Exploding Arms in Crossdresser
spearcarrier
Posts: 711
Anybody here use Crossdresser to convert things for their DAZ characters?
I've got this little issue where when I convert things the sleeve cuffs act weird.I've removed the hand bones, moved things around, etc, and it's the same issue no matter what I convert. It didn't used to be this way! *sniffle*
Image attached, cuz this last time the abdomen was doing weird things as well.

courtney small.jpg
535 x 1500 - 173K
Post edited by spearcarrier on

Comments
Do you mean that the garment looks OK in the default position, but posing leaves a few vertices behind and part of the garment stretches back to the original position?
If so, that may be a problem with the falloff zones and you may be able to adjust them.
Yeah that's the problem. Weird how image isn't attached anymore. I'm not sure what a falloff zone even is!! Although the weird stuff around the abdomen is thre no matter what position the character takes. Sometimes the garment will convert in such a way that it does this blocky line around the hip seam where it joins to the thighs.
Are you talking about converting it in Daz or Poser? Because I was wondering if it still works in DAZ 4.5 (I installed it a long time ago but there was never a Crossdresser option in the drop-down menu that it was supposed to appear in)
Crossdresser is a stand-alone application, not a plug-in.
If that is the problem then the mesh either has stray vertices/polygons that haven't been assigned to a mesh group, or they have been assigned to the wrong mesh group.
IceEmpress, to run Crossdresser I click the icon to it on my desktop.
Everyone else: does this mean there's no fix? It seems to happen with way too many garments lately.
Figured out what I did wrong with the image attachment.
No, this is a problem unique to clothing conversion that can happen even with properly constructed clothing. The garment is created with falloff zones that are much larger than normal. When Crossdresser converts the clothing, it inserts generic falloff zones that match the character. Parts of the mesh fall outside these falloff zones and are left behind when posed. This looks similar but has a different cause from the situation you're describing.
I'm not saying this is definately the cause of the OP's problem, but it is a likely one
Spearcarrier,
I don't know why this is happening for you all the time now. For me, it only happened on an occasional garment.
The fix is that its time to learn how to fix the falloff zones. Its not really that hard. The fix has to be done in Poser or DS. I don't know of a way to do it in XD.
If you're using Poser, I can post some directions after I refresh my memory. If you're using DS, best to get help from someone else.
Thanks, pwiecek. I'm not adverse to learning about falloff zones... My time is adverse to it. But I'm going to try! Unfortunately I'm using DAZ, but a way shall present itself. I know with Crossdresser I can adjust for falloff zones but without understanding them I carefully leave those settings alone.
I don't have Crossdresser installed on this machine, but I believe you can adjust the falloff zones when doing the conversion.
Yep! The last time I tried it I crashed my machine. LOL!
Have you looked at the tutorial "Why is my converted clothing breaking when I pose it?"
http://www.evilinnocence.com/xd-pose-fix-tutorial/
May be that will help you a little.
I did look at it... but it's for poser. Sadness!
Falloff zones were PART of the way that Poser & DS handled conforming clothing & joint bending before weight maps. DS has some way to do it so the tut is not entirely worthless to you. You just need someone who knows DS to tell you how to do it in DS.
Tutorial about joint editor in Daz Studio: "Rigging Modification Intro Pt 1 Joint Editor"