Is this model good for a game?

Is this model good for a game? as in, is it realtime?  I'm new to this website, I cant see howmany poly/tri each model has, how can I tell if this model will run in realtime?

http://www.daz3d.com/mech-2012-enforcer

If its not realtime, are there any models that are realtime?

Im sorry if this has been answered in the past.

Thanks for your help!

Comments

  • ChoholeChohole Posts: 33,604

    Please be aware that if you want to use DAZ 3D models in games then you need to buy the Game Dev License(s)  there is one for DAZ Originals, and some PAs also have licenses for their products. If there is no license available then the PA doesn't want their products used in games.  http://www.daz3d.com/catalogsearch/result/?q=game developer license

  • DarkSpartanDarkSpartan Posts: 1,096
    edited July 2015
    razikheir said:

    Is this model good for a game? as in, is it realtime?  I'm new to this website, I cant see howmany poly/tri each model has, how can I tell if this model will run in realtime?

    http://www.daz3d.com/mech-2012-enforcer

    If its not realtime, are there any models that are realtime?

    Im sorry if this has been answered in the past.

    Thanks for your help!

    That's a Stonemason piece, and as such is probably right nasty in terms of polycount. That said, there is a decimator plugin that can be used to fix that, but you have to deal with the stipulations in the EULA, which the nice lady below tells you about. 

    Chohole said:

    Please be aware that if you want to use DAZ 3D models in games then you need to buy the Game Dev License(s)  there is one for DAZ Originals, and some PAs also have licenses for their products. If there is no license available then the PA doesn't want their products used in games.  http://www.daz3d.com/catalogsearch/result/?q=game developer license

    There are possible licenses for DAZ and various vendors, which does not currently count Stonemason amongst its number to the best of my knowledge. If you contact him, he may be willing to set something up.

    That said, you can still get it for storyboarding and general design references. Just don't use the mesh and/or textures in your game without getting a license first. Have someone make something similar from the renders you make, that's probably okay. If you want to purchase assests directly, then you might consider Turbosquid or the home store of whatever engine you're using. They have assets ready and waiting to drop into games without fuss or muss, and you'll probabyl get a better result. Other designers might think you a bit amateurish, but if all you've got is coders, then cash outlay is better than no game.

    Which is precisely what you'll have if you buy it and use it without the proper permissions. Depending on where you live, you might not have your company, finances or freedom, either.

    Post edited by DarkSpartan on
  • ChoholeChohole Posts: 33,604

    You may find this interesting   https://www.morph3d.com/

Sign In or Register to comment.