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thanks. I wanted it to be subtle. I may crank it up just a tiny bit though for more distant renders. closeups it works fine. the aliens are described as slightly shorter than average humans, a little paler, and with a slight shimmer to their skin.
I'm probably not done with how I want it, I'll continue to tinker with it and keep posting results in this thread. thanks all for the help and I hope my solution can help anyone else in the future who's trying to do something similar.
better render...
I thought glittering and sparkling skin was universally banned after Twilight...
This thread has been very educational though. Have to love the helpful community here.
Just for future reference, in Iray a glitter shader can be applied to the top coat layer, and no mucking about with geometry shells.
There are several ways to go about it. A spec color or str map (whichever slot is still empty-- Sickleyield has a set on either Rendo freebies or Sharecg, can't remember which, but you may want to edit the colors), or a procedural shadermixer with granite plugged into a second specular-- the latter will not give you as good as results as the former.
Whatever the case, you need to use a shader with two specular nodes (e.g. UbS)
Our Geo Shell was not taking shaders, it just didn't change at all.