Question about HD add-on for several 8.1 characters

lachilachi Posts: 70
edited March 2023 in Product Suggestions

I have seen some 8.1 characters in the store which all have a HD add-on. But I was confused because I cannot see a difference between the promo pictures of the original "non HD" character and the promo pictures of the HD add-on.

I mainly looked at the close-ups of the faces, and some characters have wrinkles, pimples or scars. Those "imperfections" are visible in the original portraits and add-on portraits. But there are some comparison promo images in the add-on products which show a smooth skin.

These images are a good example:

Original character: https://gcdn.daz3d.com/p/84775/i/daz3d_Leanne_8_Face06_Main.jpg

Add-on: https://gcdn.daz3d.com/p/84776/i/leanne81hdaddon02daz3d.jpg

So what does the HD add-on add to the character? 

 

https://www.daz3d.com/brooke-8-1https://www.daz3d.com/brooke-8-1-add-on

https://www.daz3d.com/jacqueline-81https://www.daz3d.com/jacqueline-81-hd-add-on

https://www.daz3d.com/jazz-81https://www.daz3d.com/jazz-81-hd-add-on

https://www.daz3d.com/jinx-jones-81https://www.daz3d.com/jinx-jones-81-hd-add-on

https://www.daz3d.com/rosa-maria-81https://www.daz3d.com/rosa-maria-81-hd-add-on

https://www.daz3d.com/leanne-81https://www.daz3d.com/leanne-81-hd-add-on

Post edited by lachi on

Comments

  • LeanaLeana Posts: 10,893
    edited March 2023

    The details you see in the main character promos are most likely from the character's normal maps.

    The HD-add-ons give you HD morphs, which mean they would work when using another character skin for example. They can also be combined with normal maps.

    Basically they give you even more details.

    The HD add-on also includes shapes you can use with metamixer.

    Post edited by Leana on
  • lachilachi Posts: 70

    Leana said:

    The details you see in the main character promos are most likely from the character's normal maps.

    The HD-add-ons give you HD morphs, which mean they would work when using another character skin for example. They can also be combined with normal maps.

    Basically they give you even more details.

    The HD add-on also includes shapes you can use with metamixer.

    Thanks, normal maps could explain why the images look so similar. 

    I am quite new to all of these features. Would the Render SubD Level also play into this, or are the HD morphs something which works on lower subdivision?

     

  • LeanaLeana Posts: 10,893

    HD morphs are morphs sculpted from the subdivided mesh (level 4 IIRC), so yes render level subdivision will need to be upped for the results to show in your render.

    You might find this thread useful: https://www.daz3d.com/forums/discussion/180391/guide-working-with-hd-addons-and-subdivision-levels

  • lachilachi Posts: 70

    Thank you. I knew there is some information, maybe I read it before. Sadly the search terms I were using did not bring anything up.

  • Interesting. Not that long ago I did a side-by-side render of the same character (can'tremember which), one original, one with HD - and, for the life of me, could see no discernable difference.
  • GhostofMacbethGhostofMacbeth Posts: 1,520

    Sometimes you have to be closer to see the differences.

  • nemesis10nemesis10 Posts: 3,232
    edited March 2023

    This is a very imcomplete render of Scar 8.0 (left) with scar and vein normal map vs Scar HD 8.0 (right).  Note ear notch on left ear, scar across left eye to lip, small details to lip. The Hd version has actual pores. Click image to enlarge.

    HDMorphs.png
    1626 x 1243 - 4M
    Post edited by nemesis10 on
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