Alternativ UV map for G9 male anatomical elements

felisfelis Posts: 3,646

I have been considering how I could do a similar UV map for the G9 male genitals, as for the female one.

Tried to settle on which texture area to use for the additional mesh, and how to places seems so they were less visible, and if I could hide the seems using a LIE setup.

But after a lot of thinking I decided to do it the similar way as for the female. The consequences of that is that part of the UV is very compressed, i.e. texture stretching, but as the texture in that area doesn't usually have a lot of variation it seems to be an acceptable solution.

Anyway, attached is an alternativ UV for G9 male genitalia.

Way to use is similar to the female one.

0) Install the UV in a proper content directory
1) Load G9 and apply skin materials
2) Attach geograft
3) Apply Iray PBRSkin shader to the geograft
4) Copy material surface from G9 Body to the geograft
5) Change the UV layout on the geograft to 'G9_m_body_UV'

 

zip
zip
G9_m_gens_body_UV.zip
15K

Comments

  • Nice, thank you!!

  • MimicMollyMimicMolly Posts: 2,113

    Thank you!

  • RAMWolffRAMWolff Posts: 10,146

    I'd love to see how you remapped the gens.  Personally I find the default quite ugly so ANYTHING would be welcome BUT if this is better are we allowed to include this in a product pack so folks won't worry about being stuck with unusable maps? 

  • felisfelis Posts: 3,646

    RAMWolff said:

    I'd love to see how you remapped the gens.  Personally I find the default quite ugly so ANYTHING would be welcome BUT if this is better are we allowed to include this in a product pack so folks won't worry about being stuck with unusable maps? 

    How as in which method I used, or how in what the UV map looks like? 

  • RAMWolffRAMWolff Posts: 10,146

    Just wondering what the UV's look like on a map layout.  If you've remapped the conformer then if someone wanted to make maps to work with it they would need a map layout to create their maps on.  

  • felisfelis Posts: 3,646

    This is what the UV look like.

    I have basically reused the same texture area from the body.

    And as said in my initial post, part of the UV is very compressed,. So I would say you cant use it for producing normal maps - for that will the redolution not be good. Only more simple re-coloring.

    To understand how the UV shall be read, you have to look at the edge flow.

    G9_m_gens_UV.png
    4096 x 4096 - 516K
  • RAMWolffRAMWolff Posts: 10,146

    OK, thanks so much!  :-) 

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