Deleting polygons without breaking normals
Is there a way to delete (or hide) polygons without breaking model's normals in DAZ Studio? I want my model to be modular and export it in a game engine via bridge
You currently have no notifications.
Is there a way to delete (or hide) polygons without breaking model's normals in DAZ Studio? I want my model to be modular and export it in a game engine via bridge
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I want to do this but in DAZ. Is this possible?