Alternate Identity for Genesis 2 Male - Product
This product would be great if the shirt didn't poke through the jacket.
No amount of smooth modifier gets rid of the poke through, as well.
Adding a push modifier makes the zipper look aweful, at any setting that eliminates the poke through.
Looking forward to an update for this one.
JD
Post edited by jdavison67 on

Comments
When you are using the smoothing modifier is the jacket set to collide with the shirt or G2M?
If the problem is persistent, have you reported it via a support ticket?
I have the shirt set as my collision object.
I tried it both ways.
I can use a push modifier to eliminate the poke through, but then the zippr looks like junk.
The lowest setting I could get on the push modifier was .15, and it still looked bad.
I was surprized to find no relief from boosting the collsion detection.
I tried the Alternate Identity outfit on Scott 6 and the character's full body morph is causing the left collar on the shirt to poke through the jacket. As mentioned by the OP, the smoothing modifier wasn't able to address the poke through. An option to remove the left collar poke is to display the hidden morphs on the shirt and dial down the full body character morph (FBMScott6 morph in this example) from 100% to 80.5%. The smoothing modifier would need to be turned on the shirt and set to collide with G2M (Scott 6 in this example). With extreme character morphs, I would probably use a collarless shirt if using the jacket.
I agree about using the collarless shirt with the jacket, but I was experiencing a lot of pokethrough in the elbows as well when the arms were bent. Just a heads up.