Add a glittery or sparkly effect to skin texture?

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  • thanks. I wanted it to be subtle. I may crank it up just a tiny bit though for more distant renders. closeups it works fine. the aliens are described as slightly shorter than average humans, a little paler, and with a slight shimmer to their skin.

    I'm probably not done with how I want it, I'll continue to tinker with it and keep posting results in this thread. thanks all for the help and I hope my solution can help anyone else in the future who's trying to do something similar.

     

    nari 2.png
    450 x 600 - 381K
  • better render...

    nari 5.png
    600 x 800 - 775K
  • isidornisidorn Posts: 1,601

    I thought glittering and sparkling skin was universally banned after Twilight...

    This thread has been very educational though. Have to love the helpful community here. smiley

  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015

    Just for future reference, in Iray a glitter shader can be applied to the top coat layer, and no mucking about with geometry shells.

    Post edited by DarkSpartan on
  • There are several ways to go about it.  A spec color or str map (whichever slot is still empty-- Sickleyield has a set on either Rendo freebies or Sharecg, can't remember which, but you may want to edit the colors), or a procedural shadermixer with granite plugged into a second specular-- the latter will not give you as good as results as the former.

     

    Whatever the case, you need to use a shader with two specular nodes (e.g. UbS)

  • Our Geo Shell was not taking shaders, it just didn't change at all.

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