Is zero = zero ?
cosmo71
Posts: 3,609
here is an image, all pose controls, all transforms, everything is zero but it seems that it is not.
Have to say, have loaded a pose preset and zeroed all transforms and pose controls for the legs, shins, feet, toes and so to have straight standing and that is the result. Anyone have a clue? Or is there something else I have to zero?
zero.jpg
1680 x 1050 - 142K
Post edited by cosmo71 on

Comments
What happenes if you hit the Zero Figure in the Parameters tab dropdown?
is another limb attached not zeroed? Is a morph engaged that could displace the pose? Is a transform locked?
I guess I have found it, I think it was the metatarsal of the feet.
If you are zeroing individual bones, then I find selecting that bone and it's children are needed to make sure you get all of them.
I know but the metatarsal is a new thing and I guess I have recognized this I just have selected feet and toes. That was the mistake.
I wish we could zero the figure again just by having the root selected, it's so broken and a waste of time selecting everything manually :(
If it's a design choice...is it really broken?
But yeah, having to select and reselect everything is a royal pain.
well i prefered it in the past when you zeroed the figure the limits were enabled again. and I wish you could enable limits for the whole figure without selecting each node. It used to work that way. Was much better.
(sort of a tangent, but related)
And if I remember that was a specific choice when Genesis came out...because of the changes in rigging/move to the triax-weight mapping.
There are times now, instead of going through all that I just load a new version of the figure and start over.
well what I do not like is if I select just the head, change a shape and want to memorize "selected shape", that does not work.