Figure rendering in T-Pose..not real pose.

I'm doing early set up of a figure.

She's laying down.(pic 1)..I did a render to check an element of the scene as i progressed and the detail was missing..so i went to a full view and rendered..and found what was happening was the character was no longer in the lying down pose...she was back in the default T pose.(pic 2)

closing the render..she's in the lying down pose...different cameras...still the T pose. 

I quit the program..deleted the brickyard folder (though didn't empty trash)....restarted...STILL renders in the t pose...

I moved the arm to see if that'd break whatever was happening.. nope.

Anyone know what's going on?

Screenshot 2015-10-05 02.48.46.png
724 x 384 - 55K
Screenshot 2015-10-05 02.49.40.png
701 x 665 - 129K

Comments

  • DigiDotzDigiDotz Posts: 515

    check the camera timeline. other than that I know not...

  • ScavengerScavenger Posts: 2,674

    I think that might be it...haven't figured out how to clear it, but it

     

    Ok, gave it a total frames of 1 AND turned off motion blur which took care of it.

    I guess they were on left over from a previous piece i was using that with.

    Thanks for your help!  it was 3am when I hit that and just couldn't deal with trying to figure it out!

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