Morph 3D
Joe.Cotter
Posts: 3,362
in The Commons
Are there any threads on Morph 3D yet? I'm not coming up with any on search.

Comments
Been a few mentions of it and it is affiliated with DAZ, but a totally different market and assets
So it's not a DAZ product but a separate company with an affiliation?
yes, aimed at the gaming market specifically
Thanks, not seeing much information about it other then here. Any idea why they are Unity only and don't also support Unreal?
their intital assortment was modified Daz Original classic outfits. Including that old A3 sci fit outfit and the newer Keiko Manga battle outfit.
there was a link to it in the latest daz newsletter today
yeah they added more stuff to their store! gonna check it out.
BTW It's pretty obvious Morph3D is a daz product (sister company whatever) cause *drum roll please* The first comment says "This clearly needs more documentation".
Lots of familiar morphs included.
Funny cause comment points out the chest bones are pointing backwards...which is the same issue we have when exporting to unity with FBX now! hahahahahahaha.
It feel's wrong they split this, it was better if this was some dazstudio extra plugin to export content to unity.
Now great develop time from studio is wasted to external resources and daz team isn't that huge to waste time.
i disagree. I hope it stays a seperate entity and i hope it does well as it could mean addition income for vendors in the long run. The gaming and wannabe game developer community are very different from the rendering/hobbyist community. As someone that works with both and is involved with forums for both, trust me the last thing you want is to combine them. Based on morality and maturatly levels alone, the DAZ forums are a breath of fresh air, LOL.
Granted i would love to see DAZ resources spent 100% here and focused on DS only and it's content, but business is business. Then again I don't view/use DS as a primary tool for any kind of game design since that is not it's main purpose and to legally use any DS content requires a license. Not to mention all the hoops you have to go thru to get ant kind of resonable rigged game figure working outside of DS.
It's not a simple plugin, its content specifically ready to go in unity (right now unity anyway). There really isn't any reason for this to be in studio. What stuido users need and Unity people need is largely different. Unity folks are used to having content on the unity store work without getting some third party app, so a plugin to export to unity wouldn't really mean much to most of them.
They wouldn't be putting content directly on the unity store (and paying Unity) if they didn't think it made more sense to put the content right in front of the users they are trying to reach.
and from what I can gather it will have a slightly different approach to sales too. It's a different group, and not the Daz Studio group so I'm not sure it really impacts studio development.