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Transgender Shapes for Genesis 8 ?
It doesn't come close to what G9 offers and it doesn't allow:
If I want a character with Micheal's head, Victoria's body and Dain's skin, with Genesis 9, it's a five minutes process:
And it's done.
If I decided to do the same with Genesis 8, each step will take more times, especially the first three because I'll have to either transfert the head morph or the body morph to the other gender base but not before doing some planning to decide which way will be the less headache inducing one: do I have the product to use G8M skin on G8F, do I prioritize using bend morphs created for G8F or other morphs created for G8M, which gender will provide the more problematic clothing for my scene (do I want to use high-heels, do I want to use a top clothing item made for G8M, etc), and so on.
I think just creating the fit clone to transfert morph from G8F to G8M / G8M to G8F will likely take more time than the couple of minutes I needed to have a Michael-Victoria G9 character set.
I know I'm using a simple example but adding more morphs to the mix will just make the gap between the time needed to do it with Genesis 9 and Genesis 8 growing bigger, to the disadvantage of the later, not the former.
Slightly baffled. The whole/only point of male characters in DS for me is for the female characters to run rings around them (as happens at home all too often.. ;) ). No need for a morph transfer for that to happen.
Regards,
Richard
I purchased all those products a long time ago and it really doesn't take long at all. You can exchange skins too and autofit always works well for me. I actually enjoy using some of the male clothing on the females for creative fashion looks. I have way more detailed morphs for G8 than exist yet for G9. I really miss Emma&Jordi's morphs. So far I don't see an advantage to G9 and the whole lip/makeup and eye issues are annoying. But I'm loving the FilaToon stuff so there's that, but the shaders also work on G8...
G8 was a fine mesh to work with, but G9 is both easier to work with as a product maker and can give much more use to customers as it can pose better, wear clothes better, change genders easier. It has better rigging, better mapping, a much better topography and generally a much better mesh to build on.
You can see in the characters I produce that there are alot more features in my character than there were in previous generations all because it is a better mesh to build on.
WHAAAAAT?! sorry ;-)
Not at all. I completely disagree.
Quite the opposite.
G9, especially the femine are a nightmare in shaping and to pose.
G9 works for portraits only, for its mesh design is not supporting edge loops and subdivisions are just a poor work around.
Yes, it has been clear that you have your own issues with the figure, but the general user base can appreciate the functionality.
Edgeloops are an old design tool and work well enough for characters that have one specific shape, but they are very limiting to more extreme morphs and can cause alot of functionality issues that lead to the need for more CBS as a work-around.....and the more fixes required to make a character, the less likely it can hold up to poseing and the sharing of clothing
G9 is superior to G8 in every way it's just more difficult to get what you want due to the type of mesh. The edge loop is easier to edit but is not recommended for figures that need to support multiple morphs. That type of topology isn't even used in video games anymore. Very often people use to mix multiple characters to obtain their own models, unfortunately with g9 you will not always get the desired effects due to the mesh (I noticed that some PAs use to edit the mesh in different ways, especially the chest area).
I understand that G9 isn't for everyone, but those who need to create characters need a mesh that's as versatile as possible.
I used google translator... if there is mistakes is not my fault :)
Sometimes. Anything, including any geoshell, that requires a non-standard UV not supported by the UV Swap product is unusable.
Yes, totally flawless...
Sure, autofit sometimes provides acceptable results, but when it screws up, it's frequently unusably bad.
This is the reality of a lot of these conversion tools. They work okay on some things, but when they fail, they often fail hard.
A desire for native compatibility is entirely legitimate.
Honestly, I have no idea what you're on about when you keep repeating this, because some of G8's edge flow is hardly smooth in the base pose and often gets worse when bent. Places where the edges split at points that are going to show creases in the geometry when bent (e.g. the pole vertices near the elbow) , places where they collapse edge loops rather than using them to provide density on the inside of a joint that's going to stretch (e.g. a load of edge loops are collapsed on the front of the thigh rather than providing geometry to the inside of the thigh), etc.
There's some places where I feel that the geometry could better follow contours (G8's geometry had the ribcage, mastoid and clavicle well defined in the geometry), but from a perspective of joint bends like you keep going on about, there's maybe one place where I think G9 would have benefited from the edge loops flowing differently, and that's for the crease under the glutes when the thigh is bent back.
And this is something I say as someone that likes G8, and regularly has to deal with the abomination that's the edge flow of Horse 2...
Apparently, I had not spent money at the DAZ store since I got Taye HD on September 21, 2022. Then I saw HID had Beyonce for $6 on on September 30, 2025. And that broke my streak. Then Halle was on sale for $8 on November 8. I had gone without spending any money for three years, then this person got me twice. But it took Beyonce and Halle Berry to get me on that train.
It sounds as if you can step off with relative ease.
I have seen one or two characters I really like, MSO Kim, HID Patty (according to the 3DCeleb thread they both look like real world actors, but I confess I don't reconise either), MSO Dola and 3DStyle Nami. But.. definitely not my go-to characters. I have G2F characters I prefer working with. Heck, I have a V3 character I feel more comfortable with. Apart from during close-ups, G9 offers little improvement over an Iray version of a G2 character. In closeups (which I rarely do), G9 is better. Quite a llot better. But even now (actually today is the most recent with a yoga pose set) the G9 elbows, hip & knee joints can make me go 'Ooh, no.' because the JCM's have been zeroed, and it seems easier for it to happen accidentally than in earlier generations. Nothing's perfect, unfortunately.
Regards,
Richard
On board now. Damira HD is my game changer, as it fixes the joint bending problems I objected to.
https://www.daz3d.com/naturally-bending-damira-hd-for-genesis-9-feminine
I wonder what Genesis 10 will be like and when she/it will be released?
I finally broke down and began using Genesis 9 when I fell in love with a very sweet Chibi Girl in Mr Hide Skin and His Precious October Jewel | Daz 3D in October!!!
This was just precious and a combination of Candy and Toon Kids. I still cannot get her right, however I really enjoy working with Genesis 9. I had a lot to learn with the eyebrows, eyes, mouth being different. Eyelashes is one that I was already used to.
I found a pose converter at Rendo, Legacy UVs for Genesis 9: Genesis 3, 8, and 8.1 Female | Daz 3D and, of course, clothes can be converted.
I love working with Genesis 9. I will definitely use all of the generations, however!!!
....riding in the luggage van for now as I have Riversoft Arts' G9 to G8 Clothing Converter.
If Skin Builder 9 is ever released, it might entice me to move back to more comfortable accommodations in the passenger carriages..
Sorry for extremely delayed response.
The more i mix characters the more I have noticed this also, and was meaning to post something about it. So apologies for kind of gaslighting you over issue and dismissing it.
I think the issue arises because vendors are not all lining up the G9 mesh landmarks in that pec crease region in the same way. There is quite a lot of geometry in this region where a crease can occur if each character morph is shifting those vertices in different ways. For base mesh morphs, a smoothing morph could theoretically fix the issue. For HD morphs, we would need a smoothing HD morph in some cases, which could be more difficult to obtain.
I realise this is 3 years on from G9 release so a bit late to introduce a standard, I suppose the best vendors can do is ensure they are lining up the mesh landmarks. Perhaps consideration should be given to this issue for future generations by Daz if they continue to have similar topology in that region.
This incompatibility between morphs generally happens when mixing different character shapes or full body shapes.
So one way to avoid the issue, is rather than mix characters or full body shapes, use the the body part morphs or the various other types of morphs. For example, mass adjustment, depth adjustments, width adjustments, etc., these types of body adjustment morphs do not usually result in this issue. Obviously this is limiting but if you want to make a "thin" or "lithe" version of a bulkier character, you can use the "Body Mass" slider instead of mixing in the "Lithe" or "Thin" fulll body shapes.
well, over time, I have been accumulating G9 characters and products. It gets more difficult not to, as the sales dictate my purchases. I have too many products overall anyway, no time to use most of them. The way I work though, I could probably stick with V4 and create similar images. For me, even expressions seemed to work better in G8 than G9. Not sure why. Perhaps I dont own the correct morph package or something.
I have started to purge my G8F library in order to make it a one character only figure set.
That gives space for a G9 character based library, that can be used for scene extras.
Sadly enough there is not a single G9 character out there yet with a non stylized body shape, unlike G9 male characters, who are designed so much more realistic (yet idealized).
I just wonder, if this lack of realism on female body shapes is a lack of intend or a lack of skills.
This is even more prominent, when having highly realistic faces on stylized bodies.
I've had some luck in the past doing what you suggested. Some character body shapes blend better than others, same with the full body shapes. I usually go into the individual body parts to tweak things.
I've found that the overly defined effect around the pecs can (ironically) softened by cranking up the resolution of the figure as high as it will go.