Rigidity Groups....multiple items or single?

Ok, I'm back working on the rigidity groups etc to convert this jacket from v4 to g2F.

I've started by just loading the jacket and converting it to triax, without fitting it to G2F.

I'm HOPING that doing all of this (rigidity, weight mapping) before fitting it will prevent a lot of of the distortions that happen. (Like the ring in the chest becoming oblong rather than round).

My question at this time is in regards to the buttons all over the jacket. (highlighted in red in the pic).  Does each button need to be made it's own "group", or does each one need to be made seperatly?

Screenshot 2015-10-22 01.38.27.png
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Comments

  • AutoFiting or using the transfer utility will wipe out your customisations I'm afraid, and Rigidity doesn't - as far as I know - have any effect on the mesh changes that AutoFit (or Reverse Source Shape) make.

    In general, once you have the converted item and are setting rigidity groups for morphs, you'd would want a rigidity group for each rigid item - then you can, wth luck, pick a suitable reference point/poly and have each button move without distorition but keep its place on the surface of the jacket. You might also look at Rigid Follow Nodes for things like buttons.

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