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I just took Genesis 1 and turned the dial for the character, Hiro 5 is absurdly big next to the others, as is Freak 5. Freak 4 I never bought as it was bundled with Girl 4 and I have no use for that character..
I joined the Platinum Club just under 10 years ago.. back then I had a very good paying job and built my library significantly with generation 3.. By the time Gen4 came out I was loathe to switch, but eventually caved as they abandoned Gen3.. Genesis I adopted more than a year in when I finally upgraded my computer to be able to use DazStudio beyond 2.5.. Like others I've picked up Genesis 2 items as they've gone on dirt-cheap sale, and will buy the occassional outfit as it will retro-fit to Genesis 1, but I haven't felt the need to use Gen2 figures directly..
Looking at your comparison renders, I honestly don't see any difference between them so significant that I couldn't play with the morph dials on the base Genesis and make them myself..
I have to agree with this basically because the logic is sound. To remain competitive, a company has to grow its products. In this case, Iray was the option that would give the most benefit to the larger amount of parties involved :
a) The hobbyist 3D market ( which is pretty sizeable) gets access to better tech without a prohibitive cost barrier.
b) DAZ3D gains a competitive edge over the competition and an increased customer base as people move to using their product. Yes Studio is free but there is alll that lovely content to purchase. More people using Studio equals more sales of content
c) NVIDIA gets to show their tech off to more people and gain many customers that they would not have been able to do so before.
Dont blame DAZ for making the decision that would bring the greatest benefit to both the health of its company and the majority of its user base. Yes. a large amount of graphics arts professionals use Mac/Apple tech. But with the recent advances in computer hardware and software that number is decreasing. The Windows based PC has always had a greater market share based on both the wider range of software that works natively (without the need for emulators or dual booting) and the lower price of hardware. Unless Apple alters their practices, I don't see that changing anytime soon.
Also, when they made Studio a free product, DAZ opened the doors to the hobbyist in a way that had not been done before. There are many more hobbyists than professionals and both hobbyists and professionals will buy content. Furthermore, when they included Iray with Studio , DAZ more than likely saw another wave of customers either getting into the hobby for the first time or transitioning over from other products. I can personally state that when several of my friends saw what they could create by use of Studio/Iray, they immediately downloaded Studio and joined the PC+ program to further maximize what they could do.
IF the OpenCL development community or Apple had made different decisions starting many years ago, maybe I would have been buying a different video card several months ago. Or, perhaps I woudl be typing this post on a Mac Pro. But those things did not happen and here I am typing this on a PC I built myself and enjoying the Iray render engine with my Nvidia card that is a recent upgrade. Either way, I would still likely be a happy customer of Daz3d and happily spending the bulk of my discretionary funds on this wonderfully complex hobby I discovered.
No need for blaming anyone. Its just how it all played out.
All choices have consequences.