exporting from the Daz Studio. And check the parameters of your lights in the 3Ds Max. Most likely you will have to rotate each of them around the x-axis by 90 degrees. Also, their multipliers are too small (0.01). Increase these values up to 1.0

     Very intersting! The base model exports correctly now and has the propper pose. How could I do this with the attached objects?  We're half way there. :D

    Screenshot 2023-09-10 113015.jpg
    3838 x 2152 - 607K
    Post edited by pectabyte on September 2023
  • vectorinusvectorinus Posts: 135
    September 2023

    Hmmm... The exporter options in your first screenshot are different from mine. Although the exporter is the same - FBX-2012 Binary. Does this mean that they changed the exporter core in Daz Studio 4.21? It may work differently now. However, I would try unchecking the option "Make Followers Static (Props)", checking the "Merge Followers (into Target)" (so props follow their owner), and unchecking "Include Subdivision Data" to smooth out the shape's polygons. You can also uncheck the "Merge Diffuse/Opacity Textures" option to have more control in the 3DS Max material editor. But if fixing props following the figure fails, then adjusting textures doesn't make sense. I wish your guy good luck. He is very charismatic.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.