Will new 3Delight Shaders work in 4.7?

WillowRavenWillowRaven Posts: 3,787
edited August 2015 in The Commons

My question is for Jewelcrafter Shader for 3Delight and other such products. Some say apecifically that they will work in 4.8 and Daz Studio (which I am assuming means pre 4.8), but not all specify if it's 4.8 only.

Same curiosity about the new Scale Shaders.

Anyone know?

 

Post edited by WillowRaven on

Comments

  • mjc1016mjc1016 Posts: 15,001

    I don't know, but since at least the Jewelcrafter appears to NOT be a shader, but rather a bunch of presets for an existing shader, it should.  The Scale may be a custom built one...not sure on it.

  • WillowRavenWillowRaven Posts: 3,787

    Presets for an existing shader? How can I learn to recognize or tell that? Not sure I understand the difference :(

  • srieschsriesch Posts: 4,243

    From the description, "Handspan Studios Gem Shaders 1, Jewel Crafter- is a collection of 114 gem and metal Shader Presets for Daz Studio."  Although I don't see what shader they are presets for.  Perhaps just the default shader?  Not sure.

    The shader itself is the thing that provides DAZ studio with the instructions to actually do whatever the shader does.  Like you might have a grass shader that grows blades of grass on everything, or a subsurface shader that simulates light bouncing and scattering inside an object, etc.

    Presets are just parameter settings for a given shader.  For the grass shader, they might have different colors and lengths of grass.  For the subsurface shader they would have all the controls that specify how the object affects the simulated light passing into/through it.  The presets for shader1 might reference parameter sliders that don't even exist in shader2, so a preset for one shader doesn't necessarily work with another (they might share some common parameters, like maybe they all have a diffuse color or whatever, but that's only one of many paremeters that you can change.   You apply the shader you want, then you  can can manually adjust all the shader's parameters to whatever values you want to get the appropriate result, then save that as a new setting.  Or, you can use presets that the designer saved to quickly try different combinations (and of course the presets might include things like a diffuse image that the designer of the shader presets has provided.)

  • cdemeritcdemerit Posts: 505

    Actually, This is something that is starting to bug me. There is (has/always?) been a tendancy to call Material Presets, Shaders, Custom Shader Mix networks, and even simple material blocks "Shaders". On the surface, they are very similar, so it is kind of understandable why this happens, but they aren't the same, and it an be confusing to know exactly what you are getting sometimes...

     

    But for the original question, I'm not sure if they work with Iray or not.

     

     

  • WillowRavenWillowRaven Posts: 3,787

    I am not an Iray user, anyway. I'm still on 4.7. My upgrade to 4.8 was near-disasterous, lol.

    I just didn't want to buy something if it only works in 4.8.

  • FistyFisty Posts: 3,416

    Those should work fine, but if in doubt you could get Gemologica which was made in 3.something and works perfectly for absolute positive.  wink  Actually, you said in the other thread you had Gemologica already..  so don't know why you'd need the other set as it contains very similar presets.

  • WillowRavenWillowRaven Posts: 3,787

    Yeah. I have gemologica and use it a lot. I was kinda wondering too, even if it does work in 4.7, if it was worth the few differences. 

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