Iray Converter for Genesis

Anyone know if this includes Gen 2? tx

M.

Comments

  • V3DigitimesV3Digitimes Posts: 3,375

    Hello Melissa. No it does not include Genesis 2.

    But many people asking for a Genesis 2 version, I'm gonna have a look at something for Genesis 2 but for this I have to consult people to know what they are exactly expecting, what they really need, as Genesis 2 tools;

  • Hello Melissa. No it does not include Genesis 2.

    But many people asking for a Genesis 2 version, I'm gonna have a look at something for Genesis 2 but for this I have to consult people to know what they are exactly expecting, what they really need, as Genesis 2 tools;

    Thanks for letting me know. smiley

  • SotoSoto Posts: 1,450

    Probably a stupid question but I don`t need the generation 4 version if I only use Genesis right? I mean, if I`m using gen4 textures on Genesis I still use the Genesis version right? (better to confirm :P)

  • KA1KA1 Posts: 1,012
    There are products for gen2 and gen3 already so I can understand the V4/M4 and genisis being the priority here as thanks to you @V3Digitimes you have plugged a hole in the iRay market for the older generations. Seems a lot of us like a lot of options for our renders though and judging by the quality of this product I'd pick up a gen2 and 3 product of this calibre as well, not to replace my existing ones, but as additional options to my existing arsenal of tools. You're work with these two products is much appreciated and after a great amount of anticipation this morning I was delighted to see them up to purchase. Thank you.
  • Have the following problem:
    If I want to convert the materials of a genesis Characters to IRAY, I always receive an error message.
    What do I make wrong?

  • I'm having the same problem.  I load a genesis character, apply the Phillip m5 texture, go to the Content Library, go to People: Genesis: Materials: IrayConverer, find the "apply first" section, double click on "Apply iray materials on Genesis" and a window pops up that says "An error occurred while reading the file"

  • V3DigitimesV3Digitimes Posts: 3,375
    edited October 2015

    Hello Melissa. No it does not include Genesis 2.

    But many people asking for a Genesis 2 version, I'm gonna have a look at something for Genesis 2 but for this I have to consult people to know what they are exactly expecting, what they really need, as Genesis 2 tools;

    Thanks for letting me know. smiley

    You are welcome ! 

    Hellboy said:

    Probably a stupid question but I don`t need the generation 4 version if I only use Genesis right? I mean, if I`m using gen4 textures on Genesis I still use the Genesis version right? (better to confirm :P)

    Yes you only need the Genesis version in this case, but you will have to go in initialize your gloss weight if you use preset 1 or 2. Or use the preset 3. This is because spec maps are generally more clear for generations 4.

    KA1 said:
    There are products for gen2 and gen3 already so I can understand the V4/M4 and genisis being the priority here as thanks to you @V3Digitimes you have plugged a hole in the iRay market for the older generations. Seems a lot of us like a lot of options for our renders though and judging by the quality of this product I'd pick up a gen2 and 3 product of this calibre as well, not to replace my existing ones, but as additional options to my existing arsenal of tools. You're work with these two products is much appreciated and after a great amount of anticipation this morning I was delighted to see them up to purchase. Thank you.

    You are really welcome. Thanks a lot for this comment it goes right to my heart !!

    Have the following problem:
    If I want to convert the materials of a genesis Characters to IRAY, I always receive an error message.
    What do I make wrong?

    Well this product has been widely and intensively tested by 3 different people and I never been mentioned that. Could you tell me which Genesis figure you are using, and what the error message is? And also what converter you are using.. There should be a logical explanation' and we are going to solve this... In a few hours because I need to sleep Now! 

     

    Post edited by V3Digitimes on
  • I use genesis 1 Justin YI, (for example), genesis IRAY Converter For, GnT! 01 Apply Iray material on genesis MAY.
    Result:

    Error opening file

    An error occurred while readind the file, see the log file for more details

    Logfile:

    Loaded file: YT Justin.duf
    Loaded Morph Deltas in 0 min 0.0 sec.
    Loaded file: PHMHideOuterLashes.dsf
    Loaded Morph Deltas in 0 min 0.0 sec.
    Loaded file: PHMBoyLashes.dsf
    Loaded Morph Deltas in 0 min 0.0 sec.
    Loaded file: FBMJustin.dsf
    Loaded image 3_GenesisTeen.jpg
    Loaded image 1_GenesisTeen_Boy.jpg
    Loaded image 5_Teen_Brown.jpg
    Loaded image 2_GenesisTeen.jpg
    Loaded image 4_GenesisTeen.jpg
    Loaded image GenesisTeen_Cornea.jpg
    Loaded image 6_GenesisTeen_Trans.jpg
    Loading script: Q:/Content/People/Genesis/Materials/Iray Converter For Genesis/GnT !01 Apply Iray Materials On Genesis MAG.dse
    Failed to load script: Q:/Content/People/Genesis/Materials/Iray Converter For Genesis/GnT !01 Apply Iray Materials On Genesis MAG.dse

     

  • V3DigitimesV3Digitimes Posts: 3,375
    edited October 2015

    Thanks a lot! Well I never saw that and yet Justin and Julie have been tested too on my side.

    Coul you send me your scene at [email protected] so that I can have a look at what can happen with it.

    There is necessarily an explanation to your problem, and therefore a solution.

    OMG... suddenly I have an intuition. .. Is your figure parented to something ?  If it is the case, try to unparent it before applying the script..

    EDIT : I just switched on my computer, and used the version of the product distributed by Daz, applied it on the Justin distributed by Daz too and I have no issue. It works.

    Have you moved the scripts from the initial installation folder?

    Post edited by V3Digitimes on
  • V3DigitimesV3Digitimes Posts: 3,375
    edited October 2015

    I have another idea. Suddenly the error message rings a bell to me!!!

    What version of DS do you use? When DS generates dse file, it makes something so that you can use them only with this version and versions above. You need to have DS 4.8.0.59 minimum, maybe your DS version is not up to date. You need to update to the lastest DS version.

    I just checked, this is the exact message error I have when I test on an older DS.

    I just see it was not mention in the product page on the store! Yet I had specified in my submission it was 4.8.0.59, but the information was lost somehow.  I'll try to have this corrected ASAP. But try to update your Daz Studio, because the error message you showed to me is the exact same as the one generated when a dse (any dse) tries to be opened by an older version of DAZ than the version which generated the file (so 4.0.8.59).

     

    Post edited by V3Digitimes on
  • HavosHavos Posts: 5,612
    Hellboy said:

    Probably a stupid question but I don`t need the generation 4 version if I only use Genesis right? I mean, if I`m using gen4 textures on Genesis I still use the Genesis version right? (better to confirm :P)

    If you want the Gen's converter then best to get the bundle, as it is the one that contains these converters (or so I have read). The price difference between a single one of these products and the bundle is not too great anyway.

  • Okay, this it was!
    There I probably have one updates missed.
    With the newest version it runs!
    Thanks for the efforts

  • V3DigitimesV3Digitimes Posts: 3,375
    Havos said:
    Hellboy said:

    Probably a stupid question but I don`t need the generation 4 version if I only use Genesis right? I mean, if I`m using gen4 textures on Genesis I still use the Genesis version right? (better to confirm :P)

    If you want the Gen's converter then best to get the bundle, as it is the one that contains these converters (or so I have read). The price difference between a single one of these products and the bundle is not too great anyway.

    This low price difference to have both plus the converters was made on purpose to me as much attractive as possible since I did not want people to "sacrifice" one of the generation for the other, and this is why addon files have been added to. Both Generations are really good, and I was surprised by the really high quality of some skins sets of Generation 4. 

     

     

    Okay, this it was!
    There I probably have one updates missed.
    With the newest version it runs!
    Thanks for the efforts

    Thanks! A relief for me! Thank you to for giving to me the exact log file message, this is what finally helped me. I email Daz and they cannot write the full version directly on the store page, so when I asked them they added it in the features and product notes. This is not perfect but I hope this will avoid more users to fall in this trap. Since some people may read this thread I'm gonna also add the important information here.

    IMPORTANT INFORMATION :

    IN ORDER TO WORK, THIS PRODUCT REQUIRES DAZ STUDIO VERSION TO BE 4.8.0.59 AND ANY VERSION ABOVE.

    OTHERWISE YOU WILL GET AN ERROR MESSAGE INSTEAD OF A NICE SKIN...

    It would be a pitty!

  • riftwitchriftwitch Posts: 1,439

    I was wondering if the Genesis converter will work on geografts as well as the base figure. For example, the textures on the extra body parts in this Genesis figure:http://www.daz3d.com/triclops

  • V3DigitimesV3Digitimes Posts: 3,375
    riftwitch said:

    I was wondering if the Genesis converter will work on geografts as well as the base figure. For example, the textures on the extra body parts in this Genesis figure:http://www.daz3d.com/triclops

    No, actually the scripts applies a given material preset and given settings on surface list elements corresponding to Genesis surfaces. It will work only for the surfaces which have a surface name corresponding to the surface names of Genesis... Now, after a second thought, I'm wondering, if you unparent the geograft from the figure and if you rename the surface, if it could work... I have to think about that.

    But with the geograft "as is" the script will simply browse the surface list of your geograft and do "nothing" since it does not correspond to the surface list on which it is supposed to act on. I think this may be scriptable, but the script would be much much more complex. For further products, I could also try to code an equivalent converter as what I did for the genitalia, but it would be more difficult since the surface names are unkown if it has to be applied on "any geograft".

  • HavosHavos Posts: 5,612
    riftwitch said:

    I was wondering if the Genesis converter will work on geografts as well as the base figure. For example, the textures on the extra body parts in this Genesis figure:http://www.daz3d.com/triclops

    No, actually the scripts applies a given material preset and given settings on surface list elements corresponding to Genesis surfaces. It will work only for the surfaces which have a surface name corresponding to the surface names of Genesis... Now, after a second thought, I'm wondering, if you unparent the geograft from the figure and if you rename the surface, if it could work... I have to think about that.

    But with the geograft "as is" the script will simply browse the surface list of your geograft and do "nothing" since it does not correspond to the surface list on which it is supposed to act on. I think this may be scriptable, but the script would be much much more complex. For further products, I could also try to code an equivalent converter as what I did for the genitalia, but it would be more difficult since the surface names are unkown if it has to be applied on "any geograft".

    Maybe the solution would be to make the script apply to all surfaces of the figure, regardless of their surface names. Whilst this would be a bad idea when applied to something like a human figure, with many surfaces, applied to a simple geograft, like a tail, or horns, this solution might work.

  • V3DigitimesV3Digitimes Posts: 3,375
    edited October 2015
    Havos said:
    riftwitch said:

    I was wondering if the Genesis converter will work on geografts as well as the base figure. For example, the textures on the extra body parts in this Genesis figure:http://www.daz3d.com/triclops

    No, actually the scripts applies a given material preset and given settings on surface list elements corresponding to Genesis surfaces. It will work only for the surfaces which have a surface name corresponding to the surface names of Genesis... Now, after a second thought, I'm wondering, if you unparent the geograft from the figure and if you rename the surface, if it could work... I have to think about that.

    But with the geograft "as is" the script will simply browse the surface list of your geograft and do "nothing" since it does not correspond to the surface list on which it is supposed to act on. I think this may be scriptable, but the script would be much much more complex. For further products, I could also try to code an equivalent converter as what I did for the genitalia, but it would be more difficult since the surface names are unkown if it has to be applied on "any geograft".

    Maybe the solution would be to make the script apply to all surfaces of the figure, regardless of their surface names. Whilst this would be a bad idea when applied to something like a human figure, with many surfaces, applied to a simple geograft, like a tail, or horns, this solution might work.

    Nice idea! I was already thinking about something more complex such as a popup where you could pick up your surface names you want to apply on. I need to work on script regurarly to improve on that.

    Post edited by V3Digitimes on
  • Havos said:
    riftwitch said:

    I was wondering if the Genesis converter will work on geografts as well as the base figure. For example, the textures on the extra body parts in this Genesis figure:http://www.daz3d.com/triclops

    No, actually the scripts applies a given material preset and given settings on surface list elements corresponding to Genesis surfaces. It will work only for the surfaces which have a surface name corresponding to the surface names of Genesis... Now, after a second thought, I'm wondering, if you unparent the geograft from the figure and if you rename the surface, if it could work... I have to think about that.

    But with the geograft "as is" the script will simply browse the surface list of your geograft and do "nothing" since it does not correspond to the surface list on which it is supposed to act on. I think this may be scriptable, but the script would be much much more complex. For further products, I could also try to code an equivalent converter as what I did for the genitalia, but it would be more difficult since the surface names are unkown if it has to be applied on "any geograft".

    Maybe the solution would be to make the script apply to all surfaces of the figure, regardless of their surface names. Whilst this would be a bad idea when applied to something like a human figure, with many surfaces, applied to a simple geograft, like a tail, or horns, this solution might work.

    Nice idea! I was already thinking about something more complex such as a popup where you could pick up your surface names you want to apply on. I need to work on script regurarly to improve on that.

    or just target selected surfaces (DzMaterial.isSelected()) as with a Shader Preset.

  • V3DigitimesV3Digitimes Posts: 3,375
    Havos said:
    riftwitch said:

    I was wondering if the Genesis converter will work on geografts as well as the base figure. For example, the textures on the extra body parts in this Genesis figure:http://www.daz3d.com/triclops

    No, actually the scripts applies a given material preset and given settings on surface list elements corresponding to Genesis surfaces. It will work only for the surfaces which have a surface name corresponding to the surface names of Genesis... Now, after a second thought, I'm wondering, if you unparent the geograft from the figure and if you rename the surface, if it could work... I have to think about that.

    But with the geograft "as is" the script will simply browse the surface list of your geograft and do "nothing" since it does not correspond to the surface list on which it is supposed to act on. I think this may be scriptable, but the script would be much much more complex. For further products, I could also try to code an equivalent converter as what I did for the genitalia, but it would be more difficult since the surface names are unkown if it has to be applied on "any geograft".

    Maybe the solution would be to make the script apply to all surfaces of the figure, regardless of their surface names. Whilst this would be a bad idea when applied to something like a human figure, with many surfaces, applied to a simple geograft, like a tail, or horns, this solution might work.

    Nice idea! I was already thinking about something more complex such as a popup where you could pick up your surface names you want to apply on. I need to work on script regurarly to improve on that.

    or just target selected surfaces (DzMaterial.isSelected()) as with a Shader Preset.

    Nice idea Richard, I have to have a look at how it could be done using this. It was extremely hard for me to make this script, because there were two figures selected and a deep copy, and well because I am still not comfortable when I add to many new things at the same time. Maybe a Genesis 2 version would be a way to learn to make something more. It would be cool because of the minotaur and the reptilian. :)

  • VhardamisVhardamis Posts: 576

    Nice idea Richard, I have to have a look at how it could be done using this. It was extremely hard for me to make this script, because there were two figures selected and a deep copy, and well because I am still not comfortable when I add to many new things at the same time. Maybe a Genesis 2 version would be a way to learn to make something more. It would be cool because of the minotaur and the reptilian. :)

    If you do a set that covers the critter options, or even one for the DAZ horse 2, you will be my hero!

     

  • V3DigitimesV3Digitimes Posts: 3,375
    Vhardamis said:

    Nice idea Richard, I have to have a look at how it could be done using this. It was extremely hard for me to make this script, because there were two figures selected and a deep copy, and well because I am still not comfortable when I add to many new things at the same time. Maybe a Genesis 2 version would be a way to learn to make something more. It would be cool because of the minotaur and the reptilian. :)

    If you do a set that covers the critter options, or even one for the DAZ horse 2, you will be my hero!

     

    Weeellll... For now I have not planned to work on animals.. I barely can't follow the generations release  :)

Sign In or Register to comment.