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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

No morphs import when Auto IK

trebor_gb_37ba5b8bb6trebor_gb_37ba5b8bb6 Posts: 33
June 2023 in Cinema 4D Discussion

They,re there before selecting Auto IK but dissapear after?? 

BTW tried every workaround advised nothing works, so dont waste your time.

Did someone say C4D is much easier to animate? maybe basics but back to blender for me

 

 

Comments

  • GordigGordig Posts: 10,597
    June 2023

    I just tried, and I still have morphs available. Which version of the bridge are you using?

     

  • trebor_gb_37ba5b8bb6trebor_gb_37ba5b8bb6 Posts: 33
    June 2023 edited June 2023

    I've just downloaded it, so assume its the latest. It doesnt make sense, it seems alot of people have raised this issue when Auto IK is used the imported morphs dissapear. How is it still there for you?

    Post edited by trebor_gb_37ba5b8bb6 on June 2023
  • GordigGordig Posts: 10,597
    June 2023 edited June 2023

    Here's the screenshot I would have included in my last post if it hadn't refused to upload. I don't know what to tell you; it just didn't go away after I did the auto-IK.

    Post edited by Gordig on June 2023
  • GordigGordig Posts: 10,597
    June 2023

    Are you bridging a G8 or an 8.1? It's been so long since I tried to bridge an 8 I don't remember if it makes a difference.

    IKMorph.PNG
    425 x 146 - 10K
  • trebor_gb_37ba5b8bb6trebor_gb_37ba5b8bb6 Posts: 33
    June 2023

    Its a G8 character but going to try a few other characters. I take it you didnt do anything extra for those morphs to show

  • GordigGordig Posts: 10,597
    June 2023

    I didn't, but it does seem to me that the bridge is designed more with 8.1 in mind, so you might want to try just copying your character over to an 8.1 base and re-bridging it.

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