What the heck did I do.. or did I? Content Item Aftermath by The DigiVault

rampart_1576840087rampart_1576840087 Posts: 504
edited September 2015 in The Commons

I bought this awhile back, just got around to it this morning... 

http://www.daz3d.com/aftermath

It is a great looking prop with all kinds of doors, and junk to build out scenes.

Everythiing is set in stone.  I thought it consisted of a number individtual props, including opening doors and such you could work with.

The core or constructed building looks great, but it appears everything is consolidated into one single prop and a single materials duf.

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Now, maybe I've missed something.

This is worthless for what I need. I was planning to build variations of the scene.

I can still use it, if there is a way to separate this one prop into multiple prop items?

It appears to be duf, pp2, obj

I am wondering, if i can export or save out in some way and have it separate into component items?

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Maybe there is a way to ungroup/un attach it or something along those lines in daz3d studio or other daz application?

If you see it in 3dxchange you would see a alot of detail with floors and doors, etc.

It is complex content item with many possibilities, not counting the trash items scattered in the scene.

It is identified as a single prop, but it appears to be an unftragmented scene

Obviously, it was designed for purposes similar to my needs.

If I can fix this, it should work very well for my purposes.

 

 

 

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Post edited by rampart_1576840087 on

Comments

  • Hi rampart.

    Aftermath is designed as a one piece set because making all of the differant elements as seperates items would have taken an age to put together in the DAZ Stidio content folder. 

    But you can import items seperatly into Carrara and iClone and free things up that way. Several people have done this to my sets and it works very well.

     

    Hope this helps

     

    Pete

  • mtl1mtl1 Posts: 1,508

    I believe you should be able to separate different components using Blender as well.

  • ScavengerScavenger Posts: 2,674

    Hi rampart.

    Aftermath is designed as a one piece set because making all of the differant elements as seperates items would have taken an age to put together in the DAZ Stidio content folder.

    Is it a solid thing, or is it one piece, with the different parts as bones?

     

  •  

    Scavenger said:

    Hi rampart.

    Aftermath is designed as a one piece set because making all of the differant elements as seperates items would have taken an age to put together in the DAZ Stidio content folder.

    Is it a solid thing, or is it one piece, with the different parts as bones?

     

    It's many parts consolidated into one.

  • Oso3DOso3D Posts: 15,088

    Thanks for the Carrara tip. I have a few different items like that that I was disappointed to find all glommed together.

     

  • MistaraMistara Posts: 38,675

    can you break the group apart in ds?

    in poser you could use the grouping tool, but if you dont zero the prop before saving it, rotate will spin it out into the universe

    doh, despise the all in one.  thanks for the h.u. 

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    I have to admit, sadly, that I've passed up several awesome looking sets for that exact reason.  If it can't be configured, personalized, adjusted, it becomes a lot harder to justify.  Sometimes I just need *that* strut over *here* instead of where it is.

    I totally get that it's a huge pain to do, so I understand the choice not to, and I'll sometimes keep an eye on sets like that, that I really love the look of, to pick them up on steep discount.

    --  Morgan

     

  • CypherFOX said:

    Greetings,

    I have to admit, sadly, that I've passed up several awesome looking sets for that exact reason.  If it can't be configured, personalized, adjusted, it becomes a lot harder to justify.  Sometimes I just need *that* strut over *here* instead of where it is.

    I totally get that it's a huge pain to do, so I understand the choice not to, and I'll sometimes keep an eye on sets like that, that I really love the look of, to pick them up on steep discount.

    --  Morgan

    Thanks for the feedback Morgan. I actually don't get that much feedack so it's very helpful when I do. I had been planning to do more modular sets and I'll head in that direction from here on. They take a bit longer but offer more options for users.

     

     

  • I am not sure what is meant by breaking apart in IClone or Carrara.

    Maybe someone that has done it would share...how to do it.

    In 3dxchange for exporting to iclone the aftermath is listed as one item, in FBX or obj format.

    I haven't gotten Carrara to work either.

    I can get the one complete item to load in IClone, but no way of separating into components

    Regardless of the content item, there are many offered in the daz3d shop that are the same... a consolidated item, that was originally many component parts.

    I suspect this problem couild be a negative for buying prop content items...at least for me it will be hereon. 

    If a viable solution is available, it should help to sell more prop content items as well.

    I have sevearal other rather expensive prop items that have this problem, which I haven't mentioned.

    I'm not knocking the developer by any means.

    If there are solutions or software we need,  I will be glad to go there.

    It seems to me there has to be a way to ungroup a large obj or fbx file into it's component parts - similar to breaking out the layers in photoshop.

     

  • icprncssicprncss Posts: 3,694

    While I do the majority of my work in Poser, I believe the polygon selection tool in DS works on the same principle as Poser's grouping tools.  In Poser, you select the polys, spawn a prop and assign materials.  In the old forums there was at least one tutorial on how to use it.  I'd check the wiki and the documentation on the polygon selection tool set.

  • DS is slightly backwards - select the polygons you want, hide the reset (right-click menu option) and then delete hidden; load a new version of the base and repeat for the next item you want to split.

  • icprncssicprncss Posts: 3,694

    Thanks, Richard.  I kept getting stuck on what to do after I selected the polys. 

  • ScavengerScavenger Posts: 2,674

     

     

    CypherFOX said:

    Greetings,

    I have to admit, sadly, that I've passed up several awesome looking sets for that exact reason.  If it can't be configured, personalized, adjusted, it becomes a lot harder to justify.  Sometimes I just need *that* strut over *here* instead of where it is.

    Some sets...rooms..I have have everything set up  as One object with bones..but it was still posable and moveable..select the "desk bone" and move it across the room, select the "computer bone" and move it to a different table.

    Is that not a universeal ability of these kind of set ups?

    (which I guess heads to my thread of Multi Objects vs boned objects. http://www.daz3d.com/forums/discussion/62339/many-objects-vs-many-bones-is-there-a-difference#latest

     

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