3ds Max 2016 importing into Daz3D

ok ill post this as a seperate post for a better direct reply perhaps. but this is sort of a follow up to my previous thread.  I got 3ds max 2016 to be able to directly import sketchup files but what is the proper way to export a 3dmax object to daz3d?  I tried to .obj daz3d profile. but i either have these two issues

either it imports at the wrong scale or the xyz position is off (usually both)  any tips would be helpful. im just at the moment looking to import a simple building object. not a rigged charecter or anytihng fancy ;-). thanks!

Comments

  • EveniosEvenios Posts: 119
    edited August 2015

    actually that thread is a few years old and it really didnt quite work for me.  that is dealing wwith clothing too im spacifically trying to import an object  like  stechup building into daz3d. from 3ds max 2016.  which has direct sketchup file imports.  imported into max the building looks fine......but when trying to import into daz3d it either gets broken apart with fbx or scale is off or whatever even when i try to use the daz3d settings  with object. not flip the x/y etc just whatever i do doesnt quite seem to work :-/ ....so any thoughts would be helpful ;-)

    Post edited by Evenios on
  • nDelphinDelphi Posts: 1,930
    edited August 2015

    The DAZ Studio Object import will weld objects with separate parts. What I do is go into Carrara and export objects out as DAE format and then import that. DAE exported Carrara 3D has issue with the pivot points, they are not centered when imported into DAZ Studio, so I use a script to center them. If you can export models in DAE format try it for import into DAZ Studio. If you need to fix the pivot points after that, read this thread: http://www.daz3d.com/forums/viewthread/56645/

    If the scale is off, don't worry about it, just scale it inside DAZ Studio.

    Post edited by nDelphi on
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