Clipping - Clothes creation - Adjusting tight shapes
arthenics
Posts: 143
Hello,
That's a dumb question (I'm least I'm aware :-p) but what is the best way to adjust tight shapes for custom clothes? Do I have to fix it in Blender and import again each time? It seems to ignore morph deltas and updating geometry make things worse. Any advice?
Comments
The easiest solution is to add a smooting modifier (Edit -> Figure -> Geometry -> Add Smoothing Modifier).
Thanks. It works pretty well for tights but... for shoes, it's not the case. Any alternative?
A push modifier?
It works. Thanks.
The question is related, then I'm not sure if I have to create another topic, I wil ask here first :
For a product : should I save with the smooth and push modifier or it is better for users if it's not added (depending of what they are doing if there is already a modifier it could create conflicts?)?
It is quite common saving with a smooth modifier.
For push modifers, I see them more as a fix for certain situations, so in the default pose/shape it shouldn't be needed.
I can't see how it could create conflicts, as the settings are per object.