What is better? Body-height over height morph or via scale?
cosmo71
Posts: 3,609
What is better to create a realistic height of a character (with best results for realistic proportions)? The height morph or via scale? I have recognized that via the height morph the looks a bit compressed.
Post edited by cosmo71 on

Comments
I generally prefer the height morphs... But then I use Shape Shift to extend/contract arms/legs/torso rather than using the core morphs.
The height dial also adjusts the figures proportions slightly so it tends to look more realistic.
I'm not sure how much male and females are different, but females height varies more due to leg length than anything else. So I dial in small amounts of total height, but also adjust the leg-length.
That is exatcly I think the hight morph does not do or better does it in the wrong way. Have added measure metrics to the figure lowered the figure and heightened it. So a smaller figure has a larger waist then the larger figure for example (assuming that measure metrics works correct)
I've usually used scaling to alter the size of my characters. While the figure was in the t-pose, I would load a cube of the height I wanted, make it transparent, and scale the figure up or down so that the top of its head (with no hair, of course) was just touching the top face of the cube. Since I've gotten Measure Metrics, I found that my method produced heights that were very close to what I was aiming for. I've created a lot of characters over the years, so it's nice to be able to get them all to the proper heights and proportions; it's really effective when several of them are in a scene together.
I stand by my previous remark, for quick and easy height adjustment the Height dial is better than scaling. However the proper way, and the way I use, is to initially ignore height and use the shaping and proportion morphs to get the figure looking the way you want. Only after that would you use riftwitch's cube method to scale the figure to your preffered height and than lock scaling as some pose presets may try to override it.
I usually use a mix, depending on the character and proportions. Some people are really just... petite.
Exactly. I forgot to mention that I use the method I outlined after I have the character looking the way I want. Since my main interest is superheroes, for some, it's important to maintain their 'normal' shape even if they can grow or shrink to impossible sizes. For others, It's probably better to use the Figure Metrics script from Measure Metrics.