Hongyu's new shirt
JOdel
Posts: 6,322
in The Commons
Does it button up all the way? Does it open all the way? The promos all show it unbuttoned to the same depth. Is that the only way it can be worn?

Comments
It has several different morphs for unbuttoning and opening it. You can open each side seperately if you want to and yes it can open all the way.
I agree I'm a bit surprised the promos only show one style of unbuttoned.
But to repeat JOdel: Does it button up all the way?
This is only based on the listing (I don't have it) but evidence points to no..it doesn't go all the way up.
There are 6 or 7 buttons on the shirt (depending if there's one at the very top of the collar (the one you'd button if wearing a tie).
There however are "Undo" morphs only numbered 1-4.
WAIT...as I went to look at the names of the Undo morphs, I saw elsewhere on the page:
Which should apply to the 3 that are default unbuttoned above the 4 that are buttoned. So scratch my intiial premise, as eveidence points to Yes, it does go all the way up.
I did a test and I don't know if I'm doing something wrong but it does not seem possible to button the top button up and still have it look good.
The middle Vicky is with Close3L and Close 3R morphs at 100%. Trying to close the top button makes it look like the left Vicky. One button goes way off to the side. Left Vicky has Close3L and Close3R at 100% and Close 2R and Close2L at 58%.
I'll pass the question on to the PA...
shirt is way cool only thing I would wish also reverse open morphs from button to top
what we now need is some hongyu jeans and the best would be like hongyus cowgirl 5 for V4 with these great adjustemt and movement morphs. The hongyu cowgirl for g2f has less morphs than the cowgirl 5 for g2F I miss the back down and out morphs on that.
I have an older shirt from the same vendor, great quality and morph options, but by the very nature of this type of shirt and how it should fit in the real world, i find it pointless as a conforming object since it just doesn't fit a womans shape correctly unless they are very small breasted and even then it doesn't fall right around the body
I would love a dynamic option for DS
Thanks. At least it can be buttoned to a level that's appropriate street wear.
Doesn't that really depend on what street?
Oh, probably.
Greetings,
Honestly, it deforms pretty awfully when fit to most characters other than the base. For example, I tried to put it on Skyler and button it up, and...well, the pocket looked like a trapezoid, and the close morphs were all weirdly shaped, and some of the buttons went non-linear. I futzed with it for far too long, and got a functioning closed shirt out of it, but there are a few buttons which will have to be postworked on, and such, and it really can't be textured with anything but a flat color.
Sadly that's one of the problems with conforming+(even slightly) unusual body shape morphs. As much as 'clothes fit everywhere' is a nice thing to say, if you have a texture on the clothes (worst is a texture with straight lines) it deforms awfully, and the more structured the texture, the more visible the deformation is. (This is true for most conforming clothing, to be clear.)
I don't know, but the Shirt feels like it's a slightly retouched autofit of the previous generations versions of the shirt. It can be made to work right, on a small range of characters, and when it does look right, it's nicer than a lot of other shirts out there. Not a purchase I would return, but not my favorite purchase in the last week.
-- Morgan
I've not bought it even before reading all negitive things about it. The simple fact that it states "DAZ Studio Iray Material Presets (.DUF)" and no others mentioned. This would seem to indicate that that it only has textures optimized for "Iray" which limits it's use on my, not NVIDIA, machine. Please let me know if I'm wrong.
Dynamic option for DS has my vote and I imagine many more.
Greetings,
Iray runs quite well in CPU-only mode. I use it in that mode a lot. I do hand off 'serious' renders to my Windows box with a 740, but I do a lot of rendering on my non-nVidia Mac also.
-- Morgan
My computer refuses to use the GPU, even with just a cube in the scene.. no idea. But I do all my development and promos just in cpu mode, it's really not any slower than 3DL with AoA shaders and Uber Environment lights, big difference you can see if there are issues in your scene in a matter of seconds rather than 15 minutes. So it hasn't slowed me down any in that regard. Not being as farmiliar with the suface setting or lighting does slow me down but that gets better every day.
Is "CPU-only mode" a System or DAZ setting? What is a "740"? Note that I do not have a Mac, wish I had. I'm running Windows 7 on an AMD only machine. It has AMD FX(tm)-8120 Eight-Core Processor, AMD Radeon HD 6700 Series video card and 4096MB(Speed 1333) for memory.
Greetings,
CPU-only means that you only have CPU selected in the Iray configuration; it's default, actually, if you don't have an nVidia card. A 740 is a video card for PCs. It's this video card, to be specific.
Look, my recommendation is to *try it*. Experiment with Iray. There's very little you can do in software which will harm your computer, so just play with it. Don't ever be afraid to play with new things, and you'll find so many things that work.
-- Morgan
Seconds... I wish. 15 minutes... with Studio 4.8 it's always taken my renders longer than 30 minutes even with only 1 light, 1 camera, 1 fully clothed actor and no background. Sounds like I have some exploring to do. Will have to find out what AoA shaders are, don't think I have Uber Environment lights... will have to check.
Guess I'll now have to see if Hongu's Shirt is still at a halfway decent price.
Thanks Fisty
Almost all characters made in the last 2 years use AoA shaders on the skin, and uber environment light is included with DS. So chances are you're using both on a regular basis even if you don't know it. Yes, 15 minutes for a 250x400 pixel test render to check for obvious flaws... That's jsut the thing, to see a problem with 3DL you have to render all or most of the picture, you can make it quicker by making it smaller or setting the quality really low but that doesnt work for everything. with Iray you get a pretty good itea of what the picture will look like after just a few seconds, if the light is in the wrong position, if the shoes are through the floor, etc.. and you can cancel it and fit it. So final renders sometimes take a little long with only CPU but not that much longer than a good 3DL scene with the complicated shaders and lights... where you'll really save time to the setup and testing.
Greetings,
@Fisty - Well, 3Delight does have Progressive mode, and it apparently works a little better than it used to nowadays, so it's possible to get that quick broad-strokes feedback faster now even in 3Delight...
-- Morgan
Sweet.. I'll have to try that next time I'm making 3DL mats. =)
With 3DL, if the Shading Rate under Render Settings is low you can speed up a render a lot if you increase it. It does reduce quality but it's handy for quickly checking different other things.
With the samples below it took about 10 minutes with a setting of 0.11 (what I use as default), but only 1:30 with the 10.0 setting.
Thanks Fisty and Taozen,
All sounds positive. I've likely been doing final renders, needlessly. I''m sure now that where I need to go to work on getting faster is exactly where I thought. Good to know that AoA shaders and Uber Environment Lighting isn't somehting *more* that I need to purchase.
Hongyu's Shirt appears to not be on sale any longer. I'm not going to waste a coupon for it when other items are more important.
I would think that you could do small spot renders for each area possibly even faster than the entire pic, depending of course on how many places you want to check.
I don't have it or know what it is, but if it's made by Hongyu it opens up, pulls up or pulls down lol.