Morph 3D

Are there any threads on Morph 3D yet? I'm not coming up with any on search.

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,844

    Been a few mentions of it and it is affiliated with DAZ, but a totally different market and assets

  • Joe.CotterJoe.Cotter Posts: 3,362

    So it's not a DAZ product but a separate company with an affiliation?

  • Zev0Zev0 Posts: 7,122
    edited September 2015
    Morph 3D is a division of Daz3D which caters to the Unity asset store for the game development community. They have their own site at www.morph3d.com
    Post edited by Zev0 on
  • FSMCDesignsFSMCDesigns Posts: 12,844

    yes, aimed at the gaming market specifically

  • Joe.CotterJoe.Cotter Posts: 3,362

    Thanks, not seeing much information about it other then here. Any idea why they are Unity only and don't also support Unreal?

  • their intital assortment was modified Daz Original classic outfits. Including that old A3 sci fit outfit and the newer Keiko Manga battle outfit.

  • Zev0Zev0 Posts: 7,122
    edited September 2015
    @Gedd - Unity is the biggest market. Pretty sure they will branch out into other engines once they get the formula down.
    Post edited by Zev0 on
  • there was a link to it in the latest daz newsletter today

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    yeah they added more stuff to their store! gonna check it out.

    BTW It's pretty obvious Morph3D is a daz product (sister company whatever) cause *drum roll please* The first comment says "This clearly needs more documentation".

    Lots of familiar morphs included.

    Funny cause comment points out the chest bones are pointing backwards...which is the same issue we have when exporting to unity with FBX now! hahahahahahaha.

    Post edited by larsmidnatt on
  • Fixme12Fixme12 Posts: 589

    It feel's wrong they split this, it was better if this was some dazstudio extra plugin to export content to unity.
    Now great develop time from studio is wasted to external resources and daz team isn't that huge to waste time.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Fixme12 said:

    It feel's wrong they split this, it was better if this was some dazstudio extra plugin to export content to unity.
    Now great develop time from studio is wasted to external resources and daz team isn't that huge to waste time.

    i disagree. I hope it stays a seperate entity and i hope it does well as it could mean addition income for vendors in the long run. The gaming and wannabe game developer community are very different from the rendering/hobbyist community. As someone that works with both and is involved with forums for both, trust me the last thing you want is to combine them. Based on morality and maturatly levels alone, the DAZ forums are a breath of fresh air, LOL.

    Granted i would love to see DAZ resources spent 100% here and focused on DS only and it's content, but business is business. Then again I don't view/use DS as a primary tool for any kind of game design since that is not it's main purpose and to legally use any DS content requires a license. Not to mention all the hoops you have to go thru to get ant kind of resonable rigged game figure working outside of DS.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    Fixme12 said:

    It feel's wrong they split this, it was better if this was some dazstudio extra plugin to export content to unity.
    Now great develop time from studio is wasted to external resources and daz team isn't that huge to waste time.

    It's not a simple plugin, its content specifically ready to go in unity (right now unity anyway). There really isn't any reason for this to be in studio. What stuido users need and Unity people need is largely different. Unity folks are used to having content on the unity store work without getting some third party app, so a plugin to export to unity wouldn't really mean much to most of them.

    They wouldn't be putting content directly on the unity store (and paying Unity) if they didn't think it made more sense to put the content right in front of the users they are trying to reach.

    and from what I can gather it will have a slightly different approach to sales too. It's a different group, and not the Daz Studio group so I'm not sure it really impacts studio development.

     

    Post edited by larsmidnatt on
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